Even if pets became viable, I'd never put them on the bar. Why have a pet tank 4 mobs, when I can use wall of zombies and GoD and CC them all? Why have a pet do 15% weapon damage to elites, when I can have fetish army do 8 x 20% weapon damage. Pets are cool at the lower levels when you are just messing around; but in inferno, you need to spike your damage in the fights that matter. Pets will always fail this test.
They'd have to make a run for ZD/Gargantuan that lets the Garg ride a big ZD before I'd use it. And even then, it'd either have to look super funny or super cool.
This is the first post on pets I agree with. What are we really holding out for? I think everyone has these memories of using pets back in normal, when you didn't realize that you ended up tanking half the mobs anyway. I'm not going to slot a pet that might, at best, be like hex and tank a mob or two for me, instead of slotting a CC that will give me complete and independent breathing room while I kite.
Pet aggro, as far as I remember, is not that great. They could be indestructible. The problem is we have all learned how to play without them. We have geared for the scenario where we can handle ourselves on our own. Having pets is not going to let you drop survivability for damage, so do you really want to slot a defensive ability that leaves you at the mercy of inconsistent AI?
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This is the first post on pets I agree with. What are we really holding out for? I think everyone has these memories of using pets back in normal, when you didn't realize that you ended up tanking half the mobs anyway. I'm not going to slot a pet that might, at best, be like hex and tank a mob or two for me, instead of slotting a CC that will give me complete and independent breathing room while I kite.
Pet aggro, as far as I remember, is not that great. They could be indestructible. The problem is we have all learned how to play without them. We have geared for the scenario where we can handle ourselves on our own. Having pets is not going to let you drop survivability for damage, so do you really want to slot a defensive ability that leaves you at the mercy of inconsistent AI?