It's the same idea as any other aoe ability in that there's really no limit to its dps.
Unless it specifically states that it'll only hit a certain number of enemies within the target area it's really up to you to dictate its damage with how you use it.
To counter-balance the potential of a large amount of possible dps they put either a high cost or a long cooldown on such abilities.
To make the damage higher/cost lower you risk having players simply running about spamming that ability like they did with the sorceress in D2.
I haven't had the opportunity to play the beta and it could well be underpowered too. I think the point that in endgame there'll be most likely a higher concentration of enemies in groups brings to light possible situations where the ability will shine.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
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Unless it specifically states that it'll only hit a certain number of enemies within the target area it's really up to you to dictate its damage with how you use it.
To counter-balance the potential of a large amount of possible dps they put either a high cost or a long cooldown on such abilities.
To make the damage higher/cost lower you risk having players simply running about spamming that ability like they did with the sorceress in D2.
I haven't had the opportunity to play the beta and it could well be underpowered too. I think the point that in endgame there'll be most likely a higher concentration of enemies in groups brings to light possible situations where the ability will shine.