The most formidable D2 class is a hammerdin. And the only reason hes so strong is because the numbers in the blessed hammer skill are just wrong. It should 've a much lower damage once it's a Magic Damage spell, that attacks the many targets at once and it belongs to a character that can get a huge amount of def, a unlimited mana pool, high resistance to all elements and a good HP base (so it's a very strong dps skill, that cannot be well resisted, in a very resistant character).
So a Blowdart only would disturb the games balance if it was too strong. It's like say soc is imba because she got a melee oriented spell (enchant). Wd would not be imba becuse he got a long range spell u.u'
Realistically speaking you have a point...but in the real world, you would choose a longbow over a blowdart because of its longer range. In Diablo you can't see much farther than 50 ft so players wont make that choice. What's more unrealistic, not being able to see more than 50 ft (because of the perspective), or not having a long range weapon actually have more range (because the short range ones go to the edge of the screen already)? Either way there is some unrealism going on. Personally I think it might be more fun to limit the range proportionally for weapons that would have shorter range in real life so that range of a weapon becomes a more meaningful thing.
Is 50 ft enough to travel all the screen? Good question. The tiles in this screenshot allowed me to determine the vanishing point and hence the perspective of the ground-plane. Then I assumed that the central zombie was 6 feet tall. Based on those assumptions, I was able to plot 3 perspective-correct circles showing the 10ft, 25ft, and 50ft radius from the zombie. As you can see, 50 ft is almost enough to see across the screen but not quite.
I get your point.
The problem is diablo is allready a very unrealistic game.
Longbows are not weapons used in hunting situations, it was used in open battle (you cannot get your max range with a longbow indoor, once the floor would intercept the arrow). Diablo is a dungeon crawling game, thats why we have such perspective. So the use of a long war bow to kill skeletons (wich should be almost imuny to bows) inside a basement is totally unrealistic.
The same happens to weapons like Halberds and Spears (and even the leap attack skill of the barbarian ! Can you imagine the leap inside the maggots lair ?).
Diablo is allready full of unrealism.. so i don't care for those things anymore you know ?
The Blowdart is not, but a cool way to implement a ''Poison Bolt'' in the WD.
Also congratilations for the work you have man. Very nice job in this pic you posted =)
Blow darts have a range up to 50 ft, compared to...a medieval longbow which could go up to 750 ft. I really dont see blow darts as being a long ranged weapon. However I could see them having some effect like massive slow on target or a super powerful but delayed poison kick.
I didn't compered to bows and even said Blowdarts would be a weapon. It's just a skill.
It's a long range skill compered to the Lacust Swarm, Fire Skull ( wich both is a avarage range skills) and the Firebats (short range skill). 50 ft is enough to travel through all the screen right?
Talk about those 750ft is non sense in diablo game that no battle happens in such distance.
A) A Diablo MMO would simply be called "Sanctuary."
The WD already has two short range projectile attacks (skull of flame and firebats), so having another (blowdarts) in another tree wouldn't be crazy. If you look at how Blizzard is designing their skill trees, its based on having trees which are self-sustaining and have a good variety of offensive, defensive, melee, and ranged spells in each, but who's focus is clear.
C) Shrunken heads!
/Agreed
And Blowdarts could have distincts advantages, like a greater range, a poison dot and/or a slow effect.
The ''machinegun blowdarts'' could be the addon of the Multistrike rune.
That would be absurd. The WD is strong enough as is, summoning pets, and acting as a light caster, more than making up for both the Druid and the Necromancer. Give him darts, and you'll add Amazon into that concoction, and end up with a massively overpowered character that is destined for stupendous nerfing.
I'm not with this idea, even if you guys meant it to be in a similar fashion to the Necromancer's Bone Spear or whatever. It would be too much. The Necromancer in Diablo II, when played by a professional is pretty much the most formidable. That being said by a guy who uses an Assassin and a Barbarian, which reflects the fact that I said that with naught bias.
Balance is not a matter of from how many classes that class have elements.
You cannot say the WD is strong because you don't kno the Damage/Hp/Duration of the pets, the damage done by the nukes and the viability of the curses.
Balance is (and ONLY is) a matter of MATH.
So make the numbers work well and you can have a balanced class that summon zumbi dogs, cast curses and use blowdarts.
Once we don't kno the numbers yet, there nothing we can talk about balance.
Also, think as the Wd is mix of nec and druid is your point of view. Imo he have a soc influence once Fire Skull is pretty much like a fireball, Fire Bats also seens like a new Inferno. So as the Wd have a soc influence the blowdart cna be see as a Cold Bolt once it's a bolting
spell that causes slow.
Why would a blow dart ever have a chance to instant kill? We aren't talking about a high momentum projectile here. It wouldn't be able to penetrate the skull and obliterate the brain. From what I've read, they are mainly used to kill small prey or stun/tranquilize other prey. The syringe penetrates the skin and the momentum injects the substance. A bow and arrow wouldn't be very good for stunning or traquilizing as it is a high momentum, flesh tearin machine with a good chance to kill immediately.
You're wrong. South America natives used poison gettered from the back of toads to imbue their arrows. . . Researchers found that one poisoned arrow have enougth poison to kill around 4 adult humans or one jaguar. So those poisons were absulute deadly.
However it's bit strange to instant kill. Poison is allways a degenerative effect, so no poison could kill someone instantly.
I think the Blowdart skill would be sorta of posion damage bolt. The dart could have a shinning green aura, so the skill effect is noteble. He could simple do a consentrated and strong Damage of Time and have some passive skill to imbue it with stunning/slowing/confusing effects.
Hahaha thats could be a nice idea. Maybe a Poison Bolt spell, were the WD take one of those and shoot at their enemys causing damage over time and/or a slow poison effect !
Nice idea.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
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Anyway, it may work both as a weapon or a skill. I think it's easier to visualise it as a skill. The rune would even add crazy richochet effects.
So a Blowdart only would disturb the games balance if it was too strong. It's like say soc is imba because she got a melee oriented spell (enchant). Wd would not be imba becuse he got a long range spell u.u'
I get your point.
The problem is diablo is allready a very unrealistic game.
Longbows are not weapons used in hunting situations, it was used in open battle (you cannot get your max range with a longbow indoor, once the floor would intercept the arrow). Diablo is a dungeon crawling game, thats why we have such perspective. So the use of a long war bow to kill skeletons (wich should be almost imuny to bows) inside a basement is totally unrealistic.
The same happens to weapons like Halberds and Spears (and even the leap attack skill of the barbarian ! Can you imagine the leap inside the maggots lair ?).
Diablo is allready full of unrealism.. so i don't care for those things anymore you know ?
The Blowdart is not, but a cool way to implement a ''Poison Bolt'' in the WD.
Also congratilations for the work you have man. Very nice job in this pic you posted =)
I didn't compered to bows and even said Blowdarts would be a weapon. It's just a skill.
It's a long range skill compered to the Lacust Swarm, Fire Skull ( wich both is a avarage range skills) and the Firebats (short range skill). 50 ft is enough to travel through all the screen right?
Talk about those 750ft is non sense in diablo game that no battle happens in such distance.
/Agreed
And Blowdarts could have distincts advantages, like a greater range, a poison dot and/or a slow effect.
The ''machinegun blowdarts'' could be the addon of the Multistrike rune.
Man this skill would rock so much o/
Balance is not a matter of from how many classes that class have elements.
You cannot say the WD is strong because you don't kno the Damage/Hp/Duration of the pets, the damage done by the nukes and the viability of the curses.
Balance is (and ONLY is) a matter of MATH.
So make the numbers work well and you can have a balanced class that summon zumbi dogs, cast curses and use blowdarts.
Once we don't kno the numbers yet, there nothing we can talk about balance.
Also, think as the Wd is mix of nec and druid is your point of view. Imo he have a soc influence once Fire Skull is pretty much like a fireball, Fire Bats also seens like a new Inferno. So as the Wd have a soc influence the blowdart cna be see as a Cold Bolt once it's a bolting
spell that causes slow.
You're wrong. South America natives used poison gettered from the back of toads to imbue their arrows. . . Researchers found that one poisoned arrow have enougth poison to kill around 4 adult humans or one jaguar. So those poisons were absulute deadly.
However it's bit strange to instant kill. Poison is allways a degenerative effect, so no poison could kill someone instantly.
I think the Blowdart skill would be sorta of posion damage bolt. The dart could have a shinning green aura, so the skill effect is noteble. He could simple do a consentrated and strong Damage of Time and have some passive skill to imbue it with stunning/slowing/confusing effects.
Nice idea.