We allready know all the skill trees of the 3 revealed classes, but we only know what those skill trees are focused at in the case of the barb and the wiz.
I mean if the WD have 3 skill trees he must have 3 different kinds of gamplay right ?
What we know right know is:
Plague Skills - Plague of Toads, Lacust Swarm, Spider Statue
Spirit Skills - Skull of Flame, Soul Havest, Firebats, Mass Confusion.
Voodoo Skills - Summon Zumbie Dog, Sacrifice, Horrify, Wall of Zombies.
Based at those skills my guess is:
Plague Skills = Poison damage tree.
Spirirt Skills = Fire/Arcane(?) damage tree plus mind control.
Voodoo Skills - Summoning and summon interaction skill plus fear.
It sounds a bit strange and limited imo. He only have summons from one tree, so the other 2 lacks a good survival tool like the zombies to distract the enemy. Also i can't imagine a tree filled with poison skills. It looks VERY repetitive and boring... I just think the WD, right now, are very empty compered to the wiz and the barb.
So my guess is the Wd have many hidden features we don't know yet. It also explains why he didin't get any passives in the demo: the devs didn't had finished the skill trees.
What do you guys think?
I don't know the complete validity of this site: http://diablo.wikia.com/wiki/Witch_Doctor
but it shows the skill trees and supposed known skills for the Witch Doctor.
Both Zombie and Voodoo seem to have summons although zombie looks far superior for summoning, while Spirit seems to have more active crowd control and buffs.
This this a pretty uggly threat necro...
Anyay, when i wrote this it was last YEAR's april. Alot of stuff has changed. And the cool thing is: most changes fits my and kotanax option. They removed the pure poison treee and created a poison/fire tree! Also, the spirirt tree was vastly improved with more offensive skills.
Imo the WD has a wholçe new feature: ground control. Every tree has this skill type (zombie has wall of zombies and grasp of the dead), spirit has spirit barrage and voodoo has poison cloud, corpse spiders, fire pit and even plague of toads can be considered a low leght ground control. In total he has like 7 skills of this type.
We allready know all the skill trees of the 3 revealed classes, but we only know what those skill trees are focused at in the case of the barb and the wiz.
I mean if the WD have 3 skill trees he must have 3 different kinds of gamplay right ?
What we know right know is:
Plague Skills - Plague of Toads, Lacust Swarm, Spider Statue
Spirit Skills - Skull of Flame, Soul Havest, Firebats, Mass Confusion.
Voodoo Skills - Summon Zumbie Dog, Sacrifice, Horrify, Wall of Zombies.
Based at those skills my guess is:
Plague Skills = Poison damage tree.
Spirirt Skills = Fire/Arcane(?) damage tree plus mind control.
Voodoo Skills - Summoning and summon interaction skill plus fear.
It sounds a bit strange and limited imo. He only have summons from one tree, so the other 2 lacks a good survival tool like the zombies to distract the enemy. Also i can't imagine a tree filled with poison skills. It looks VERY repetitive and boring... I just think the WD, right now, are very empty compered to the wiz and the barb.
So my guess is the Wd have many hidden features we don't know yet. It also explains why he didin't get any passives in the demo: the devs didn't had finished the skill trees.
What do you guys think?
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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This this a pretty uggly threat necro...
Anyay, when i wrote this it was last YEAR's april. Alot of stuff has changed. And the cool thing is: most changes fits my and kotanax option. They removed the pure poison treee and created a poison/fire tree! Also, the spirirt tree was vastly improved with more offensive skills.
Imo the WD has a wholçe new feature: ground control. Every tree has this skill type (zombie has wall of zombies and grasp of the dead), spirit has spirit barrage and voodoo has poison cloud, corpse spiders, fire pit and even plague of toads can be considered a low leght ground control. In total he has like 7 skills of this type.
I mean if the WD have 3 skill trees he must have 3 different kinds of gamplay right ?
What we know right know is:
Plague Skills - Plague of Toads, Lacust Swarm, Spider Statue
Spirit Skills - Skull of Flame, Soul Havest, Firebats, Mass Confusion.
Voodoo Skills - Summon Zumbie Dog, Sacrifice, Horrify, Wall of Zombies.
Based at those skills my guess is:
Plague Skills = Poison damage tree.
Spirirt Skills = Fire/Arcane(?) damage tree plus mind control.
Voodoo Skills - Summoning and summon interaction skill plus fear.
It sounds a bit strange and limited imo. He only have summons from one tree, so the other 2 lacks a good survival tool like the zombies to distract the enemy. Also i can't imagine a tree filled with poison skills. It looks VERY repetitive and boring... I just think the WD, right now, are very empty compered to the wiz and the barb.
So my guess is the Wd have many hidden features we don't know yet. It also explains why he didin't get any passives in the demo: the devs didn't had finished the skill trees.
What do you guys think?