each class offers a unique and original game play style that suits what ever game-play style you like
and when they made the necromancer they succeeded in making another class the pet class that was unique in game play etc
but how is this monk unique in game-play? with the money blizzard has and the the new engine they use i assumed the monk would have a radically different game play style but he doesn't.
the uniqueness i am talking about is the same they did with a necromancer they made game play style so perfect there was no way of making it better.
Not sure if you've seen the panel discussion, if you haven't go check it on youtube before it gets taken down. What they reveal about the monk class makes it seem pretty darn awesome. Something doesn't have to be "unique" to be a solid class thats fun to play.
I'm not sure why some people have an obsession with "unique" but you can't reinvent the wheel every day and expect to not end up with something round at the end of most days. The monk has just enough individuality from what I've seen to really set it apart. In the panel they talk about several moves that have 3 stages, but you can mix & match the stages from different skills. That is something straight out of sidescreen fighting games, but it is thrown into a rpg/action game and I think its a terrific idea. Don't like the style? Play a different class.
Maybe blizz will break the mold with the fifth class, who knows. Every class doesn't have to groundbreaking, they just have to be fun to play, cool to look at and are distinguisable from other classes within that game.
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Not sure if you've seen the panel discussion, if you haven't go check it on youtube before it gets taken down. What they reveal about the monk class makes it seem pretty darn awesome. Something doesn't have to be "unique" to be a solid class thats fun to play.
I'm not sure why some people have an obsession with "unique" but you can't reinvent the wheel every day and expect to not end up with something round at the end of most days. The monk has just enough individuality from what I've seen to really set it apart. In the panel they talk about several moves that have 3 stages, but you can mix & match the stages from different skills. That is something straight out of sidescreen fighting games, but it is thrown into a rpg/action game and I think its a terrific idea. Don't like the style? Play a different class.
Maybe blizz will break the mold with the fifth class, who knows. Every class doesn't have to groundbreaking, they just have to be fun to play, cool to look at and are distinguisable from other classes within that game.