Just spent 3 hours in PoE... got bored after 20 minutes. Kept playing hoping it would get exciting...
The game appears to have a lot of depth, but the gameplay is terribly boring.
PoE definitely doesn't have the same initial hooks as Diablo 3. Also, the game's complexity is built on skills and items, many of which you get over time. The start of the game is very bland because you will probably be using your regular melee attack or a single skill most of the time, and you will have no passives or anything to really differentiate you.
However, when you do get some time into your character, I find it's pretty fun. The story is bad, the graphics look kind of plasticy, and the game takes a while to get into. However, I found once I got past the initial part of the game and got my character up and running it was actually pretty fun.
It's actually in stark contrast with D3 which is really engaging early on, story is good, graphics are very well done, but once you get to the end-game D3 really loses a lot of it's charm due to no real progression and very steep difficulty tuning coupled with intensely low drop rates.
PoE has some interesting end-game ideas, end game maps are variable difficulty, you know what you're getting into before you go into it, they're kind of dynamic in that bonuses on end-game maps vary, and from what I see cooperation is generally encouraged rather than heartily discouraged.
I was very disinterested in PoE the first few hours I put into it, but by the time I got to maybe level 15 or something I started to actually enjoy it a bit more. Lack of story or engaging environments stopped bothering me when I ended up comparing it to D3, moving through uninteresting environments to progress and differentiate my character in PoE was still more fun than moving through uninteresting and repetitive environments for the miniscule chance of finding an item that might be an upgrade for some other player that I could sell for a fraction of the cost of an upgrade for myself in Diablo.
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PoE definitely doesn't have the same initial hooks as Diablo 3. Also, the game's complexity is built on skills and items, many of which you get over time. The start of the game is very bland because you will probably be using your regular melee attack or a single skill most of the time, and you will have no passives or anything to really differentiate you.
However, when you do get some time into your character, I find it's pretty fun. The story is bad, the graphics look kind of plasticy, and the game takes a while to get into. However, I found once I got past the initial part of the game and got my character up and running it was actually pretty fun.
It's actually in stark contrast with D3 which is really engaging early on, story is good, graphics are very well done, but once you get to the end-game D3 really loses a lot of it's charm due to no real progression and very steep difficulty tuning coupled with intensely low drop rates.
PoE has some interesting end-game ideas, end game maps are variable difficulty, you know what you're getting into before you go into it, they're kind of dynamic in that bonuses on end-game maps vary, and from what I see cooperation is generally encouraged rather than heartily discouraged.
I was very disinterested in PoE the first few hours I put into it, but by the time I got to maybe level 15 or something I started to actually enjoy it a bit more. Lack of story or engaging environments stopped bothering me when I ended up comparing it to D3, moving through uninteresting environments to progress and differentiate my character in PoE was still more fun than moving through uninteresting and repetitive environments for the miniscule chance of finding an item that might be an upgrade for some other player that I could sell for a fraction of the cost of an upgrade for myself in Diablo.