You have a point there. I know about the increased enchant price, but there is a cap to it. But if this is merely a feature so it can help you survive since insane is meant to be - by its name - fully insane battles, I think I'll just be keeping it
How could I possbly know you were joking? I can't see your facial expression or w/e JEEZ!!!
haha jk
This mod is sounding pretty good actually. But...
Quote from "AdAstra" »
- Nightmare is as harder than Very Hard
... it took me a while, but now I understand what this means
Oh and I noticed a feature that can be exploited to death, and I know I would be using it:
Quote from "AdAstra" »
- No chance of wiping the item on enchant, price of enchanting - halved
Without the risk of wiping, unless the gold drop reduction from monsters is big enough to really hurt, then I can see my weapons having an endless list of pwnage stats. Is this really a good thing?
So I'm a wuss for not having the option to choose that difficulty? What if I were to tell you there was ultimate hardcore (10x harder than insane)? Oh you didn't know? Wuss...
Now excuse me while I go play my unusual builds on very hard, being the wuss that I am.
I started off with normal coz Im too pro for easy
Once I got a feel for the game it was obvious this was too easy...
So I jumped to hard. But again, too easy.
Now I'm doing very hard, but with a ranger so it's still fairly easy - like, I barely ever die - so I think I'm going to switch to melee hardcore Very hard.
Seriously, I reckon very hard is a joke. I thought I would be SHITTING MY PANTS, but I find that spamming the same skill and selling and re-selling my overflowing stack of pots is the way it will have to be.
I don't remember finding it any easier in D2 nightmare on singleplayer...
And yes to support mad3nch1na's point, once you get through that early and scary threshold, it becomes WAY easier.
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haha jk
This mod is sounding pretty good actually. But...
... it took me a while, but now I understand what this means
Oh and I noticed a feature that can be exploited to death, and I know I would be using it:
Without the risk of wiping, unless the gold drop reduction from monsters is big enough to really hurt, then I can see my weapons having an endless list of pwnage stats. Is this really a good thing?
Now excuse me while I go play my unusual builds on very hard, being the wuss that I am.
Once I got a feel for the game it was obvious this was too easy...
So I jumped to hard. But again, too easy.
Now I'm doing very hard, but with a ranger so it's still fairly easy - like, I barely ever die - so I think I'm going to switch to melee hardcore Very hard.
Seriously, I reckon very hard is a joke. I thought I would be SHITTING MY PANTS, but I find that spamming the same skill and selling and re-selling my overflowing stack of pots is the way it will have to be.
I don't remember finding it any easier in D2 nightmare on singleplayer...
And yes to support mad3nch1na's point, once you get through that early and scary threshold, it becomes WAY easier.