I've done co-op skirmishes in Starcraft and Warcraft 3. It's not as easy as you might think. Sure, it Starcraft the AI would just stop attacking you eventually out of boredom, but the first few rounds can be pretty tough. Especially if you have two computer teams going against you and your friend. And often times they'd just focus on attacking one of you and so the other guy is pressed just to get some support over to your base. And that's all just with the crappy SC1 AI. But I can imagine it would be more dynamic in SC2. Maybe there would even be more different kinds of co-ops with like gauntlet style missions and stuff.
I love co-op campaign play. I've mostly just played it in FPS games though but I've always wondered why they didn't try more to implement it in RTS games and so on. The closest thing though would be for multiplayer against a computer in a skirmish game. I'd certainly try that with any of you.
Well yeah I'll try it too. In that I will try Starcraft 2. I wanna do the campaign at first though. Oh, can you actually play campaign in multiplayer? That would be something.
Well at least Bruce Lee got a good work out after it was all over. I just sat there in a chair at my desk for an hour hunched over my computer screen. But yeah I am afraid the micro will suck a lot of the enjoyment out of it for me. It's nice to have a certain auto quality to RTS games or any simulation games for that matter.
It's a good example of why I hated Sim City 4. An otherwise fun and beautiful simulation game, there was so much fucking micromanagement (even for Sim City) in that game that it sucked all the enjoyment out of it and you couldn't even take a breath long enough to just sit back and admire your growing metropolis. Even on the slowest setting the days flew by and you had to constantly deal with your budget and all these petitions and shit that your citizens brought to you.
Oh yes, the AI in Starcraft 1 was pretty atrocious. Not to mention the fact that the computer maphacked every game and came straight to your base.
Warcraft 3 they did a pretty good job at keeping waves of enemies to attack you. I really love RTS games except for a couple things: 1) I'm not good at multiplayer. The only kind I really prefer is the co-op kind where you and a friend just go against a tough computer opponent. But going against a human makes me sweat nervously. It's not like in Halo where you just kill each other, respawn and kill each other again. It feels like there's more at stake in RTS game and just simple mistakes can turn the whole game against you. I could maybe give pvp another chance, but it would have to be with people I'm at least acquainted with, say, you guys.
2) I'm not even very good at the campaigns or don't always have patience for them. Most of Starcraft I at least used the map reveal cheat. Without at least that advantage I would get frustrated. I hate fog of war, seriously. I know it's merely a game mechanic, but how would I not be able to see everything above me if this game takes place in and out of outer space with vast technology that even if it was only 21st century Earth equivalent we'd still be able to see all kinds of things with satellites. So anyway, yeah I used that cheat all the time. Especially since the computer always knew exactly where I was anyway.
3) Overall RTS games lack any long term investment value. I do believe SC2 is introducing some new game mechanics to change some of this. But when you just play a map, kill everything, and then it's over, what do you do next? Obviously it's nothing like Diablo where you put time and thought into developing your character and upgrading gear and skills, etc. But I hope some of the new features of SC2 makes it more than just a fancy 3-D RTS. I kind of hope that there's more purpose to creating a gamer profile than just that being where I find all my saved games. And I really hope the map editor is fun but not too confusing like the way I found Warcraft 3's to be.
Lastly, I can only hope my laptop will run it okay. And I hope the game isn't released with a shitload of bugs. Seems the beta has been out for some time though so hopefully the game is pretty sound and quality assured. I also hope the game really paces itself during the campaign and skirmishes. For example, I actually like it when buildings take a really long time to complete. Obviously I don't want things to go in actual real time. Like, things have got to be sped up to make gameplay viable. But what I want to see are things that take a bit longer to create, yet harder to destroy. With the exception of certain frontline units though. There always has to be the kind of military unit that's just meat for the grinder. And I pray to god, seriously, that SC2 doesn't involve a shitload of micromanagement the way Warcraft 3 did. I fucking hated that! Sometimes you really want to just be able to do take a squad of marines and actually be able to get somewhere with them.
In Warcraft 3, sure, you could have like 20 Orc Grunts. But if you didn't bring along tons of spellcasters to put buffs and sparkly shit all over them, they were as good as dead the moment they entered an enemy base. Special abilities are fun in RTS games, but they shouldn't be so excessive, so overlapping that it takes the basic fun out of the games. If you've ever watched a professional Starcraft match, they don't even use tons of special abilities for the units. They even do a lot of micro in fact, but the micro is just being able to click a group of units really fast, target quickly, and enabling tons of hotkeys.
For the casual player though, Starcraft 1 had just the right amount of micro involved. You could use extra abilities if you wanted to, but you wouldn't be severely penalized for not using it. Say with like the Science Vessel. Sure, I COULD use irradiate to kill that burrowed Zerg over there. But it wouldn't be that big of a deal if I didn't.
When the game does come out, we all should get groups together to play. I don't want to just try to find people exclusively off of Battle.net to play.
But yes, the campaign is terran only upon release. Multiplayer has all three races, otherwise it would have been a pretty one-sided experience to play online
But you understand what my problem with it is, right? In the first Starcraft as you played the campaign you gradually gained access to new units. It was a fun way to play as the game became more strategically complex with each mission. But when you play multiplayer, or just against the computer in a skirmish game you can by default build every possible unit. I guess what I'm saying is once I play a multiplayer game or skirmish game, I'll see all the units the game has to offer instead of being gradually exposed to them as I experience the campaign. And I'm actually surprised no one seems to care about that.
I thought this first release we'd only be able to play as Terrans. Or what that only for the campaign. It seems weird to me to play the other races before playing their campaigns first. I always liked having the different units introduced to me as I played along the campaign.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs
It's a good example of why I hated Sim City 4. An otherwise fun and beautiful simulation game, there was so much fucking micromanagement (even for Sim City) in that game that it sucked all the enjoyment out of it and you couldn't even take a breath long enough to just sit back and admire your growing metropolis. Even on the slowest setting the days flew by and you had to constantly deal with your budget and all these petitions and shit that your citizens brought to you.
Siaynoq's Playthroughs
Warcraft 3 they did a pretty good job at keeping waves of enemies to attack you. I really love RTS games except for a couple things: 1) I'm not good at multiplayer. The only kind I really prefer is the co-op kind where you and a friend just go against a tough computer opponent. But going against a human makes me sweat nervously. It's not like in Halo where you just kill each other, respawn and kill each other again. It feels like there's more at stake in RTS game and just simple mistakes can turn the whole game against you. I could maybe give pvp another chance, but it would have to be with people I'm at least acquainted with, say, you guys.
2) I'm not even very good at the campaigns or don't always have patience for them. Most of Starcraft I at least used the map reveal cheat. Without at least that advantage I would get frustrated. I hate fog of war, seriously. I know it's merely a game mechanic, but how would I not be able to see everything above me if this game takes place in and out of outer space with vast technology that even if it was only 21st century Earth equivalent we'd still be able to see all kinds of things with satellites. So anyway, yeah I used that cheat all the time. Especially since the computer always knew exactly where I was anyway.
3) Overall RTS games lack any long term investment value. I do believe SC2 is introducing some new game mechanics to change some of this. But when you just play a map, kill everything, and then it's over, what do you do next? Obviously it's nothing like Diablo where you put time and thought into developing your character and upgrading gear and skills, etc. But I hope some of the new features of SC2 makes it more than just a fancy 3-D RTS. I kind of hope that there's more purpose to creating a gamer profile than just that being where I find all my saved games. And I really hope the map editor is fun but not too confusing like the way I found Warcraft 3's to be.
Lastly, I can only hope my laptop will run it okay. And I hope the game isn't released with a shitload of bugs. Seems the beta has been out for some time though so hopefully the game is pretty sound and quality assured. I also hope the game really paces itself during the campaign and skirmishes. For example, I actually like it when buildings take a really long time to complete. Obviously I don't want things to go in actual real time. Like, things have got to be sped up to make gameplay viable. But what I want to see are things that take a bit longer to create, yet harder to destroy. With the exception of certain frontline units though. There always has to be the kind of military unit that's just meat for the grinder. And I pray to god, seriously, that SC2 doesn't involve a shitload of micromanagement the way Warcraft 3 did. I fucking hated that! Sometimes you really want to just be able to do take a squad of marines and actually be able to get somewhere with them.
In Warcraft 3, sure, you could have like 20 Orc Grunts. But if you didn't bring along tons of spellcasters to put buffs and sparkly shit all over them, they were as good as dead the moment they entered an enemy base. Special abilities are fun in RTS games, but they shouldn't be so excessive, so overlapping that it takes the basic fun out of the games. If you've ever watched a professional Starcraft match, they don't even use tons of special abilities for the units. They even do a lot of micro in fact, but the micro is just being able to click a group of units really fast, target quickly, and enabling tons of hotkeys.
For the casual player though, Starcraft 1 had just the right amount of micro involved. You could use extra abilities if you wanted to, but you wouldn't be severely penalized for not using it. Say with like the Science Vessel. Sure, I COULD use irradiate to kill that burrowed Zerg over there. But it wouldn't be that big of a deal if I didn't.
When the game does come out, we all should get groups together to play. I don't want to just try to find people exclusively off of Battle.net to play.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
Siaynoq's Playthroughs