D2 is 2D, you can't really debate that. I'm not sure what are you saying here, as far as I know, the Diablo II LoD that I am playing is 2D/2.5D.
Physics? OK, let's see.
1. Whatever physics they may put in there eat performance.
2. Whatever physics they may put in there will not replace the beauty of 2D. SC2 will still be low-poly low-res.
3. Whatever physics they may put in there can be imitated in 2D, in fact, there are special techniques of using 3D on top of 2D and so on. I didn't see anything in the movies that can't be done in 2D.
4. Any 3D game has choppy connection physics due to the absence of a proper grid. E.g., people will pass/not pass in wierd places, they will bounce off each other and other 3D problem.
I hate to break it to you, but D2 was done in 3D, not in the end product. And you must be retarded, do you see all of the physics they are putting into SC2?... Doing that with 2d is impossible, unless you only have it on maps programmed to do it... Which would mean no map editor...
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FatBeanz#1200
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Every char/npc/enemy was a 3d model...