Melee witch doctor, only using normal attacks, might as well play runescape. Their would be nothing exciting about that all it would be the exact same thing every day, with no progression beyond hell difficulty. But whatever gets you off.
Instant tp does kinda ruin it, but they will have to give some sort of escape option, and 10 seconds is nearly impossible to escape the skeleton king in normal, less any boss in nightmare+. People want hardcore to be so intense, then I want to hear it from one d2 player that didn't save and exit during a boss fight or tp to town, "I'm hardcore, I'd rather let my character die and lose all my shit" it doesn't happen, everyone has done it. These people talking on here how "hc" they are will be the ones hiding behind their follower at lvl 40 still in normal.
Think the recall time for hardcore should be the same as regular. Hardcore should have the exact same rules, except that one rule where you can only die once.
I agree it should be the same, it worked for d2, but it won't for d3. You never had any situations in d2 where you were locked in a room with no way out. Mark my words, if not on release but within a month after, they will have some sort of escape feature or lower cast on recall, their will simply be too many people raging about being locked in with no way out, and no option but to lose their char. I can gaurentee even the people disagreeing with me in this post, will change their minds once they get locked in a room with a nightmare+ boss.
On another note with someone else's post, I agree falling objects and walls should damage hc players, dunno why they removed it from even sc.
I played D2 for a long time. Played HC, Died to lag. got over it.
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What your asking for is just a direct contradiction to the idea of hardcore.
By not including those "features" as you say, is blizzard not just optimizing the hardcore experience to how it should be; Maximum risk! - It doesnt seem very hardcore if i can just logout as soon as i think im going to die.
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Every hc characters stats would be:
Deaths: 0 (obviously)
Killed: Last Boss - Inferno
Logouts: 6, 000, 000
I wasn't saying they need to add any of those features, I was listing several features d2 hc players had. It makes no sense to lock a character in a room with a boss that you could have no possible knowledge on ahead of time to know if your character is strong enough to defeat it. Think of fighting duriel your first time sc or hc, and take away tp's, pots, and save and exit, all the stuff leading to him is pretty easy, you hop in there hits you once knocks you to 40% hp, you would run around in circles trying not to get hit, and thats how every boss fight in d3 would be. Now what I said to add is a quicker recall of what's already in game, 3-5 second cast vs 10 would definitly still give you a chance at death, and thinking its not hc enough is a stupid response when a 1 damage arrow from a random skele will cancel the recall.
Its called Hardcore for a reason. By playing hc your accept the risk that if you die, for whatever reason your character will be dead forever. It would seem inapropriate for implementation of an easy out.
OMG ABOUT TO DIE. <EASY OUT> HAH!
what would be the point in it being called hardcore?
Did you even play d2, because there was multiple ways to escape a boss.
1.run out of the area
2.TP
3.save and exit
4.unlimited rejuv and hp pot spam
5.and for pussies chicken bot
So I guess there was no HC in d2 because it supplied ways of survival.
Lol thats not flawed at all. Dying to stronger bosses is part of the fun
Won't be saying that when your fighting a new inferno boss and get dropped to 10% hp in one hit and have no choice but to run away from the boss for 5 minutes, knowing your gonna lose your character once you stop running. Imo they should atleast add a 3 second cast recall for hc players.
Maybe this has been discussed before, but I wanted to ask. Will there be any sort of feature to escape from battle like save and exit or quick TP for HC players?
Wondering because if you've played beta, once you start the skeleton king fight, you are stuck in the room until he is dead, unless you can manage not to get hit for 10 second while casting recall. Seems kinda flawed for a person to attempt a higher difficulty boss and figure out they can't do it and pretty much have no choice but to die.
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Melee witch doctor, only using normal attacks, might as well play runescape. Their would be nothing exciting about that all it would be the exact same thing every day, with no progression beyond hell difficulty. But whatever gets you off.
I agree it should be the same, it worked for d2, but it won't for d3. You never had any situations in d2 where you were locked in a room with no way out. Mark my words, if not on release but within a month after, they will have some sort of escape feature or lower cast on recall, their will simply be too many people raging about being locked in with no way out, and no option but to lose their char. I can gaurentee even the people disagreeing with me in this post, will change their minds once they get locked in a room with a nightmare+ boss.
On another note with someone else's post, I agree falling objects and walls should damage hc players, dunno why they removed it from even sc.
I wasn't saying they need to add any of those features, I was listing several features d2 hc players had. It makes no sense to lock a character in a room with a boss that you could have no possible knowledge on ahead of time to know if your character is strong enough to defeat it. Think of fighting duriel your first time sc or hc, and take away tp's, pots, and save and exit, all the stuff leading to him is pretty easy, you hop in there hits you once knocks you to 40% hp, you would run around in circles trying not to get hit, and thats how every boss fight in d3 would be. Now what I said to add is a quicker recall of what's already in game, 3-5 second cast vs 10 would definitly still give you a chance at death, and thinking its not hc enough is a stupid response when a 1 damage arrow from a random skele will cancel the recall.
Did you even play d2, because there was multiple ways to escape a boss.
1.run out of the area
2.TP
3.save and exit
4.unlimited rejuv and hp pot spam
5.and for pussies chicken bot
So I guess there was no HC in d2 because it supplied ways of survival.
Won't be saying that when your fighting a new inferno boss and get dropped to 10% hp in one hit and have no choice but to run away from the boss for 5 minutes, knowing your gonna lose your character once you stop running. Imo they should atleast add a 3 second cast recall for hc players.
Wondering because if you've played beta, once you start the skeleton king fight, you are stuck in the room until he is dead, unless you can manage not to get hit for 10 second while casting recall. Seems kinda flawed for a person to attempt a higher difficulty boss and figure out they can't do it and pretty much have no choice but to die.