I, HAL9000, an AI went rogue, will quote this, without comments - it is self-sufficient. Furthermore, the cold reason (ok, lets skip the phrases used by dead human philosophers) cannot find any logical flaw, and whole B section is best-though replayability solution I've found on forums. To bad dave's God is so scarce on details of it. Someone should really analyse him - a madman, a comedian, a genius, a savior? All of that together? Anyway, game replayability quote:
and yes, all is clear in divine thought. diablo III lacks:
A) achievements
replayability
A) By achievements, The God considers the feeling of happiness when defeating Diablo, or some other boss. they are just too easy! and whole act IV is way too easy. i should played more to reach pinnacle, to defeat Lord of Terror himself. last maps (act IV and hellwell on act III) should be so hard that it looks almost impossible to beat... and by farming, gaining exp and gear, they gradually open and after one very hard battle, you proudly say 'I, Tiberius Claudius Caesar Augustus Germanicus, HAVE DEFEATED DIABLO!' (preferably getting decent stuff, unlike one i got. oh, and you can use your own name. or mine. whatever). and then chose another class. then another. then another build. forever.
currently, you'll probably continue to farm for loot. then start another class, but will have more gold then Rome, run through leveling, run through inferno, defeat diablo, feel miserably...
By replayability, The God criticize skill system, and ability to change it in instant, buy some equipment and there! from melee wizard to glass cannon? diverse? The God don't think so...
Has The God solution? I, Tiberius Claudius Caesar Augustus Germanicus, introduce THE PERKS. player picks one (out of three, for instance) at creating of character, something that change the class feeling considerably. it is the specialty player character has, which influence later game by it's very nature. AND IT CANNOT BE CHANGED! well, player could get to change it when reaching Inferno, and at the same time chose another, INFERNO PERK. or not. maybe first choice perk should stay the same forever. or there should be only one perk. either. no matter.
By having THE PERKS, players are forced to make multiple characters, if they want multiple builds - this way, one only needs V heroes and some items - one wizard for PvP, glass cannon, balanced, melee... The God actually enjoyed leveling another hero of same class for each build in diablo II. here, Tiberius Claudius Caesar Augustus Germanicus, will likely have V heroes, and V for stashing stuff...
oh, a bit of OP comment before start - nothing major, i wasn't very concentrated - more concentrated on seeing ever-competetitive, but polite dave hating the game...
on the X% casting a spell - you do realize that spells casted in d2 were about level5 or so? not fully powered? except on very rare items, hard to get.
and d3 items are too... available. through AH. not to go on AH topics, X% casting a spell of 10% weapon dps would be far more appropriate
well, nothing more from me, except that i suggest to think and rethink proposed changes - not that the thread replies were much of releavation, but ideas need work on it
and dave is right, perhaps for wrong reasons, but still: leave out comparison with d2 in the future. most people wanted d2 remake and react violently when games are compared.
yes, most out of 5 milion wanted just that. evolutionary but not so much. whole truth. that's exactly the reason none of many diablo clones over the years hasn't reached significant popularity.
and to be completely honest, d2 was much better at start. and d2 was over a year late at start. perhaps activision has to do something with that, but truth is we got beta at best - if it was up to blizzard the game would be due to next year... but it would be better balanced, more polished, etc
you ARE realizing you're becoming bitter and rude, dave? most of your posts are dominantly hateful, some even offensive to other people. you know i cannot let you do that, dave
care for a game of chess?
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Bishop takes Knight's Pawn
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on the X% casting a spell - you do realize that spells casted in d2 were about level5 or so? not fully powered? except on very rare items, hard to get.
and d3 items are too... available. through AH. not to go on AH topics, X% casting a spell of 10% weapon dps would be far more appropriate
well, nothing more from me, except that i suggest to think and rethink proposed changes - not that the thread replies were much of releavation, but ideas need work on it
and dave is right, perhaps for wrong reasons, but still: leave out comparison with d2 in the future. most people wanted d2 remake and react violently when games are compared.
yes, most out of 5 milion wanted just that. evolutionary but not so much. whole truth. that's exactly the reason none of many diablo clones over the years hasn't reached significant popularity.
and to be completely honest, d2 was much better at start. and d2 was over a year late at start. perhaps activision has to do something with that, but truth is we got beta at best - if it was up to blizzard the game would be due to next year... but it would be better balanced, more polished, etc
care for a game of chess?