I think this change combined with the rest of the patch will destroy the economy. The rare market is going to crash hard.
Monster level 1 is easier than the current game, so basically this change means ANYONE in Inferno gets Act 3 droprates and ilvl 63 affixes on all items.
And that's different from the last 4.5 months in what way? They already helped us out greatly with ilvl 61-62 weapons (patch 1.0.4) and as the games goes on it's only naturally that only the best pieces increase in value while the rest gets cheaper and affordable for everyone and even newcomers. Actually we need more of those toprolled rares to compete with the mass of mediocre legendaries and sets floating the AH.
An example, just think back at the start of the game. Only a few people could farm A3/4 inferno and sold lots of blue high dps weapons, about a month later everyone could farm the area and blue weapons wouldn't sell for a dime. Now look at the rare market today, unless a piece got at least 100+ main attribute and a socket (or crit damage or loh or lifesteal for that matter) you probably can't even sell it for 100k even with a solid 900 dps for an onehander. Think back of D2, at the start of a ladder season you could make a solid profit of a Harle - after a week or two people will start selling it for perfect gems...
The difference is that it's the 1.0.4 changes multiplied by 4 or 5. Not only does it not fix the problem with loot, it's using a 1000 ton mallet instead of a hammer.
The problem with the loot in D3 is not that you don't get good items. The problem is that you have to wade through hundreds of crappy items before you find anything that is remotely worthwhile. It's not fun to ID a full inventory of rares and know that each one is likely worthless. I would much rather have items drop at a FAR less frequency but have a better chance at actually being worthwhile for players.
This change is just increasing the number of crappy items we get. The net result will be more items that are usable and therefore people will get upgrades quicker but it's not fun to pick up 50 items a minute and have to wade through them every few minutes. The loot problem had a few issues but the solution they're attempting here is only making the problem worse. I don't want more drops, I want less drops with higher quality. I don't like feeling like I'm collecting trash.
I agree with you completely. Reduce the drop rate of all rares to 10% of what it is now, but throw checks into the affix algorithm so we dont get wands with strength or dex, for example (not saying all wands should roll int, just should not roll str or dex in this particular example), or a barb skill affix on a crossbow.
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Does the proposed MP system change this so that, at MP1, all acts have the same iLvl63 drop rate as act 3?
I agree with you completely. Reduce the drop rate of all rares to 10% of what it is now, but throw checks into the affix algorithm so we dont get wands with strength or dex, for example (not saying all wands should roll int, just should not roll str or dex in this particular example), or a barb skill affix on a crossbow.