Heh, I got a poke asking me what I'd use. I play all 5, so here goes.
Witch Doctor: Hard choice, but probably Mass Confusion with Mass Hysteria and Unstable Realm. Dude needs his defense... if pets ever get buffed, then this becomes Zombie Dogs with Rabid and Leeching for immortal tanky goodness (would have Bad Medicine and Jungle Fortitude, of course)
DH: Elemental Arrow with Ball Lightning and Lightning Bolts, easy. Multi-striking, hard-hitting, and stuns on every crit? heck yes.
Barbarian: Wrath of the Beserker with Insanity and Thrive on Chaos. That thing will last FOREVER in a Frenzy build if you game it right, and I'd swap to a Frenzy-Boon build SO fast...
Monk: Mantra of Conviction with Overawe and Intimidation. Do I really need to explain this?
Wiz: Archon with Improved Archon and Teleport. Gives me that extra little dodge and mobility to set up the beam. In close second would be Energy Armor with Energy Tap and Force Armor.
Hello, all. I'm here with the first of a short series of "What-If" scenarios, mostly out of curiosity. I'll be putting one up each Thursday morning until I run out.
The topic for this week goes as follows: A theoretical reward for a massive achievement opens up the ability to use TWO runes on any one active skill in your arsenal. The move will use the attributes of both runes, so (for example) Spirit Walk runed with both Jaunt and Honored Guest would end up as a 3-second Jaunt restoring 15% of your maximum mana per second. You gain one of these double-rune slots per character. It can be swapped later on just like any other skill selection.
What class, skill, and runes would you use? How would it change the way you play? Feel free to elaborate all you want here.
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Witch Doctor: Hard choice, but probably Mass Confusion with Mass Hysteria and Unstable Realm. Dude needs his defense... if pets ever get buffed, then this becomes Zombie Dogs with Rabid and Leeching for immortal tanky goodness (would have Bad Medicine and Jungle Fortitude, of course)
DH: Elemental Arrow with Ball Lightning and Lightning Bolts, easy. Multi-striking, hard-hitting, and stuns on every crit? heck yes.
Barbarian: Wrath of the Beserker with Insanity and Thrive on Chaos. That thing will last FOREVER in a Frenzy build if you game it right, and I'd swap to a Frenzy-Boon build SO fast...
Monk: Mantra of Conviction with Overawe and Intimidation. Do I really need to explain this?
Wiz: Archon with Improved Archon and Teleport. Gives me that extra little dodge and mobility to set up the beam. In close second would be Energy Armor with Energy Tap and Force Armor.
The topic for this week goes as follows: A theoretical reward for a massive achievement opens up the ability to use TWO runes on any one active skill in your arsenal. The move will use the attributes of both runes, so (for example) Spirit Walk runed with both Jaunt and Honored Guest would end up as a 3-second Jaunt restoring 15% of your maximum mana per second. You gain one of these double-rune slots per character. It can be swapped later on just like any other skill selection.
What class, skill, and runes would you use? How would it change the way you play? Feel free to elaborate all you want here.