2h are usually better (at least until you start getting much needed affixes on your gear) for classes that can't generate their resources with attacks (wizard, witch doctor) as they just have X number of attacks they can do with their big nukes before they have to wait Y seconds until their resource is filled back up.
Not necessarily. It all depends on the skills you're using. As a Wizard, you would want higher attack speed if you are using spells that channel (as the full damage is applied faster at a constant rate) or abilities that are more effective with lots of spamming. The same applies for a Monk or Barb, if you focus on using 1 BIG nuke, then you're better off with a 2H weapon, because increased attack speed won't benefit that nuke.
As I said at the top of my post:
"VERY generally speaking:"
The OP is clearly not a theory crafter, I think he just wanted some general tips ^^
Ok, point taken. I would have thought my point was a fairly general tip rather than theorycrafting, though.
2h are usually better (at least until you start getting much needed affixes on your gear) for classes that can't generate their resources with attacks (wizard, witch doctor) as they just have X number of attacks they can do with their big nukes before they have to wait Y seconds until their resource is filled back up.
Not necessarily. It all depends on the skills you're using. As a Wizard, you would want higher attack speed if you are using spells that channel (as the full damage is applied faster at a constant rate) or abilities that are more effective with lots of spamming. The same applies for a Monk or Barb, if you focus on using 1 BIG nuke, then you're better off with a 2H weapon, because increased attack speed won't benefit that nuke.
Yea but 2 handers have a better range and using some skills you could technically slash up to 10 enemies where with little hatchets and other kids weapons you are limited to around 3, though obviously smaller weapons are faster, the big guns do more area damage.
That only applies if you're using an area ability like Cleave. Generally your weapons don't increase the range of AoE abilities, which have a fixed range e.g. 12 yards. And it makes 0 difference for single target abilities.
I know the item database in d3 is not finalize, but base on the stats available, 1 hand weapon is faster and have high damage.
I wouldn't pay attention to the D3 website at all. It doesn't reflect the state of the game as it will be released.
As nAge said, generally 2H weapons have higher damage per hit, but hit slower, whereas 1H weapons hit for less damage but hit faster.
So 2H weapons are great for builds that use BIG nukes that you don't spam really fast, whereas 1H weapons are good for lots of fast hitting abilities.
Who knows, there may be some special exceptions, like maybe a Unique 2H staff that hits fast but for less damage. But that would be an exception to the general rule.
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Ok, point taken. I would have thought my point was a fairly general tip rather than theorycrafting, though.
Not necessarily. It all depends on the skills you're using. As a Wizard, you would want higher attack speed if you are using spells that channel (as the full damage is applied faster at a constant rate) or abilities that are more effective with lots of spamming. The same applies for a Monk or Barb, if you focus on using 1 BIG nuke, then you're better off with a 2H weapon, because increased attack speed won't benefit that nuke.
That only applies if you're using an area ability like Cleave. Generally your weapons don't increase the range of AoE abilities, which have a fixed range e.g. 12 yards. And it makes 0 difference for single target abilities.
I wouldn't pay attention to the D3 website at all. It doesn't reflect the state of the game as it will be released.
As nAge said, generally 2H weapons have higher damage per hit, but hit slower, whereas 1H weapons hit for less damage but hit faster.
So 2H weapons are great for builds that use BIG nukes that you don't spam really fast, whereas 1H weapons are good for lots of fast hitting abilities.
Who knows, there may be some special exceptions, like maybe a Unique 2H staff that hits fast but for less damage. But that would be an exception to the general rule.