What I find interesting is that most of those things don't exist in the game anymore. There is nothing that keeps you playing for more than 100+ hours besides paragon/augments. You have every item at that time (the way how I play this I have everything after 30 hours on the season opening weekend). But most importantly and most disappointingly, the loot hunt is entirely gone, and nothing I've seen so far indicates that this comes back at all. Necro, armory, challenge rifts, new zones, anniversary dungeon - all of those are interesting tidbits and QoL changes, but none of them address the core aspects of Diablo that the developers themselves highlight as being the favorite things to do in this game.
I hope that someone at the panel asks them about if (and if yes, how) they plan to bring back the loot hunt. A more direct question that wouldn't go by the bouncer would be: How come that D3's proposed changes are so far away from the Diablo developers' own perceptions of what this game should be?
Well, just looking at your poll it looks like most players just want all the items. I mean it does have a 4.288/5 right now. I was never too into getting great gear myself, I sold direct upgrades pretty regularly on the AH when it existed.
I mean based on the general response of loot it seems most people just like the loot handouts. Smart loot and loot 2.0 were overall positively received by players as well.
If they wanted players playing 100+ hours in a season, they easily could have done it via season journey by making it longer and more difficult.
Honestly, I liked D3 the way it came out in 2013. Legendary items super rare and generally shit rolls, looking for items with the 6 best affixes. I also enjoyed solo more than grouping, even though I started D3 along with a groups of friends when D3 came out, most of us preferred to solo instead of group. Even when we would voice chat while playing, we'd be playing in our own games.
I especially dislike things like infinite paragon leveling as well as how sets turned out. I'm the type of player that likes hybrid builds, like N6M4 for example. Sets could have turned out better if they made the sets require less pieces so sets can be mixed and matched to preference.
Another thing I really dislike is showing builds on the leaderboards. I loved the leaderboard, probably my favorite addition to the game, but showing the builds just didn't feel acceptable to me. It was bad enough that I've decided to stop progression at some points just to not show up too high on the boards. Just not really the FotM type of player, I guess similar to how I always liked to do my own thing in games like WoW/StarCraft.
TBH I really switched to D3 for the challenge, since I've pretty much progressed all I could in games like WoW/SC2. D3 was hyped as a challenge, and at the time for my friends and I (was playing SC2 before D3 came out) D3 just seemed like the next game to go to.
Till now I've played all 8 seasons, but usually only for a couple weeks to a month. I always finish the season journey, hang out a bit, then leave. unfortunately with D3 being such a group game and me being a solo player, playing long term simply does not work due to paragon and gem leveling.
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I mean based on the general response of loot it seems most people just like the loot handouts. Smart loot and loot 2.0 were overall positively received by players as well.
If they wanted players playing 100+ hours in a season, they easily could have done it via season journey by making it longer and more difficult.
Honestly, I liked D3 the way it came out in 2013. Legendary items super rare and generally shit rolls, looking for items with the 6 best affixes. I also enjoyed solo more than grouping, even though I started D3 along with a groups of friends when D3 came out, most of us preferred to solo instead of group. Even when we would voice chat while playing, we'd be playing in our own games.
I especially dislike things like infinite paragon leveling as well as how sets turned out. I'm the type of player that likes hybrid builds, like N6M4 for example. Sets could have turned out better if they made the sets require less pieces so sets can be mixed and matched to preference.
Another thing I really dislike is showing builds on the leaderboards. I loved the leaderboard, probably my favorite addition to the game, but showing the builds just didn't feel acceptable to me. It was bad enough that I've decided to stop progression at some points just to not show up too high on the boards. Just not really the FotM type of player, I guess similar to how I always liked to do my own thing in games like WoW/StarCraft.
TBH I really switched to D3 for the challenge, since I've pretty much progressed all I could in games like WoW/SC2. D3 was hyped as a challenge, and at the time for my friends and I (was playing SC2 before D3 came out) D3 just seemed like the next game to go to.
Till now I've played all 8 seasons, but usually only for a couple weeks to a month. I always finish the season journey, hang out a bit, then leave. unfortunately with D3 being such a group game and me being a solo player, playing long term simply does not work due to paragon and gem leveling.