Sunwuko has gone through a few changes over time, I definitely prefer this iteration to the + daibo dmg version of old. The 4pc effect has not stood the test of time and needs to be updated or completely changed (the decoys deal crap damage and the taunt effect is either minimal or non-existent). On the other hand, the 2pc bonus is great and definitely suits the build; as for the 6pc bonus, it needs some tweaking.
Consider that Kyo belt is generally regarded as a mandatory equip in a sunwuko setup; what is the value of +% SW damage when firstly, SW deals garbage damage anyhow and secondly, it's damage scales off of SW stacks, which you are spending to gain benefit from the set; this is counter-intuitive. I think an appropriate solution is to have crits generate a separate sunwuko stack; this would mean that your SW won't lose damage and you won't need to re-apply SW (at additional spirit cost, on a heavy cost spender build). I also think the base dmg value of SW needs to be buffed, adding a valuable AoE dmg source to melee (and TR in particular) builds.
As for the 4pc, I think the taunt effect needs to be more powerful and more reliable, to suit a TR setup (since TR is easily the weakest element of this build, due to a lack of AoE capability). In addition, I think TR needs to be revamped, to align with other channeled skills, gaining a natural damage bonus over time (essentially mimicking the Flurry rune, minus the AoE effect and preferably requiring a shorter duration to max out). I think this would go a long way towards bringing TR closer to the LTK and Bell variants of the set.
EDIT:
I think matching the ramp up on TR with the ramp up on Taeguk would be ideal, as they would be used together.
Sunwuko has gone through a few changes over time, I definitely prefer this iteration to the + daibo dmg version of old. The 4pc effect has not stood the test of time and needs to be updated or completely changed (the decoys deal crap damage and the taunt effect is either minimal or non-existent). On the other hand, the 2pc bonus is great and definitely suits the build; as for the 6pc bonus, it needs some tweaking.
Consider that Kyo belt is generally regarded as a mandatory equip in a sunwuko setup; what is the value of +% SW damage when firstly, SW deals garbage damage anyhow and secondly, it's damage scales off of SW stacks, which you are spending to gain benefit from the set; this is counter-intuitive. I think an appropriate solution is to have crits generate a separate sunwuko stack; this would mean that your SW won't lose damage and you won't need to re-apply SW (at additional spirit cost, on a heavy cost spender build). I also think the base dmg value of SW needs to be buffed, adding a valuable AoE dmg source to melee (and TR in particular) builds.
As for the 4pc, I think the taunt effect needs to be more powerful and more reliable, to suit a TR setup (since TR is easily the weakest element of this build, due to a lack of AoE capability). In addition, I think TR needs to be revamped, to align with other channeled skills, gaining a natural damage bonus over time (essentially mimicking the Flurry rune, minus the AoE effect and preferably requiring a shorter duration to max out). I think this would go a long way towards bringing TR closer to the LTK and Bell variants of the set.
EDIT:
I think matching the ramp up on TR with the ramp up on Taeguk would be ideal, as they would be used together.