Voted Other. I'm thinking it may be a type of "book system" like Sacred has. You have a random chance to get skill books to drop and would limit the use of gold, because you would want to trade books of another class for books that you can use. This is all just speculation though.
I think we can rule this out almost completely, as said before, what would single players do?
I'm guessing you're saying this because I quoted one guy on twitter proposing this type of skill system and I said that it was a popular guess.
Well, I think I can pretty safely say that we would never use that type of skill system.
It works for some games, it just wouldn't work for us. We're dropping too many items, we're moving too fast, and we're opening up too many avenues for customization and re-customization.
If ANYone has ever played FF10 they had a pool/path system. It could be nice to see blizz improve this system. You had a pool of skills with many paths. Maybe there will be a starting skill, and instead of having to go down, that skills has other skills around it in a 360 board, but you would have to unlock the skill adjacent to the skill your going for. This way your not limited to the paths you take, and would still give the since of improvement through lvling. If they was laid out in this manner there could be an endless combination of skill specs. Just a Thought.
Diablo: #DailyDiablo With our tweet Friday about the skill trees being removed/changed, what approach do you think we might be taking?
Then in responce to somebody suggesting this:
They replied with:
Official Blizzard Quote:
Diablo: @topheroly That seems to be a popular guess.
At least I'm interpreting that smiley and wording in a way that at least that popular guess wouldn't be correct.
They'll probably tell more about it this week.
Oh thats exciting. That would mean i was right... im never right. But its still not confirmed. But im guessing the smile at least means we are close. Im almost sure now that there will be no talent points. I just wish Blizz would at least confirm talent points or not in this new system. Cause if it fails i may go crazy wondering what it could have been.
It is ok if the skills are designed correctly. Diminishing returns should start to kick in at around level 30, that way you are encouraged to use other bonuses. + To Skills was way too OP in D2.
I agree. Maybe a soft and hard cap on skills. That way you could still want to find items that has + to skills for your spec, but couldnt over do it like in d2. But make plenty of items that has plus to skills. I just hate seeing ppl say this is the best helm for this class because it has +2 to whatever skill. Say maybe you have a helm +2 skill and your hard caped at 30, but you find a better helm stat wise. Then you could use some boots you found or traded for that has +2 and put on the nice helm you just found. Idk its just nice not to be limited to a few items.
We're implementing and will be testing a new system that changes how skills are acquired. That's all I'll say.
Aquired, not leveled up.
When i think about how skills are acquired in D2, i think of them being acquired by point on each lvl up. So to me i dont think we will be seeing ANY more skill points earned on lvl up.
What is the difference between skill leveling and skill studying?
Skill lvling- the skill lvls as you use it.
Maybe have have it to where you have to lvl up a few different skills to earn a new one. And this would make respecing fun lol.
Studying skills- you will learn new skills from npcs, items, quest ect.
Make it where you can only learn a certain amount of skills at a time. As your lvl up you could hold more skills.
Book System - you would find books or some other kind of item that adds a new skill to your character upon use. If you don't need the skill it could be traded off to another player looking for it.
Free place ANYwhere system - Almost like the old tree system but with no roots. You can place your skill points that you earn upon lvling up on the skills you would like with out wasted point. Could still be lvl requirements on some skills, but could be possible that all skills will be equal.
Skill lvling- the skill lvls as you use it.
Maybe have have it to where you have to lvl up a few different skills to earn a new one. And this would make respecing fun.
Studying skills- you will learn new skills from npcs, items, quest etc.
Could make it where you can only learn a certain amount of skills at a time. As your lvl up you could hold more skills.
Other- plz explain your thoughts.
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I think we can rule this out almost completely, as said before, what would single players do?
lol Did you change your mind?
Relief... =) ty sir.
Oh thats exciting. That would mean i was right... im never right. But its still not confirmed. But im guessing the smile at least means we are close. Im almost sure now that there will be no talent points. I just wish Blizz would at least confirm talent points or not in this new system. Cause if it fails i may go crazy wondering what it could have been.
I agree. Maybe a soft and hard cap on skills. That way you could still want to find items that has + to skills for your spec, but couldnt over do it like in d2. But make plenty of items that has plus to skills. I just hate seeing ppl say this is the best helm for this class because it has +2 to whatever skill. Say maybe you have a helm +2 skill and your hard caped at 30, but you find a better helm stat wise. Then you could use some boots you found or traded for that has +2 and put on the nice helm you just found. Idk its just nice not to be limited to a few items.
When i think about how skills are acquired in D2, i think of them being acquired by point on each lvl up. So to me i dont think we will be seeing ANY more skill points earned on lvl up.
Skill lvling- the skill lvls as you use it.
Maybe have have it to where you have to lvl up a few different skills to earn a new one. And this would make respecing fun lol.
Studying skills- you will learn new skills from npcs, items, quest ect.
Make it where you can only learn a certain amount of skills at a time. As your lvl up you could hold more skills.
Book System - you would find books or some other kind of item that adds a new skill to your character upon use. If you don't need the skill it could be traded off to another player looking for it.
Free place ANYwhere system - Almost like the old tree system but with no roots. You can place your skill points that you earn upon lvling up on the skills you would like with out wasted point. Could still be lvl requirements on some skills, but could be possible that all skills will be equal.
Skill lvling- the skill lvls as you use it.
Maybe have have it to where you have to lvl up a few different skills to earn a new one. And this would make respecing fun.
Studying skills- you will learn new skills from npcs, items, quest etc.
Could make it where you can only learn a certain amount of skills at a time. As your lvl up you could hold more skills.
Other- plz explain your thoughts.