I think this is a bad idea, especially for an rpg, plus was sorta already used before fighting baal in diablo2. yes Nazi zombies is fun And so is Horde for GoW2 but lets get real here Diablo 3 is a hack and slash rpg, there is no need for an added "survival arena" to make up for end-game content or just to waste time.... Thats what the new "cow" level will be for
Actually theres a really colossal need for end game content in Diablo, at least for me.
And I don't believe one "for fun"/"non sense" dungeon is the right feature to fill this task.
The only problem I see with it is time. Not everybody wants to spend 8 hours on their computer, and if you just get that good that you could be playing it for 8+ hours, it might not really appeal to you anymore. Would there be a save system so you could come back and continue your onslaught, or would ending the game mean you accept whatever wave you are on as your final score?
I think the arena challenge shouldn't take that long. Around 2~3 hours to all waves is enough.
The challenge shouldn't be time based (it's difficult becuse it takes 300 hours to finish). It should be a pure matter of skill (you can do it in 2 hours, but you will need 200 to master all the waves and bosses strategies).
I like arena-like challenges but the idea is dangerous in some points.
It will be terrible if it's a better place for leveling then the ordinary dungeons. You're trading kill different monster in different enviorments for kill different monsters in one single enviorment.
But if leveling in dungeons is better people will problably just forget this arena =/
Thats why imo the arena should not give any EXP or Items. It should be a challenge feature, like pvping. The amount of waves should be almost unlimited and in the end it gets EXTREMELY hard to a point that only a very few parties made of max leveled dream geared charcters can beat it.
The titles should not be given based at scores you get. It should be based at the strongest wave you were able to beat. For exemple, you can't get a title by beating the first wave 1.000.000 times. The title will be given when you beat wave 10, then another when you beat wave 25, then another when you beat other stronger wave, and so on. With expansions they can add new and more difficult waves.
The waves should not be only made of legion of monsters. Some special rules should make part of the challenge. For exemple: A wave of 30 light and 30 dark spirits. You must kill only dark ones, leaving all the lightys alive.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Actually theres a really colossal need for end game content in Diablo, at least for me.
And I don't believe one "for fun"/"non sense" dungeon is the right feature to fill this task.
I think the arena challenge shouldn't take that long. Around 2~3 hours to all waves is enough.
The challenge shouldn't be time based (it's difficult becuse it takes 300 hours to finish). It should be a pure matter of skill (you can do it in 2 hours, but you will need 200 to master all the waves and bosses strategies).
It will be terrible if it's a better place for leveling then the ordinary dungeons. You're trading kill different monster in different enviorments for kill different monsters in one single enviorment.
But if leveling in dungeons is better people will problably just forget this arena =/
Thats why imo the arena should not give any EXP or Items. It should be a challenge feature, like pvping. The amount of waves should be almost unlimited and in the end it gets EXTREMELY hard to a point that only a very few parties made of max leveled dream geared charcters can beat it.
The titles should not be given based at scores you get. It should be based at the strongest wave you were able to beat. For exemple, you can't get a title by beating the first wave 1.000.000 times. The title will be given when you beat wave 10, then another when you beat wave 25, then another when you beat other stronger wave, and so on. With expansions they can add new and more difficult waves.
The waves should not be only made of legion of monsters. Some special rules should make part of the challenge. For exemple: A wave of 30 light and 30 dark spirits. You must kill only dark ones, leaving all the lightys alive.