I like arena-like challenges but the idea is dangerous in some points.
It will be terrible if it's a better place for leveling then the ordinary dungeons. You're trading kill different monster in different enviorments for kill different monsters in one single enviorment.
But if leveling in dungeons is better people will problably just forget this arena =/
Thats why imo the arena should not give any EXP or Items. It should be a challenge feature, like pvping. The amount of waves should be almost unlimited and in the end it gets EXTREMELY hard to a point that only a very few parties made of max leveled dream geared charcters can beat it.
The titles should not be given based at scores you get. It should be based at the strongest wave you were able to beat. For exemple, you can't get a title by beating the first wave 1.000.000 times. The title will be given when you beat wave 10, then another when you beat wave 25, then another when you beat other stronger wave, and so on. With expansions they can add new and more difficult waves.
The waves should not be only made of legion of monsters. Some special rules should make part of the challenge. For exemple: A wave of 30 light and 30 dark spirits. You must kill only dark ones, leaving all the lightys alive.
Thats a good idea. I like this guy.
Yeah, having endless waves of hordes would be a good show-off thing once you reach that point in the game where you just dont know what to do.
Thats a good idea. I like this guy.
Yeah, having endless waves of hordes would be a good show-off thing once you reach that point in the game where you just dont know what to do.
It'll be like Uber Leveling without using any tactics.