Be careful when assigning value to DR in the form of "deals X% less dmg" debuffs. They work on physical monster attacks but not on ranged dmg from unaffected monsters, and (I think) not on certain elite affixes. I recently tested on Azmodan's summoned fireballs and Toxin, Concussion, Blind had no effect. (Poor example, but it's all I got atm).
Dodge can also be overvalued if players start running into 2-3 shot combat. Dodge does almost nothing vs spike dmg. Dodge is great if mitigation is already there and near useless if not. It's a 'win more' stat in many scenarios.
Barb provides more effective defense in light of these considerations, esp during critical transit operations where almost all monk defense offline, and barbs are providing cc and movespeed as well as full defense.
In terms of meta inclusion, Mitigation Monk might be where it's at.
Mitigation is edps. It let's wizards (for e.g.) run SoJ and Deep Freeze, and offensive passives. In a single dps 4p meta, those trades net a nearly 50% increase in edps.
Well, Bagstone, you've drawn me out of the shadows =) I go by Vox on bnet but haven't posted on dfans, though I have been lurking for years.
Thanks for running these numbers. A few things:
Soothing Mist is per activation (including mantra, BoH, etc) and has an ICD consistent with 1/APS (or 5 activations a second at 5 APS). It can heal 5 x 65k per second, or 325k per sec.
Boon bestows LOH and only scales with beneficiary APS, and their devotion to LOH-triggering attack turns. It does not (to my knowledge) interact with the monk's APS.
Range matters a lot (you acknowledge this)
Healing Mantra shields and bestowed LPS and LPH have enormous range.
Soothing Mist is medium range (use in A3 town and watch how far out the heal animation triggers on the NPCs. Can also test its ICD this way.)
Irregular/infrequent healing (seren, Intervene, BoH) is problematic bc it doesn't do much against spike dmg. Constant (2x per second or more) healing is much more effective in practice.
I've run a non-meta no-gen healer with 250k HGB for most of 2.4. My choice has been MOH Boon and Soothing. It's enough healing to do great things, and should be ok for this purpose in 2.4.1. The only problem is that healing might not be needed with barbs still bleeding globes everywhere.
One extra thing to keep in mind in healing discussions is the effect of mitigation on effective healing. If a monk is healing for 400k per second, Mantra of Evasion Agility/Hard target may actually provide more effective healing than Mantra of Healing. A doubling of mitigation provides not just the equivalent of 400k healing (in this scenario), but it also greatly increases a players total EHP, their own healing, and also the period of time over which a dying player may continue to recieve heals. Mitigation is extremely powerful and MOE (and Concussion, Resolve, Crippling Light, APD triggers) should be part of healing discussions/calculations.
Be careful when assigning value to DR in the form of "deals X% less dmg" debuffs. They work on physical monster attacks but not on ranged dmg from unaffected monsters, and (I think) not on certain elite affixes. I recently tested on Azmodan's summoned fireballs and Toxin, Concussion, Blind had no effect. (Poor example, but it's all I got atm).
Dodge can also be overvalued if players start running into 2-3 shot combat. Dodge does almost nothing vs spike dmg. Dodge is great if mitigation is already there and near useless if not. It's a 'win more' stat in many scenarios.
Barb provides more effective defense in light of these considerations, esp during critical transit operations where almost all monk defense offline, and barbs are providing cc and movespeed as well as full defense.
Forbidden Palace is dropped for the ignore cc rune in absence of barb.
Intervene is actually quite good as mobility and burst defense.
In the presence of the 300+ DIBS, Forbidden isn't so amazing. It just takes specific situations to justify a sub-out.
I
In terms of meta inclusion, Mitigation Monk might be where it's at.
Mitigation is edps. It let's wizards (for e.g.) run SoJ and Deep Freeze, and offensive passives. In a single dps 4p meta, those trades net a nearly 50% increase in edps.
Well, Bagstone, you've drawn me out of the shadows =) I go by Vox on bnet but haven't posted on dfans, though I have been lurking for years.
Thanks for running these numbers. A few things:
Soothing Mist is per activation (including mantra, BoH, etc) and has an ICD consistent with 1/APS (or 5 activations a second at 5 APS). It can heal 5 x 65k per second, or 325k per sec.
Boon bestows LOH and only scales with beneficiary APS, and their devotion to LOH-triggering attack turns. It does not (to my knowledge) interact with the monk's APS.
Range matters a lot (you acknowledge this)
Healing Mantra shields and bestowed LPS and LPH have enormous range.
Soothing Mist is medium range (use in A3 town and watch how far out the heal animation triggers on the NPCs. Can also test its ICD this way.)
Irregular/infrequent healing (seren, Intervene, BoH) is problematic bc it doesn't do much against spike dmg. Constant (2x per second or more) healing is much more effective in practice.
I've run a non-meta no-gen healer with 250k HGB for most of 2.4. My choice has been MOH Boon and Soothing. It's enough healing to do great things, and should be ok for this purpose in 2.4.1. The only problem is that healing might not be needed with barbs still bleeding globes everywhere.
One extra thing to keep in mind in healing discussions is the effect of mitigation on effective healing. If a monk is healing for 400k per second, Mantra of Evasion Agility/Hard target may actually provide more effective healing than Mantra of Healing. A doubling of mitigation provides not just the equivalent of 400k healing (in this scenario), but it also greatly increases a players total EHP, their own healing, and also the period of time over which a dying player may continue to recieve heals. Mitigation is extremely powerful and MOE (and Concussion, Resolve, Crippling Light, APD triggers) should be part of healing discussions/calculations.