If there is 15 acts you wont have to get lvl 25 in the first act...a character that goes through a game that is 15 completely new distinct acts should end up the same level as a character that goes through 5 acts three times with different difficulties. Assuming of course that the difficulty, xp gained, etc of Act 15 equals the difficulty, xp gained, etc of Act 5 hell.
Difficulties adds replayability to the game without it you will finish the game, and forget about it.
More so, I don't think it is doable to make game last till lvl 99 without making some short of difficulties
or grinding areas (for mmo's and Diablo isn't mmo!)
So what with all the high lvl items? it will be pointless.
But:
1) Do no make low lvl mobs have immunities In hell, It render some builds useless. Give them more defense, better AI & hp etc.
2)Make the new hard difficulty setting focus on multiplayer gameplay.
New smarter mobs AI & coopertative playing (ambushes for example), and huge mothafacka bosses for the party.
First off how is a game with 3 difficulties any more replayable than a game that is just 3 times as long with slowly ramping up difficulty? Having 3 difficulties is just a quick way to make a game 3 times as long without doing much work. That said I'm not totally opposed to the difficulty system, but it would be nice to at least have a couple new quests or big ass bosses in nightmare and hell, maybe even an extra act per difficulty so you are delving into new content a little.
Also there will definitely be immunities. They said they want to encourage cooperative play, that is a damn good way to do it.
That brings up a good point. I think they need to take it a step further and make it so you can make/sort games under different categories. Narrow your game list by difficulty then narrow your game list by trading/pvp/leveling/questing/mfing. I grow weary of hunting an endless list of HoZ 4 script, etc just so I can find the game I want.
Obviously bigger, better items with higher level requirements will exist as you progress in the game no matter what. So don't worry about not being able to get badass items because blizzard decided to not make three difficulties.
I dont know if this was brought up anywhere else (I tried to search), and this may seem like an obvious "yes" in most people's minds. But Blizzard questions everything about a game.
Do you think there will be the same type of system as D2, beat normal, advance to nightmare, play the same levels with harder monsters, beat nightmare, advance to hell...? From what I've seen most people seem to take it for granted "I hope in hell difficulty in DIII..."
Would it be possible to make enough content to just make 1 game all the way through no difference in difficulty?
That said do you also expect the same ACT I,II,III...system?
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First off how is a game with 3 difficulties any more replayable than a game that is just 3 times as long with slowly ramping up difficulty? Having 3 difficulties is just a quick way to make a game 3 times as long without doing much work. That said I'm not totally opposed to the difficulty system, but it would be nice to at least have a couple new quests or big ass bosses in nightmare and hell, maybe even an extra act per difficulty so you are delving into new content a little.
Also there will definitely be immunities. They said they want to encourage cooperative play, that is a damn good way to do it.
Do you think there will be the same type of system as D2, beat normal, advance to nightmare, play the same levels with harder monsters, beat nightmare, advance to hell...? From what I've seen most people seem to take it for granted "I hope in hell difficulty in DIII..."
Would it be possible to make enough content to just make 1 game all the way through no difference in difficulty?
That said do you also expect the same ACT I,II,III...system?