look, the cinematic we saw was rated M cause WWI08 was M rated. I want blood. Where's the blood splatters everywhere and the corpses on the floor? and the raging fires?
Hi. I think BLIZZARD would take the following from this forum:
Light Radius (somebody said somewhere that in d2, the light radius really effected combat in a way that you based what nasties you killed from what you could see, if u remember, whilst fighting in some underground cave in d2, you would get a volley of arrows coming at you from nowhere and as soon as you ran toward it you'd uncover a couple of skeletal archers attacking like crazy, changing the way you approached your current route.)
The Blue/green tint we saw (in that image of the barbarian a couple of posts back - in correlation with the cinematic-, the mist and 'fog' in the dungeons had a strange colour tint to it, which, i must admit is remeniscent of many dungeon crawlers/rpg's today, withsayingthat i have to associate that scheme with WoW. ALTHOUGH one has to move forward when it comes to these things called sequels.
BOTTOMLINE: the biggest thing i see coming from all this talk about art direction and what not is something bigger than we expect. i think blizz already has this idea. As the story progresses, from a world healing/forgetting/forgotten what happened in d2lod (as a place that is now vibrant with life) you find youreself in beautiful country, and as the storyline goes on, so does the scenery.
Remember, in d2, all the places you visited were first called upon by Mr.D himself, tainting those places.
---somebody posted this earlier---
"I think that it is what Blizzard meant by something dark in term of emotions instead of dark in term of colors."
did you decolour those images?
Cause that feels like the right way for blizzard.
awesome.
Light Radius (somebody said somewhere that in d2, the light radius really effected combat in a way that you based what nasties you killed from what you could see, if u remember, whilst fighting in some underground cave in d2, you would get a volley of arrows coming at you from nowhere and as soon as you ran toward it you'd uncover a couple of skeletal archers attacking like crazy, changing the way you approached your current route.)
The Blue/green tint we saw (in that image of the barbarian a couple of posts back - in correlation with the cinematic-, the mist and 'fog' in the dungeons had a strange colour tint to it, which, i must admit is remeniscent of many dungeon crawlers/rpg's today, withsayingthat i have to associate that scheme with WoW. ALTHOUGH one has to move forward when it comes to these things called sequels.
BOTTOMLINE: the biggest thing i see coming from all this talk about art direction and what not is something bigger than we expect. i think blizz already has this idea. As the story progresses, from a world healing/forgetting/forgotten what happened in d2lod (as a place that is now vibrant with life) you find youreself in beautiful country, and as the storyline goes on, so does the scenery.
Remember, in d2, all the places you visited were first called upon by Mr.D himself, tainting those places.
---somebody posted this earlier---
"I think that it is what Blizzard meant by something dark in term of emotions instead of dark in term of colors."