What I didn't like was:
-The overly stylized graphics, reminds too much the art design of Warcraft and the ilk.
One must be immersed in the game. What adds mostly to the immersion is the environment, the objects that surround you, the nature, trees, bushes, the grass. Right now it seems out of place for a Diablo game. I don't care if it has rainbows or not, they even add to the flavour, really. What I do have a grudge about is that it doesn't feel spooky anymore. 20 years has passed? Great. But hell is invading? Even more. But how does that add up to the environments we have been shown now? If there are lush grasslands with sunshine, fine, it seems like a welcome transition from the traditional gloom and darkness. But what I don't like is the details and the absence of them thereof. Textures are smooth, so are the models. They're all like polished diamonds. Don't they make bridges and staircases out of stone anymore? Just lego blocks? Worn out rock and stone does go a bit round around the edges, but I would like to see things that have a square-like look to them. A brick should be a brick, not a lopsided cobblestone or whatnot.
Judging from the videos and other media so far, the game does have an atmosphere, and a good one, but it doesn't feel like Diablo's. It feels more like Titan Quest or Mythos rather than Diablo. Going towards that more colorful style was a gamble. It seems that hasn't gone on well to the public as they (well including me), are pretty vocal about it. I'd buy the game anyway, if it stays like this, but it doesn't feel just right. Diablo I and II were spot on with their art design. Maybe I am just nostalgic, but to me D3 so far lacks the atmosphere and immersion that were the cornerstones of it's predecessors. If a random guy, totally new to the series sees D3, he might go "Wow, those graphics are amazing, I love it", but for me, I've been playing the series since the first game, the art style is just hard to give up on.
What I did like:
-Everything else.
-Also, the weapon effects were awesome. Flashy I'd say.
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What I didn't like was:
-The overly stylized graphics, reminds too much the art design of Warcraft and the ilk.
One must be immersed in the game. What adds mostly to the immersion is the environment, the objects that surround you, the nature, trees, bushes, the grass. Right now it seems out of place for a Diablo game. I don't care if it has rainbows or not, they even add to the flavour, really. What I do have a grudge about is that it doesn't feel spooky anymore. 20 years has passed? Great. But hell is invading? Even more. But how does that add up to the environments we have been shown now? If there are lush grasslands with sunshine, fine, it seems like a welcome transition from the traditional gloom and darkness. But what I don't like is the details and the absence of them thereof. Textures are smooth, so are the models. They're all like polished diamonds. Don't they make bridges and staircases out of stone anymore? Just lego blocks? Worn out rock and stone does go a bit round around the edges, but I would like to see things that have a square-like look to them. A brick should be a brick, not a lopsided cobblestone or whatnot.
Judging from the videos and other media so far, the game does have an atmosphere, and a good one, but it doesn't feel like Diablo's. It feels more like Titan Quest or Mythos rather than Diablo. Going towards that more colorful style was a gamble. It seems that hasn't gone on well to the public as they (well including me), are pretty vocal about it. I'd buy the game anyway, if it stays like this, but it doesn't feel just right. Diablo I and II were spot on with their art design. Maybe I am just nostalgic, but to me D3 so far lacks the atmosphere and immersion that were the cornerstones of it's predecessors. If a random guy, totally new to the series sees D3, he might go "Wow, those graphics are amazing, I love it", but for me, I've been playing the series since the first game, the art style is just hard to give up on.
What I did like:
-Everything else.
-Also, the weapon effects were awesome. Flashy I'd say.