Cool ideas.. most I liked but I comment on the few I kinda don't.
Quote from BlacKcuD »
Artisan Legendary Gems
Advanced players can find a new legendary gem recipe which can be
crafted at the Jeweler for a high cost. These gems can be given to your
artisans and Kadala for unique crafting related bonuses. Once crafted,
these new legendary gems can be ranked up like any other gem and also
provide additional effects once they reach rank 25.
I guess first they need to change GR system completely.. I wouldn't want yet another gem leveling grind in GR which I kinda dislike now already.
Quote from BlacKuD »
Kadala
I don't really agree. So we would only get sets and legendaries and the thing you would want from Kadala would only be Ancient ones?
Why not just get rid of the whole Ancient items and make normal Legendaries and Sets more rare. Just like in the launch of RoS. Now the normal ones are ridiculously easy to get and soon u will only care about the Ancients. So why not just make Normal legs about the same rarity as Ancients are now and remove Ancients from game.
Blizzard boosted the Leg drop rate a lot from RoS Release and then they realized that people are so quickly geared up and came up with this Ancient leg idea.
Quote from BlacKuD »
Gold dropped from goblins no longer counts towards the gold streak indicator of the Avarice/Avaritia conquests.
I don't understand whats the big deal about this?..I guess in general we are getting way too much gold in this game..In RoS release I was kinda happy when I reached 100M (started from 5M in HC). Now I got over 1B in no time .. why is that?
Quote from BlacKuD »
New Dynamic Difficulty Level: Infernal Torment
Cool idea I also thought about this earlier I believe before they released 7-10. Than why not just after T6 would be Inferno or something. This one difficulty could change over time.
Though IMO better idea would be to remove this Power Creep..
Figure out GR system.. make a cap to something like GR50 which would be really hard to reach (almost impossible).
GR should start at GR20 and end in GR50 (power wise).. So basically GR1 = GR20 and GR50 = GR30.
In current game you don't need to run GR1-5 ever.. at that point you run bounties and normal rifts.When you have good enough gear from there you pretty much just jump directly to GR20+.
Quote from BlacKuD »
Followers
Reduce damage taken of followers by 75% across the board (make other
follower specific items viable, “follower cannot die” mostly for Unity
builds.)
Reduce amount of resources provided by Templar’s Inspire ability by 50%.
All followers now have an additional inventory slot: chest armor
Totally agree.. Follower cannot die token should be removed completely..
I guess first they need to change GR system completely.. I wouldn't want yet another gem leveling grind in GR which I kinda dislike now already.
I don't really agree. So we would only get sets and legendaries and the thing you would want from Kadala would only be Ancient ones?
Why not just get rid of the whole Ancient items and make normal Legendaries and Sets more rare. Just like in the launch of RoS. Now the normal ones are ridiculously easy to get and soon u will only care about the Ancients. So why not just make Normal legs about the same rarity as Ancients are now and remove Ancients from game.
Blizzard boosted the Leg drop rate a lot from RoS Release and then they realized that people are so quickly geared up and came up with this Ancient leg idea. I don't understand whats the big deal about this?..I guess in general we are getting way too much gold in this game..In RoS release I was kinda happy when I reached 100M (started from 5M in HC). Now I got over 1B in no time .. why is that?
Cool idea I also thought about this earlier I believe before they released 7-10. Than why not just after T6 would be Inferno or something. This one difficulty could change over time. Though IMO better idea would be to remove this Power Creep.. Figure out GR system.. make a cap to something like GR50 which would be really hard to reach (almost impossible). GR should start at GR20 and end in GR50 (power wise).. So basically GR1 = GR20 and GR50 = GR30. In current game you don't need to run GR1-5 ever.. at that point you run bounties and normal rifts.When you have good enough gear from there you pretty much just jump directly to GR20+.
Totally agree.. Follower cannot die token should be removed completely..
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)