Every character should begin with the ability to have 3 skill tabs (as it is in Diablo 2, like Druid Elemental Skills), but only have 1 skill tab active at creation (all characters have the same skill tab - BASIC). Synergies should be limited to 4 skill levels for every Character Level Step [6, 12, 18, 24, 40] the skill getting synergy can be obtained (Parry would get a limit of 4 synergy skill levels). Any character should be able to use any weapon, armor, or item. His equipment and skill choices should define what they are.
Oh no other skill tab should effect BASIC Skill tab in any way. Thus COMBAT Skill Tab may give specific bonuses to certain Weapon Groups, but will not give % improvement to BASIC skills. There should never be "duplicate" skills, like another "Shield Block" skill named something else but doing basically the same thing in another Skill Tab. All other Skill Tabs should always have 12 skills. Also other Skill Tabs should not have "overlapping" names.
BASIC SKILL TAB Skills
Smite (Character LV1) - A shield bash that has a casting delay of 2 seconds. Although considered a casting skill, it is melee in all other aspects. It requires an attack roll and damage based on shield using. It gains no benefit from any increased attack speed. Each skill point in it would increase its attack rating.
Dodge (Character LV1) - A basic defense negating the use of shield, but becomes a Defense Bonus multiplier for Defense Bonus gained through Dexterity. Only usable when running/walking and when used with instantly stop the run/walk movement and not allow an attack, Parry, or Block.
Parry (Character LV6) - A weapon defense skill effective with Block. This skill adds defense of 5 points per skill level, and adds +1% faster hit recovery per skill point when used. Also it causes 1 durability damage per skill point in skill, or 1/10 durability damage per 10 skill points in this to any indestructible weapon used toward you. Each weapon gives Parry bonuses (So 2 weapons gives Parry Skill Bonuses for each).
SYNERGY: Dodge gives Parry +1 Defense for every 3 Skill Levels
Block (Character LV6) - A shield is effective defense, especially with this skill. This skill increases the maximum defense a shield can give by 20 points per skill point up-to double the shield's defensive rating. All shields can give up-to 50 defense points without this skill. This replaces the shield block used in Diablo2. Each skill point also gives +5% faster hit recovery when using the shield.
SYNERGY: Dodge gives Parry +1 Defense for every 2 Skill Levels
<Weapon Group> (Character LV12) - A randomly chosen weapon group that ould get +5 attack rating, +1 damage, +1% increased attack speed per skill point. This is considered a Secondary Weapon Skill.
<Weapon Group> (Character LV24) - A randomly chosen weapon group (all weapon groups have equal number of weapons) that would get +10 attack rating, +2 damage, +2% increased attack speed, and +1% faster hit recovery per skill point. Also it causes 1 durability damage per 5 skill points in skill, or 1/10 durability damage per 20 skill points in this to any indestructible item hit by the weapon. This is considered the Primary Weapon Skill.
Evade (Character LV24) - By standing and fight a warriror got good at avoiding incoming attacks by moving their body. This skill reflects that by increasing defense rating by 10 per skill point. This has no impact upon other skills and is usable with Weapon Skill, Casting Skill, Parry, Block, or both.
DODGE: Gives +1 Defense Rating per every skill level
Two Weapon Style (Character LV24) - Anyone can use two weapons with a based of -80% increased attack speed, -55% damage, and -100% Faster Hit Recovery. Every skill point in this skill increases, up-to 0%, attack speed by 8%, damage by 5%, and faster hit recovery by 10% when using two weapons at the same time. Anyone should be able to use any weapon.
Mobility (Character LV30) - Able to increase movement by 5% and faster hit recovery by 1% per skill point. This skill reflects the training of athletics every good warrior learns to improve their physical body.
Meditation (Character LV30) - Able to increase the mana regeneration by 5%, and life regeneration by 1% per skill point. This skill is an "Aura" skill that restores one-tenth of the amount every .1 seconds. This skill prevents movement or use of any other skill while doing it and will display you in a sitting position. Lastly it will reduce your Defense based only on what you wear (Dexterity and Skills will not be considered).
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No specific character type.
Every character should begin with the ability to have 3 skill tabs (as it is in Diablo 2, like Druid Elemental Skills), but only have 1 skill tab active at creation (all characters have the same skill tab - BASIC). Synergies should be limited to 4 skill levels for every Character Level Step [6, 12, 18, 24, 40] the skill getting synergy can be obtained (Parry would get a limit of 4 synergy skill levels). Any character should be able to use any weapon, armor, or item. His equipment and skill choices should define what they are.
Oh no other skill tab should effect BASIC Skill tab in any way. Thus COMBAT Skill Tab may give specific bonuses to certain Weapon Groups, but will not give % improvement to BASIC skills. There should never be "duplicate" skills, like another "Shield Block" skill named something else but doing basically the same thing in another Skill Tab. All other Skill Tabs should always have 12 skills. Also other Skill Tabs should not have "overlapping" names.
BASIC SKILL TAB Skills
Smite (Character LV1) - A shield bash that has a casting delay of 2 seconds. Although considered a casting skill, it is melee in all other aspects. It requires an attack roll and damage based on shield using. It gains no benefit from any increased attack speed. Each skill point in it would increase its attack rating.
Dodge (Character LV1) - A basic defense negating the use of shield, but becomes a Defense Bonus multiplier for Defense Bonus gained through Dexterity. Only usable when running/walking and when used with instantly stop the run/walk movement and not allow an attack, Parry, or Block.
Parry (Character LV6) - A weapon defense skill effective with Block. This skill adds defense of 5 points per skill level, and adds +1% faster hit recovery per skill point when used. Also it causes 1 durability damage per skill point in skill, or 1/10 durability damage per 10 skill points in this to any indestructible weapon used toward you. Each weapon gives Parry bonuses (So 2 weapons gives Parry Skill Bonuses for each).
SYNERGY: Dodge gives Parry +1 Defense for every 3 Skill Levels
Block (Character LV6) - A shield is effective defense, especially with this skill. This skill increases the maximum defense a shield can give by 20 points per skill point up-to double the shield's defensive rating. All shields can give up-to 50 defense points without this skill. This replaces the shield block used in Diablo2. Each skill point also gives +5% faster hit recovery when using the shield.
SYNERGY: Dodge gives Parry +1 Defense for every 2 Skill Levels
<Weapon Group> (Character LV12) - A randomly chosen weapon group that ould get +5 attack rating, +1 damage, +1% increased attack speed per skill point. This is considered a Secondary Weapon Skill.
<Weapon Group> (Character LV24) - A randomly chosen weapon group (all weapon groups have equal number of weapons) that would get +10 attack rating, +2 damage, +2% increased attack speed, and +1% faster hit recovery per skill point. Also it causes 1 durability damage per 5 skill points in skill, or 1/10 durability damage per 20 skill points in this to any indestructible item hit by the weapon. This is considered the Primary Weapon Skill.
Evade (Character LV24) - By standing and fight a warriror got good at avoiding incoming attacks by moving their body. This skill reflects that by increasing defense rating by 10 per skill point. This has no impact upon other skills and is usable with Weapon Skill, Casting Skill, Parry, Block, or both.
DODGE: Gives +1 Defense Rating per every skill level
Two Weapon Style (Character LV24) - Anyone can use two weapons with a based of -80% increased attack speed, -55% damage, and -100% Faster Hit Recovery. Every skill point in this skill increases, up-to 0%, attack speed by 8%, damage by 5%, and faster hit recovery by 10% when using two weapons at the same time. Anyone should be able to use any weapon.
Mobility (Character LV30) - Able to increase movement by 5% and faster hit recovery by 1% per skill point. This skill reflects the training of athletics every good warrior learns to improve their physical body.
Meditation (Character LV30) - Able to increase the mana regeneration by 5%, and life regeneration by 1% per skill point. This skill is an "Aura" skill that restores one-tenth of the amount every .1 seconds. This skill prevents movement or use of any other skill while doing it and will display you in a sitting position. Lastly it will reduce your Defense based only on what you wear (Dexterity and Skills will not be considered).