Im glad i saw ur post this way i dont have to type all that stuff.
I agree fully and in d2 the stats were fuckin pointless:thumbsup:
glad to have saved your fingers my friend
You know, I never really thought of it but an Auction House wouldn't exactly be a bad addition to Diablo. Granted it's a WoW thing so it somehow must automatically be a bad idea but think about it for a second. What is the absolute HARDEST thing to do in Diablo? Trade. Why is that? You have to deal with assholes, dupers, scammers, overcharged crap, and people leeching off your trade game. It gets very tiring after a while. Some sort of Auction House could help facilitate trading consideribly as well as eliminate trade spam games "Shako 4 Mal Um." (honestly...a shako is barely worth an um...how is it now worth an additional Mal?) How it would work out, I'm not sure, possibly make it something along the lines of a Realm Wide trading post where people post their items on the trading block and people offer up their own items for it. You place an item bid and the person "selling" the item checks in and accepts the offer they like. Either that or make gold actually important and do the WoW method, although I believe it is flawed and makes Gold a little too important.
So basically make a special trading zone either in the main cities of each act, or make a completely seperate area that you join off of B.net to that is not directly a part of the base game but a virtual auction block that your character can go to and interact with other players (instead of just logging into a part of B.net and interfacing with just an impersonal inventory screen).
#1: More graphic death animations for monsters and players (D2 death animations were pretty weak) (D3 appears to already be on the right track...Barb getting his head bit off...brutal )
#2: Less grinding the same area 5 million times to level to 99. Basically more variety to make leveling a little lest like drudgery
#3: Give me a reason to care about NPCs and what they have to say. Just about the only NPC I cared about in D2 was Cain just cuz he was from D1. Most of the other NPCs were simply forgettable.
#4: Really badass monsters. It has been said ad nosium that some D2 monsters were just plain stupid and senseless. I mean comeon...a Skeleton Archer that shoots Fire Arrows and somehow freezes me on hit? Bring back some baddies from D1 like the Dark Knights, the Poison Spitters, Consulars, Charging Demons, Red Death, Hidden, and make up some guys that really give me a reason to fear fighting them.
#5: Make the gameplay more challenging. D2=too easy. The learning curve on it is pretty quick and at no point are you really challenged to find unique ways to beat a monster beyond spam your strongest skill. So far it looks like Blizzard is trying to fix this as we saw in the Demo so it's probably going to happen.
#6: Make sure stats are actually important. In Diablo 1, if you didn't have the right stats, you were screwed because it was impossible to beat Diablo or his minions. In Diablo 2, all you do is max out Vitality, get your base strength, and get the rest of your stats from items. Just about the only class that doesn't follow this model is Amazons who need as much Dex as they can get. Other than that, the other stats might as well not exist. Bring us back to Diablo 1 where stats mattered for all classes.
#7: one thing I'd like to see that wont happen is bring back skill books. Instead of just learning class specific skills when you level up, have another "skill book tree" that is seperate from your class skills that all character classes share that you can boost throught he use of dropped skill books. Basic skills like "repair armor" or "disarm trap" or maybe as exotic as some of the old skills from D1 like "stone curse","phasing","heal other", or other useful skills that can be tied into being learned by all classes through dropped books. Granted the Barb is supposed to use "Stamina" instead of mana but I'm sure Blizzard could figure some way to get this to work without changing too much.
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glad to have saved your fingers my friend
You know, I never really thought of it but an Auction House wouldn't exactly be a bad addition to Diablo. Granted it's a WoW thing so it somehow must automatically be a bad idea but think about it for a second. What is the absolute HARDEST thing to do in Diablo? Trade. Why is that? You have to deal with assholes, dupers, scammers, overcharged crap, and people leeching off your trade game. It gets very tiring after a while. Some sort of Auction House could help facilitate trading consideribly as well as eliminate trade spam games "Shako 4 Mal Um." (honestly...a shako is barely worth an um...how is it now worth an additional Mal?) How it would work out, I'm not sure, possibly make it something along the lines of a Realm Wide trading post where people post their items on the trading block and people offer up their own items for it. You place an item bid and the person "selling" the item checks in and accepts the offer they like. Either that or make gold actually important and do the WoW method, although I believe it is flawed and makes Gold a little too important.
So basically make a special trading zone either in the main cities of each act, or make a completely seperate area that you join off of B.net to that is not directly a part of the base game but a virtual auction block that your character can go to and interact with other players (instead of just logging into a part of B.net and interfacing with just an impersonal inventory screen).
#2: Less grinding the same area 5 million times to level to 99. Basically more variety to make leveling a little lest like drudgery
#3: Give me a reason to care about NPCs and what they have to say. Just about the only NPC I cared about in D2 was Cain just cuz he was from D1. Most of the other NPCs were simply forgettable.
#4: Really badass monsters. It has been said ad nosium that some D2 monsters were just plain stupid and senseless. I mean comeon...a Skeleton Archer that shoots Fire Arrows and somehow freezes me on hit? Bring back some baddies from D1 like the Dark Knights, the Poison Spitters, Consulars, Charging Demons, Red Death, Hidden, and make up some guys that really give me a reason to fear fighting them.
#5: Make the gameplay more challenging. D2=too easy. The learning curve on it is pretty quick and at no point are you really challenged to find unique ways to beat a monster beyond spam your strongest skill. So far it looks like Blizzard is trying to fix this as we saw in the Demo so it's probably going to happen.
#6: Make sure stats are actually important. In Diablo 1, if you didn't have the right stats, you were screwed because it was impossible to beat Diablo or his minions. In Diablo 2, all you do is max out Vitality, get your base strength, and get the rest of your stats from items. Just about the only class that doesn't follow this model is Amazons who need as much Dex as they can get. Other than that, the other stats might as well not exist. Bring us back to Diablo 1 where stats mattered for all classes.
#7: one thing I'd like to see that wont happen is bring back skill books. Instead of just learning class specific skills when you level up, have another "skill book tree" that is seperate from your class skills that all character classes share that you can boost throught he use of dropped skill books. Basic skills like "repair armor" or "disarm trap" or maybe as exotic as some of the old skills from D1 like "stone curse","phasing","heal other", or other useful skills that can be tied into being learned by all classes through dropped books. Granted the Barb is supposed to use "Stamina" instead of mana but I'm sure Blizzard could figure some way to get this to work without changing too much.