1) To limit item inflation in the economy items should be character or account bound when equiped on the character. This doesn't have to apply to all items. Maybe just uniques, legendary, and crafted.
2) A mail order system should be in place to allow for an easy transfer of items. Either with friends or other characters.
3) Account based stash. No more making a game, wait 5 minutes, and then log onto the other character to transfer items.
4) Regular ingame trading should remain with an option to trade when u click on another character. A trade window opens. People can view what each other person is putting in the trade window but won't have access to it until both people hit accept.
PVP
1) Individual, ranking based on kills in a PVP area or arena. Otherwise, it's just ganking or griefing. Higher ranks have it displayed by a number where their name is or an aura. User should have the ability to change whether or not the PVP title or aura can be displayed.
2) Team based, this should be in a PVP area and there could be different types that people can choose from. 4vs4 or 8vs8 or maybe 16 vs 16, and this can be time-based or capture the flag. Time-based is the team that has the most kills in 5 minutes wins. Capture the flag is when one team raids anothers area to steal their flag. This could be a best-out-of-3 situation or time-based, and the group that stole the flag more wins. There could be ranking based on guilds or a separate ranking system for non-guilds.
3) Individual and Team based PVP will be reflected in a ladder.
4) Tournament style PVP for teams.
5) PVP meeting, this could occur by joining a specified chat channel of the PVP type and join a group that is waiting. Groups can be locked or passworded; so you would need to know the password to join the group. Or, they can be open. The other method is there can be set instances where people meet and then the group leader hits a 'Enter PVP' button / selection to go into the PVP instance.
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1) To limit item inflation in the economy items should be character or account bound when equiped on the character. This doesn't have to apply to all items. Maybe just uniques, legendary, and crafted.
2) A mail order system should be in place to allow for an easy transfer of items. Either with friends or other characters.
3) Account based stash. No more making a game, wait 5 minutes, and then log onto the other character to transfer items.
4) Regular ingame trading should remain with an option to trade when u click on another character. A trade window opens. People can view what each other person is putting in the trade window but won't have access to it until both people hit accept.
PVP
1) Individual, ranking based on kills in a PVP area or arena. Otherwise, it's just ganking or griefing. Higher ranks have it displayed by a number where their name is or an aura. User should have the ability to change whether or not the PVP title or aura can be displayed.
2) Team based, this should be in a PVP area and there could be different types that people can choose from. 4vs4 or 8vs8 or maybe 16 vs 16, and this can be time-based or capture the flag. Time-based is the team that has the most kills in 5 minutes wins. Capture the flag is when one team raids anothers area to steal their flag. This could be a best-out-of-3 situation or time-based, and the group that stole the flag more wins. There could be ranking based on guilds or a separate ranking system for non-guilds.
3) Individual and Team based PVP will be reflected in a ladder.
4) Tournament style PVP for teams.
5) PVP meeting, this could occur by joining a specified chat channel of the PVP type and join a group that is waiting. Groups can be locked or passworded; so you would need to know the password to join the group. Or, they can be open. The other method is there can be set instances where people meet and then the group leader hits a 'Enter PVP' button / selection to go into the PVP instance.