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- Join Date: 4/29/2008
- Posts: 37
- Member Details
PvP:
- I think that PvP in Diablo 3, if it exists outside of what it did in Diablo 2, could not exist like PvP in WoW.
- Arenas will not work because Diablo is a much faster paced game, and the lack of healing type classes will make games go much too quickly.
- I think the best system would actually mimic something like Halo 3, or other first person shooters. Specifically I think a deathmath play style would be extremely fun in an game like Diablo. Each team (or player if it is ffa) will spawn, and the winner is not determined by the last team (person) standing, but rather most kills obtained, or most kills when the timer expires. Of course players could respawn, powerups items could potentially respawn ect.
- I believe this is the system that would work most for the Diablo universe because Diablo has always been a game that is fast paced, and combat is over extremely quickly. It does not take a long time sink to get on and find a match, and the matches don't have to last very long. People can play in sessions of under an hour and feel like they did something meaningful.
- Teams (players) should then be able to go up or down in rank (level, think again Halo style, or even WC3 style), and get matched against people of their own level.
- Rewards can and should exist. However, the rewards should be purely cosmetic, or trivial at best. Immortalized in ladder lists, a special pet (if pets exist), titles ect. However, nothing that would make people "grind" for pvp gear or such.
- Of course other game variants could work in this system including king of the hill, territories, capture the flag, ect.
- First, a currency should exist.
- If said currency does exist, I propose a system that is sort of like a "Market". This would exist by players (or possibly guilds) buying a space in a designated area or something similar. You can then place items in a storage place, maybe under an NPC like character, and set a price for your items. This npc or whatever can be interacted like a normal NPC, and anyone and everyone can shop there.
- The Stands should stay up when the person logs off. Maybe items can be placed on a counter or something, where youc an visibly display a certain amount of items (of course costing $).
- Taxes or moneysinks could be added.