The only thing I hate seeing is Jay Wilson's quote of appealing to an "extremely broad audience". Why?! That's World of Warcraft's deal, this is a mature niche game, not some trash that soccer moms will be playing with their families. =(
One second while I dig up the Jay Wilson interview.
“There’s a lot of back and forth between the two games, and I don’t think there’s anything wrong with that. We look at ‘World of Warcraft’ and the art style there is more cartoony than we wanted, but in terms of target identification and having a world that feels like you can move through it and spend lots of time in it, there’s a lot of elements to the art style that really work. We wanted an art style that really feels like Blizzard. And we pull new influences from a lot of areas. I think people over-emphasize the ‘World of Warcraft’ comparison. But are we influenced by ‘World of Warcraft’? Of course. As I think anyone who makes games nowadays, they have to be.”
-Jay Wilson
That being said, I don't mind the Art Direction. Blindly following a developer was pretty cute though.
Edit: I think Bill was making a good point about Blizz North having a totally different feel than Irvine, now that everything is back there, it's hard not to be influenced by their biggest franchise.
As long as they don't try to push Diablo3 out the door with a T sticker, they'll still outsell everything on pure hype. Hopefully we get to see decapitated bodies, bloody smears on the walls and iron maidens laying around(IE Catacombs).
Have to agree with Ryan above me; the future of PvP in WoW is horrible in WotLK(Entire vehicle concept should be scrapped) and ill be leaning towards Warhammer's RvR.
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One second while I dig up the Jay Wilson interview.
“There’s a lot of back and forth between the two games, and I don’t think there’s anything wrong with that. We look at ‘World of Warcraft’ and the art style there is more cartoony than we wanted, but in terms of target identification and having a world that feels like you can move through it and spend lots of time in it, there’s a lot of elements to the art style that really work. We wanted an art style that really feels like Blizzard. And we pull new influences from a lot of areas. I think people over-emphasize the ‘World of Warcraft’ comparison. But are we influenced by ‘World of Warcraft’? Of course. As I think anyone who makes games nowadays, they have to be.”
-Jay Wilson
That being said, I don't mind the Art Direction. Blindly following a developer was pretty cute though.
Edit: I think Bill was making a good point about Blizz North having a totally different feel than Irvine, now that everything is back there, it's hard not to be influenced by their biggest franchise.
Have to agree with Ryan above me; the future of PvP in WoW is horrible in WotLK(Entire vehicle concept should be scrapped) and ill be leaning towards Warhammer's RvR.