the one thing that i've been worried about is that the dungeons of each area wont be as important (and thus less interesting to explore). Take for example "The Pit" in act 1, the tombs in act2, some random caves in act 3 and abaddon in Act 5 (those are the few that come to mind). I went to explore them once/twice but then i found there wasnt anything of interest in there.
Where "something of interest" should be either a quest that tells a story, a new boss or good loots.
looks like they're toying with us alot
"every item drop was hand placed"? I'm guessing they're having fun by placing a staff (caster) and a bow (ranged) and watch us puzzled about which class stays and which not... Anyway, it pretty much confirms there will be a caster and a ranged class, even if we dont know anything specific.
as for the "biting the head off" ability, i think fatalities arent hard to implement at all. Especially since there arent any healers around, its not hard to have the program calculate killing blows and make them look as spectacular as we saw.
Where "something of interest" should be either a quest that tells a story, a new boss or good loots.
"every item drop was hand placed"? I'm guessing they're having fun by placing a staff (caster) and a bow (ranged) and watch us puzzled about which class stays and which not... Anyway, it pretty much confirms there will be a caster and a ranged class, even if we dont know anything specific.
as for the "biting the head off" ability, i think fatalities arent hard to implement at all. Especially since there arent any healers around, its not hard to have the program calculate killing blows and make them look as spectacular as we saw.