Bashiok: One of the larger things to think about when balancing game sizes is that with mechanics that encourage players to stick together, only so many players can be doing these huge over-the-top type abilities without it turning into a visual mess.
---- That means while a normal Battlenet game can support let's say 32-60 players in a single game, it just become too crowded visually. Imagine all these players in a single spot casting. You won't be able to see things on-screen with all those graphics hitting every area of the screen. And there wouldn't be enough mobs for a crowd of big people. So the game is made to accomodate a handful of players per game. Or if there are way too many players they would be going ahead of your group and wipe most NPCs. by the time you catch up, there is nothing for you to kill or loot.
A small group guarantees you all stick together, and find enough mobs to kill / loot. That's how I view it.
In an MMO, everyone spreads around, and mobs spawn every few minutes. There are quests everywhere too.
The guy who created that battle.net forum thread has heard of people who think it is an MMO, and himself is still in doubt whether true or not. I know. Some people gets confused (without calling names or insulting people please).
For those wondering, Diablo 3 will only support a certain amount of players per Game. That disqualifies it as an MMO which consists of thousands of players in a persistent world on a single server. The amount of players per game in Battle.net 2.0 has not yet been determined, but Diablo 3 Community Manager Bashiok explains a few things about this topic:
Bashiok: MMO's are generally categorized as being able to support hundreds of thousands of simultaneous players in a persistent world.
While Battle.net can certainly support that many players at one time, the lack of a persistent world and restrictions on how many players can be within each "world" (game) would keep Diablo III from being categorized as an MMO.
One of the larger things to think about when balancing game sizes is that with mechanics that encourage players to stick together, only so many players can be doing these huge over-the-top type abilities without it turning into a visual mess.
We'll settle on a group size that allows for the most amount of players while still keeping the games fun, and sane.
---- That means while a normal Battlenet game can support let's say 32-60 players in a single game, it just become too crowded visually. Imagine all these players in a single spot casting. You won't be able to see things on-screen with all those graphics hitting every area of the screen. And there wouldn't be enough mobs for a crowd of big people. So the game is made to accomodate a handful of players per game. Or if there are way too many players they would be going ahead of your group and wipe most NPCs. by the time you catch up, there is nothing for you to kill or loot.
A small group guarantees you all stick together, and find enough mobs to kill / loot. That's how I view it.
In an MMO, everyone spreads around, and mobs spawn every few minutes. There are quests everywhere too.
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