What kind of strategies will be in Xavier? What I mean is - are there any instances where strategy will need to be used, such as puzzles and mind games?
Q: What kind of strategies will be in Xavier? What I mean is - are there any instances where strategy will need to be used, such as puzzles and mind games?
A: I have plans for only a few puzzles, but you can also think of moral dilemnas as puzzles. The times where you have to choose which Story Branch you want to take will take some thought.
Quote from "Chaosdragon94" »
Q: Will you put cinematics in the game?
A: There will be no cinematics. Everything that you see will be through Michael's eyes, but scripted scenes will make it seem like there is a cinematic. The whole game will be playable, nothing will take you out of the experience.
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"You cannot fight fire with fire, but you can make one hell of a glow." - Michael Xavier Hyde (December 1994)
Alex, you are right, they will be just as good if not better. Death Scenes and my Highway scenes will make cinematics obsolete (just kidding, but they might), plus all of them are different and have infinite possibilities like ragdoll effects.
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"You cannot fight fire with fire, but you can make one hell of a glow." - Michael Xavier Hyde (December 1994)
Scripted scenes are like moments where the same thing happens all the time, like fights, dialogue exchanges between characters, the way an object falls the same way every time, etc. It's when you are playing the game, and you have little or no input on what's going to happen. Like you are watching a scene from a movie being filmed, and you happen to be the guy who stands on the side lines. Make sense?
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"You cannot fight fire with fire, but you can make one hell of a glow." - Michael Xavier Hyde (December 1994)
''May the Gods give you the strength and power to bear the madness which flows through our minds.''
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
I am too, Kriticai. Can't wait to put that controller in my hand and play my creation for the first time in reality. Might sound crazy, but I have played Xavier many times in my head. Like, seeing how a certain scene would play out with this element in it, or what I would do in this situation, etc. This is how I get most of my ideas.
To Alex: This is one insane week. I just got back to my apartment 10 minutes ago after staring at a couple monitors for 13 hours. But I still keep on. :rolleyes:
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"You cannot fight fire with fire, but you can make one hell of a glow." - Michael Xavier Hyde (December 1994)
Q: Will there be many NPC's in Xavier? Such as pedestrians, police, and others? And if so, can you kill them?
A: I hope to bring gamers a living, breathing city of Seattle. Police officers will have daily patrols and routines, pedestrians that have to walk or catch the bus will do just that, and much much more. I personally don't like seeing the same model over and over, I like to see some uniqueness in people. So, that being said, I have already drawn 56 completely different characters, but not rendered. Each has their own name and personality, and I really want you to feel like you are in a large city with a lot of diversity. But you definately don't want to kill someone out in the open (you are a hitman after all, you need to be professional), doing so will bring out the cops. One patrol car will pull up, a few officers will jump out and try to restrain you. If you resist and slaughter them, more will come, and soon you will be surrounded. No mercy will be present at that point, they will shoot to kill. And by the way, everybody has a different behavior and some kind of weapon to utilize, anything from the environment to their own two fists.
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"You cannot fight fire with fire, but you can make one hell of a glow." - Michael Xavier Hyde (December 1994)
Now - go play on the street and get run over by a bus! GOGO! Timesa wastin!
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Ah yes, and totally jeopardize anything happening with Xavier. Sounds perfect.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
A: I have plans for only a few puzzles, but you can also think of moral dilemnas as puzzles. The times where you have to choose which Story Branch you want to take will take some thought.
A: There will be no cinematics. Everything that you see will be through Michael's eyes, but scripted scenes will make it seem like there is a cinematic. The whole game will be playable, nothing will take you out of the experience.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Scripted scenes are like moments where the same thing happens all the time, like fights, dialogue exchanges between characters, the way an object falls the same way every time, etc. It's when you are playing the game, and you have little or no input on what's going to happen. Like you are watching a scene from a movie being filmed, and you happen to be the guy who stands on the side lines. Make sense?
''Zubin, I've always imagined you as a crazy raver. The kinda guy that spends all night dancing to trance music while waving glow sticks and popping ecstasy.'' - Murderface
I am too, Kriticai. Can't wait to put that controller in my hand and play my creation for the first time in reality. Might sound crazy, but I have played Xavier many times in my head. Like, seeing how a certain scene would play out with this element in it, or what I would do in this situation, etc. This is how I get most of my ideas.
To Alex: This is one insane week. I just got back to my apartment 10 minutes ago after staring at a couple monitors for 13 hours. But I still keep on. :rolleyes:
Will there be many NPC's in Xavier? Such as pedestrians, police, and others? And if so, can you kill them?
A: I hope to bring gamers a living, breathing city of Seattle. Police officers will have daily patrols and routines, pedestrians that have to walk or catch the bus will do just that, and much much more. I personally don't like seeing the same model over and over, I like to see some uniqueness in people. So, that being said, I have already drawn 56 completely different characters, but not rendered. Each has their own name and personality, and I really want you to feel like you are in a large city with a lot of diversity. But you definately don't want to kill someone out in the open (you are a hitman after all, you need to be professional), doing so will bring out the cops. One patrol car will pull up, a few officers will jump out and try to restrain you. If you resist and slaughter them, more will come, and soon you will be surrounded. No mercy will be present at that point, they will shoot to kill. And by the way, everybody has a different behavior and some kind of weapon to utilize, anything from the environment to their own two fists.
Probably not...
Good to see you a little more active Daniel.