I think the only concession acceptable for Diablo HC mode is making character softcore after death.
Softcore and marked.
Like why Wilson hit us better to kill himself before allowing D3 goes on joining esport. Hardcore players are a community that rhymes with the same possesive effection as to what the Diablo fans are expecting in the Diablo land. That is they want to be having fun with their treasure over the interest of the game being balance.
Marked, scared, skills crippled. Share its loot drops availability when it's a teamed co-op play. Binding with certain random players in range when it's set in co-op with other players are in the game. Instead of having the character be erased, make it inerasable, failed character will take up slots on the account, which means you will still see these "ghost" creeping around in the Hardcore circle of life. More elements to not simply make it lethal. Population sustained.
Cannot agree more for it to be what it is. But what it is is the HC arena kills 50 percent of this small community's population everyday in every match-up. So let's say level 20 will build an enough equipped complication of what makes a Diablo character fun to play, and fun to kill (in harcore's mindset)
Let the players get exactly what they're coming for sounds perfect but might just leave the hardcore player's community in eternal ruins. Naked people throwing rocks at each other.
And who knows, maybe this is how we can get players to play as hirelings (also known as mercenary/follower) Something that can be in D3's multi player co-op play as well.
Marked, scared, skills crippled. Share its loot drops availability when it's a teamed co-op play. Binding with certain random players in range when it's set in co-op with other players are in the game. Instead of having the character be erased, make it inerasable, failed character will take up slots on the account..
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Like why Wilson hit us better to kill himself before allowing D3 goes on joining esport. Hardcore players are a community that rhymes with the same possesive effection as to what the Diablo fans are expecting in the Diablo land. That is they want to be having fun with their treasure over the interest of the game being balance.
Marked, scared, skills crippled. Share its loot drops availability when it's a teamed co-op play. Binding with certain random players in range when it's set in co-op with other players are in the game. Instead of having the character be erased, make it inerasable, failed character will take up slots on the account, which means you will still see these "ghost" creeping around in the Hardcore circle of life. More elements to not simply make it lethal. Population sustained.
Let the players get exactly what they're coming for sounds perfect but might just leave the hardcore player's community in eternal ruins. Naked people throwing rocks at each other.
And who knows, maybe this is how we can get players to play as hirelings (also known as mercenary/follower) Something that can be in D3's multi player co-op play as well.