Wow.. Great, great ideas about improving the QoL in Diablo 3... If D3 devs use just a fraction of this ideas and upgrade the game, that will be terrific
Looks very nice. I'd probably redesign Leg.Gems upgrade menu, since it's a clusterfuck, but overall, most of the ideas are super boss. The Hammer thing is very cool indeed (Primal Ancients won't be obnoxious to get with 2 stats off).
The thing is, Blizzard probably had some ideas for QoL on their on (auto-loot materials and gems FFS), but for whatever reason decided to abandon D3 altogether. I don't think we'll see any of the updates at all going further. Necromancer was the last breath the game had.
Only QoL change i want is auto pick up of gems and crafting materials (makes no sense crafting materials aren't seems they don't take up inventory space like gold) Blizzard just being lazy.
Honestly those are changes that should have happened inside the first year of RoS. Blizzard doesn't care. Get rid of Peter Chung and this game might have a chance again...but he is the one that seems to decide on everything diablo.
I have to say, I really like this concept. And I'm surprised to see it here, where I would expect only crying about paragons. Let's hope devs will see this and implement at least some of those changes.
Just make the followers immortal so we aren't forced to use the immortal token and then can decide between the other 2 legendary tokens instead.
No idea if this is on PC since I'm on console, but for the love of Tyrael... Either allow us to directly create max level gems if we have enough lower level gems to cover it, or allow us to create more than one at a time. I'm currently working on augments and there is nothing even remotely fun about the time it takes to create the max level gems to feed it.
Wow.. Great, great ideas about improving the QoL in Diablo 3... If D3 devs use just a fraction of this ideas and upgrade the game, that will be terrific
Looks very nice. I'd probably redesign Leg.Gems upgrade menu, since it's a clusterfuck, but overall, most of the ideas are super boss. The Hammer thing is very cool indeed (Primal Ancients won't be obnoxious to get with 2 stats off).
The thing is, Blizzard probably had some ideas for QoL on their on (auto-loot materials and gems FFS), but for whatever reason decided to abandon D3 altogether. I don't think we'll see any of the updates at all going further. Necromancer was the last breath the game had.
That concept was thrown together pretty quick as a request.
Here, I redid it to be more in line with the current ui. I think it looks much better.
https://imgur.com/zot7fVT
Only QoL change i want is auto pick up of gems and crafting materials (makes no sense crafting materials aren't seems they don't take up inventory space like gold) Blizzard just being lazy.
Honestly those are changes that should have happened inside the first year of RoS. Blizzard doesn't care. Get rid of Peter Chung and this game might have a chance again...but he is the one that seems to decide on everything diablo.
I have to say, I really like this concept. And I'm surprised to see it here, where I would expect only crying about paragons. Let's hope devs will see this and implement at least some of those changes.
This is pretty awesome. Lots of good ideas in here.
Witch Doctor & Pet Item Overhaul added to OP.
https://imgur.com/a/bwkY8
Since everyone keeps asking for automatic DB pick up here it is...
A couple things that have bothered me...
Just make the followers immortal so we aren't forced to use the immortal token and then can decide between the other 2 legendary tokens instead.
No idea if this is on PC since I'm on console, but for the love of Tyrael... Either allow us to directly create max level gems if we have enough lower level gems to cover it, or allow us to create more than one at a time. I'm currently working on augments and there is nothing even remotely fun about the time it takes to create the max level gems to feed it.
Barbarian Item Overhaul:
https://drive.google.com/open?id=1SAyoUKf7fTbsKqckbUXZbQVraK-WYllI