Makes sense.. their orbs will grow by percentage.
Also ... I would like to see some orbs that can detonate.
Maybe instead of something like the monk's fist attack, and the assassins charge up skills, the wizard could hold the mouse button, and as he holds it, the mana drains, and when he releases then it gets fired at the enemy.
It could be, hold 1 second, basic attack
hold 3 seconds, spray attack (im thinking of the ice orb as an example)
hold 5 seconds, and explode on impact
hold 7 seconds, and maximum effect ??
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"Not Even Death Can Save You From Me" ~ Diablo (II)
I totally agree. Half of your skills are just a Massive AoE damage.
At the moment I can't see where variety will take a place in D3. Too much spells are doing the same (AoE damage), so in the end people will just pick the strongest one and spam it like hell.
technically, yes, but the new system is like general synergies. They combined all 3 skill trees and grouped them at their level. To go to the next level, you need to spend 5 points in any first level skill.
It isn't exactly a synergy, but....you got the idea..
EDIT:
I re-read it, and my explanation is crap..lol
Example: you have 30 skills, 10 skills in each tab. In each tab there are 2-3 skills you can use at level 1. Then there are 3-4 skills in each tab that you can use at level 6, and so on.
I know I suck at explaining this. Here we have 3 sections (tierres)
You start at tierre 1, you have (in this case) 9 skills to choose from throughout all of the tabs. Rather than putting level restrictions and synergy requirements on the skills, they say that to get to a certain skill in tierre 2 (which should be more powerful), you must put an amount of skills into tierre 1. So after you put 8 skill points into any of the tierre 1 skills, then you will unlock tierre 2, etc...
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"Not Even Death Can Save You From Me" ~ Diablo (II)
technically, yes, but the new system is like general synergies. They combined all 3 skill trees and grouped them at their level. To go to the next level, you need to spend 5 points in any first level skill.
It isn't exactly a synergy, but....you got the idea..
EDIT:
I re-read it, and my explanation is crap..lol
Example: you have 30 skills, 10 skills in each tab. In each tab there are 2-3 skills you can use at level 1. Then there are 3-4 skills in each tab that you can use at level 6, and so on.
I know I suck at explaining this. Here we have 3 sections (tierres)
You start at tierre 1, you have (in this case) 9 skills to choose from throughout all of the tabs. Rather than putting level restrictions and synergy requirements on the skills, they say that to get to a certain skill in tierre 2 (which should be more powerful), you must put an amount of skills into tierre 1. So after you put 8 skill points into any of the tierre 1 skills, then you will unlock tierre 2, etc...
I don't like this idea !!
Quote from "Luuppi" »
and that sure is good for customisation. there'll be great differences between characters.
Where is the customization when all people will have all the same skill at level 5. If I don't want a skill and I want to spare my points for higher skill, NO I can't, I need to waste my skills points in many useless prerequis skills. (useless depending of my planned strategy). All people will get all skills at level 5 except one at maximum !!! Where is the customizing ?
Well, I had to rewrite my explanation practically 5 times so it sounded sane, so give me a break.
BUT! What I wrote made sense. I wrote:
"to get to a certain skill in tierre 2 (which should be more powerful), you must put an amount of skills into tierre 1. So after you put 8 skill points into any of the tierre 1 skills, then you will unlock tierre 2, etc..."
To simplify this, you have 2 tierres. If you need to put 5 skills in a tierre to go to the next set of tierres, then its the same thing.
I wrote: to get a skill in the second tierre, you will need to first put x amount of skill points in tierre one. After your put those skill points in the first tierre, you can use any skill in tierre 2..
To the guy that mentioned that there is no customization, you are wrong....If this system gives DIII no customization, then how did DII have customization??
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"Not Even Death Can Save You From Me" ~ Diablo (II)
Where is the customization when all people will have all the same skill at level 5. If I don't want a skill and I want to spare my points for higher skill, NO I can't, I need to waste my skills points in many useless prerequis skills. (useless depending of my planned strategy). All people will get all skills at level 5 except one at maximum !!! Where is the customizing ?
I just need to clear this up since your comment just bothers me internally.
First, let me explain that assuming you get a skill point each level, this means that by level 5, you will already be able to access tierre 2. This also means that you can put 5 skill points in one single skill, or put 1 point in each skill. It mostly depends on the number of skills to choose from.
I'll post the link of the remade skill tree (note: this isn't completely accurate, although unlikely, its possible that they've dumped this whole idea already).
Here is a link that shows the remade skill trees in blizzcon 2008 which shows the tree for barbarian, witch doctor, and wizard. The 2009 one, which should be more current only has the wizard (from the 5 seconds I spent looking at it)
mmm, I think I just don't understand well the concept. What make me confused is Tab / Tierre / Tree... Wooo first explain each new words... I'm confused between Tree and Tab, if I understand, skill's tree is divised by 3 (tierre). And to have access to the next tierre you need to put 5 skill points into the first tierre.
But why ? it's the same as put level requirment except that you're not obligated to waste point in low level skill if you want.
I just don't understand what your concept bring to the game except to be complicated for nothing.
If I compared your concept with a simple concept (explain bellow) :
simple concept : you only put point where you want and unlock next skill linked and wait level requirment of skill.
I find it extremly similar, almost equal, except that you need to, you're obligated, you're forced to put a number of point in skills that you maybe not want.
"Forced the players to..." = decrease customization. It's a fact.
Quote from "Luuppi" »
Now u just got me confused, had to edit my post 4 times.
Darkmagic just explained it perfectly and imho it adds custimisation. A lot!
How the hell would people have the exact same skills?
You only need about 5 points in tab1 to unlock tab 2. How the hell did you think you could get forward in the tree?
:rolleyes:
__
Yet another edit..: this must be what caused zeh misunderstanding, if you will.
mmm, I think I just don't understand well the concept. What make me confused is Tab / Tierre / Tree... Wooo first explain each new words... I'm confused between Tree and Tab, if I understand, skill's tree is divised by 3 (tierre). And to have access to the next tierre you need to put 5 skill points into the first tierre.
But why ? it's the same as put level requirment except that you're not obligated to waste point in low level skill if you want.
I just don't understand what your concept bring to the game except to be complicated for nothing.
If I compared your concept with a simple concept (explain bellow) :
simple concept : you only put point where you want and unlock next skill linked and wait level requirment of skill.
I find it extremly similar, almost equal, except that you need to, you're obligated, you're forced to put a number of point in skills that you maybe not want.
"Forced the players to..." = decrease customization. It's a fact.
Each character has ONE single skill tree. In diablo2 it was called a tree because each skill was like a leaf (kind of). The synergies were like branches (connecting the skills together). If you saw the D2 skill tree, you will see arrows and boxes with skills. It was like a tree because to get the most powerful skills, you must work up the tree. To get to skill 3, you need skill 1, then skill 2, then you can unlock skill 3.
Skill 1
V
Skill 2
v
Skill 3
Basically, the tree is ALL of the skills in the selection.
In d2, there were 3 tabs. Each tab had a focus of powers. One example is the sorc (easiest example), she had 3 tabs: Fire, Ice, Lightning.
The sorc had a total of 30 skills in her skill tree, but in each tab, she had 10 skills. This means that there are 10 fire skills, 10 ice, and 10 lightning.
(this further explains why its a "tree", its because it is continuously subdividing all the skills)
If you looked at the link of working skill trees that I posted, then you will see a few rows. If you played with it, you will notice that you need 5 skills in each individual row to go to the higher row. Each of these rows is called a tierre. A tierre (in my words) is a set of something. A tierre of skills is a set of skills that are in the row, and grouped for a reason/
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"Not Even Death Can Save You From Me" ~ Diablo (II)
Nothing is final till the game is in your hand, and even then they can change some of it...
EDIT:
Don't get worked up on it. If you've played D2 a lot, you would probably understand the huge difference it makes.
The skills in D2 are built in a way that if you want to use the lightning skill, then you will look at it's synergies and allocate your skill points accordingly. Then there is the business of building your skill set around 2 skills. This weakens each skill, but lets you kill the immune monsters.
By doing this, you don't necessarily have to get a specific skill to make your primary skill more powerful. This gives you diversity, and this allows you to pick, for example, a high level fire skill along with a high level lightning skill without destroying your "build".
If you chose meteor and ice orb in D2, although this could work out, you have to invest a massive amount of skills in pre-requisites, and then invest skill points in synergies.
Just so I don't have to repeat myself, this means (in D2) that if you need fireball and fire bomb for meter, you need to waste 2 skill points into those attacks just to be able to use that ONE attack. Then after that, you will have to invest some 40-60 points into those 3 skills to make meteor useful. Then to get orb..its the same thing...
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"Not Even Death Can Save You From Me" ~ Diablo (II)
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Maybe instead of something like the monk's fist attack, and the assassins charge up skills, the wizard could hold the mouse button, and as he holds it, the mana drains, and when he releases then it gets fired at the enemy.
It could be, hold 1 second, basic attack
hold 3 seconds, spray attack (im thinking of the ice orb as an example)
hold 5 seconds, and explode on impact
hold 7 seconds, and maximum effect ??
well..you get the idea..
If I was trying to detail everything about it, I might as well program and design it ...
Yea, I don't remember it getting bigger..Its just like lightning from DII
At the moment I can't see where variety will take a place in D3. Too much spells are doing the same (AoE damage), so in the end people will just pick the strongest one and spam it like hell.
thats what my mommy tells me every morning
stupid joke, sorry im studying for a test, and I'm just slacking
everyone is powerful in their own way....
http://twitter.com/Diablo
I thought they did away with Synergies?
technically, yes, but the new system is like general synergies. They combined all 3 skill trees and grouped them at their level. To go to the next level, you need to spend 5 points in any first level skill.
It isn't exactly a synergy, but....you got the idea..
EDIT:
I re-read it, and my explanation is crap..lol
Example: you have 30 skills, 10 skills in each tab. In each tab there are 2-3 skills you can use at level 1. Then there are 3-4 skills in each tab that you can use at level 6, and so on.
Note: the dashes "-" represent skills in that tab
Tab 1 Tab 2 Tab 3
Tierre 1 - - - - - - - - -
Tierre 2 - - - - - - - - - -
Tierre 3 - - - - - - - - -
I know I suck at explaining this. Here we have 3 sections (tierres)
You start at tierre 1, you have (in this case) 9 skills to choose from throughout all of the tabs. Rather than putting level restrictions and synergy requirements on the skills, they say that to get to a certain skill in tierre 2 (which should be more powerful), you must put an amount of skills into tierre 1. So after you put 8 skill points into any of the tierre 1 skills, then you will unlock tierre 2, etc...
I don't like this idea !!
Where is the customization when all people will have all the same skill at level 5. If I don't want a skill and I want to spare my points for higher skill, NO I can't, I need to waste my skills points in many useless prerequis skills. (useless depending of my planned strategy). All people will get all skills at level 5 except one at maximum !!! Where is the customizing ?
Well, I had to rewrite my explanation practically 5 times so it sounded sane, so give me a break.
BUT! What I wrote made sense. I wrote:
"to get to a certain skill in tierre 2 (which should be more powerful), you must put an amount of skills into tierre 1. So after you put 8 skill points into any of the tierre 1 skills, then you will unlock tierre 2, etc..."
To simplify this, you have 2 tierres. If you need to put 5 skills in a tierre to go to the next set of tierres, then its the same thing.
I wrote: to get a skill in the second tierre, you will need to first put x amount of skill points in tierre one. After your put those skill points in the first tierre, you can use any skill in tierre 2..
To the guy that mentioned that there is no customization, you are wrong....If this system gives DIII no customization, then how did DII have customization??
I just need to clear this up since your comment just bothers me internally.
First, let me explain that assuming you get a skill point each level, this means that by level 5, you will already be able to access tierre 2. This also means that you can put 5 skill points in one single skill, or put 1 point in each skill. It mostly depends on the number of skills to choose from.
I'll post the link of the remade skill tree (note: this isn't completely accurate, although unlikely, its possible that they've dumped this whole idea already).
Here is a link that shows the remade skill trees in blizzcon 2008 which shows the tree for barbarian, witch doctor, and wizard. The 2009 one, which should be more current only has the wizard (from the 5 seconds I spent looking at it)
http://www.diablo-source.com/index.php?cmd=skill
Btw, why does the 2008 skill tree have like 54 skills, while the 2009 has 30??
But why ? it's the same as put level requirment except that you're not obligated to waste point in low level skill if you want.
I just don't understand what your concept bring to the game except to be complicated for nothing.
If I compared your concept with a simple concept (explain bellow) :
simple concept : you only put point where you want and unlock next skill linked and wait level requirment of skill.
I find it extremly similar, almost equal, except that you need to, you're obligated, you're forced to put a number of point in skills that you maybe not want.
"Forced the players to..." = decrease customization. It's a fact.
Each character has ONE single skill tree. In diablo2 it was called a tree because each skill was like a leaf (kind of). The synergies were like branches (connecting the skills together). If you saw the D2 skill tree, you will see arrows and boxes with skills. It was like a tree because to get the most powerful skills, you must work up the tree. To get to skill 3, you need skill 1, then skill 2, then you can unlock skill 3.
Skill 1
V
Skill 2
v
Skill 3
Basically, the tree is ALL of the skills in the selection.
In d2, there were 3 tabs. Each tab had a focus of powers. One example is the sorc (easiest example), she had 3 tabs: Fire, Ice, Lightning.
The sorc had a total of 30 skills in her skill tree, but in each tab, she had 10 skills. This means that there are 10 fire skills, 10 ice, and 10 lightning.
(this further explains why its a "tree", its because it is continuously subdividing all the skills)
If you looked at the link of working skill trees that I posted, then you will see a few rows. If you played with it, you will notice that you need 5 skills in each individual row to go to the higher row. Each of these rows is called a tierre. A tierre (in my words) is a set of something. A tierre of skills is a set of skills that are in the row, and grouped for a reason/
Anyway after analysis it, I don't understand what that concept is bring to the game.
EDIT:
Don't get worked up on it. If you've played D2 a lot, you would probably understand the huge difference it makes.
The skills in D2 are built in a way that if you want to use the lightning skill, then you will look at it's synergies and allocate your skill points accordingly. Then there is the business of building your skill set around 2 skills. This weakens each skill, but lets you kill the immune monsters.
By doing this, you don't necessarily have to get a specific skill to make your primary skill more powerful. This gives you diversity, and this allows you to pick, for example, a high level fire skill along with a high level lightning skill without destroying your "build".
If you chose meteor and ice orb in D2, although this could work out, you have to invest a massive amount of skills in pre-requisites, and then invest skill points in synergies.
Just so I don't have to repeat myself, this means (in D2) that if you need fireball and fire bomb for meter, you need to waste 2 skill points into those attacks just to be able to use that ONE attack. Then after that, you will have to invest some 40-60 points into those 3 skills to make meteor useful. Then to get orb..its the same thing...