Doesn't vault have a big cooldown? I don't want to be vaulting all the time, this isn't the Cirque du Soleil.
And that's all I have to say about it
Dude I hope not thatd suck, I was looking forward to Vaulting behind groups of zombies, FoK them to slow em down and kill em off with Multi-shot or bola. You would think it would have a CD around the same as Barb's Leap because theyre both kinda escapeish skills, except Leap does damage...
5 Weapons choices, more then the monk, and still no "pistol crossbow". Actually they could even throw that pistol crossbow as a one handed weapon thata allows you to wear shields for extra def. I jsut don't like to see her dual wielding weapons that are not meant to be dual wielded.
It starts with dual crossbows. In exp we will have a pally dual wielding shields or using 2H shields... And people will like it.
5 Weapons choices, more then the monk, and still no "pistol crossbow". Actually they could even throw that pistol crossbow as a one handed weapon thata allows you to wear shields for extra def. I jsut don't like to see her dual wielding weapons that are not meant to be dual wielded.
It starts with dual crossbows. In exp we will have a pally dual wielding shields or using 2H shields... And people will like it.
The DH doesn't use throwing weapons, and throwing weapons don't really go with her use of mechanical devices, and even then how is a Chakran not grouped in with the other throwing weapons? So 3 options, and thats if you distinguish between Heavy and Repeating Crossbows, which is really just crossbows with higher/lower rates of fire, or distinguishing between Longbows and Short Bows.
And the Monk can use Staves, Fist Weapons, Swords, and Polearms. So even with the weapons you listed the DH and Monk would still be equal, and if you take out the throwing weapons (which, once again, don't really go with her style), then you're back to below the Monk, and equal with dual crossbows, which, once again, can be explained by her using a small amount of magic. And once again, if you don't like it, don't use it. Even if you don't like it you have to admit it's earned its place based on the support its gotten in this thread and when it was talked about at Blizzcon.
And afaik Cooldowns are only present in PvP. Otherwise, its simply most efficient to not be using Vault (or any movement skill) constantly.
I don't see why throwing weapons don't fit "her style". I think noone would throw a dagger with more propiety then the DH.
Also the chakran is not like a throwing weapon because it bounces back to it's user, like a boomerang.
If throwing daggers don't fit the DH, whom do they fit?
And the only reason the DH has gotten so many support on this forum is because Blizz thought of it. If Blizz had thought of something else, and some user proposed the DH, he would'be been shot down quicker than you can say 'fanboy'. This forum is full of them, you know....
So anyone who disagrees with your opinion is a fanboy?
Wow, you've convinced me with your sound logic, maka. I switch sides, no dual xbows in D3 because offering fun and unique options are just something that don't belong in the Diablo universe! I hope they bring back all the old classes in the expansions too, I'm tired of these new, fresh classes that bring diffrent types of gameplay to the game...What is Blizzard thinking?
Face it maka, people like the idea because it is a good idea and are excited to play it. Just because YOU don't like it doesn't mean it's a bad idea and all of us who do are just robot fanboys...or boy in my case.
P.S. I'd just like to add that it's nothing personal, I just don't really agree with your logic in saying that people who like dual xbows are fanboys and I think that is a pretty unfair assumption.
If throwing daggers don't fit the DH, whom do they fit?
And the only reason the DH has gotten so many support on this forum is because Blizz thought of it. If Blizz had thought of something else, and some user proposed the DH, he would'be been shot down quicker than you can say 'fanboy'. This forum is full of them, you know....
So anyone who disagrees with your opinion is a fanboy?
Wow, you've convinced me with your sound logic, maka. I switch sides, no dual xbows in D3 because offering fun and unique options are just something that don't belong in the Diablo universe! I hope they bring back all the old classes in the expansions too, I'm tired of these new, fresh classes that bring diffrent types of gameplay to the game...What is Blizzard thinking?
ROFL.
For the option to be good enough it does not only need to be unique, it needs to be appropriate. Dual wielding crossbows is not appropriate because the game should have, essentially, a dark/medieval feel. It shouldn't rely on stylism like high heels and pistols (and kung fu).
It's not something that would even appear in D1. And D1 = golden age of diablo stetics. Anything that take one step away from D1 is degradation. Basically because i'm a extreme conservative person when it comes to art style / flavor. Imo everything non-gameplay should be set in stone in the first stailment, D1 in this case. If you want to be build something different, build a new franchise.
Um...if a sexy female character is not really Diablo then what about the rouge from D1. I don't look at this picture and read dark gothic. And crossbows definitely does read medieval to me. Just because she dual-wields them?
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Um...if a sexy female character is not really Diablo then what about the rouge from D1. I don't look at this picture and read dark gothic. And crossbows definitely does read medieval to me. Just because she dual-wields them?
First: This is not how the Rogue looks in game. Before it was common to creat art concept with very different style of the game. Theres a considerable amount of cartoonish D1 and D2 art concepts but the games itself follows a fotorealistic aesthetics.
Second: I'm not against sexy characters. I"m against out of context stuff. High heels is meant to make woman pretty at the cost of great disconfort but the DH should be dressed to kill and only to kill. Also, i totally agree crossbows have a very medieval feel ! However dual wielding something is not meant to be dual wielded only makes the character stylish/funny, wich takes out the serious tone the game usually had.
Besides, on many fronts the aspects of Diablo III are closer to Diablo I than II, which I like. Aesthetics is hard to judge based on a couple of screenshots and few short clips from specially made demo areas that aren't the most exciting there is.
And dunno, I'm personally not supporting DH because Blizz thought of it, I'm supporting it because the class concept has potential. And I reserve judgement until I know the other 16+ skills she's going to have.
Besides, it's helluva obvious there's fans of the games on www.diablofans.com.
And i don't think aesthetics is that hard to judge. Basically because each game have it's art standarts and the art team must work inside those "rules". For exemple, you can't start fightning zombies like those and then fight those. in the same game.
So by seeing a few monsters, classes, items and locations it's easy to determine what comes next, aesthetically, based on the revealed standard. It's like sample of very constant population.
Exemples: Screenshot 01
Look at the texture of the rocks. They are clean and "large", wich makes it looks cartoony like warcraft and warhammer rocks.
Now look at DAO's rocks Screenshot 2 (see the last screenshot). The texture is gritty and photorealistic, revealing a totally different art direction phylosophe.
So yeah, it is possible to determine the games aesthetics by observing the in-game rocks.
By aesthetics i meant the way the artist judge it's right to represent the object, not wich object he judge it's right to represent.
Of course i can't possibly know if we will even see Hell in D3 and if we do, if it's going to be a brimstone hell or a bloody hell or a cold and dark hell or w/e. Also i can't have any idea of wich objects they will choose to represent Hell. Will hell be like a giant citadel ? Or it will be a desert ? If it's a citadel, the building will be romanic or gothic ? I've no idea !
What I kno is that, whetever they choose to represent hell, we will find large and clean textures and slightly disproportional objects. We will find buildings made out of huge blocks and logs. Everything will tend to be "rounded" instead of "sharp". Etc...
And coortony is type of stylisation and you're right, it's a too strong word for D3. However I still don't like the stylized graphics. This kind of paint is meant to induce a "dream" sensation on the viewr. It's like you're in another reality or drunk.
Diablo shouldn't pass a dream sensation, it should pass a nightmarish one. Wich is usually produced by gritty looks and photorealism imo
I agree with you about high heels, THAT is pretty over the top. I also wish they would have done the graphics/style slightly diffrent. I still like the current graphics and style but they could be better, in my opinion.
I agree with you about high heels, THAT is pretty over the top. I also wish they would have done the graphics/style slightly diffrent. I still like the current graphics and style but they could be better, in my opinion.
Sometimes the sense of how much they underestimate their fan base really baffles me, you guys should really listens to the language they used to explain a specific mechanic or almost anything in Blizzcon. I can almost feel sentences like "kill a lot of shit" blurring out of the dev team's mouth.
Most of the time Jay Wilson is willing to give a careful elaboration, but you can tell more obviously from the other team members way to express themself, it's either they have a frustrating language development from nurture, or they're just really fond of using simple terms like Demon Hunter looks awsome, I know some of you think it's not that important, but it reflects on how they are viewing the product they're designing.
Just like why in Starcraft 2, Terran still doesn't have cooldown punishment if they don't use their mules efficently. Don't say anything about stacking mules before expanding, there should be a punishing mechanic in place and you know it, if they want stacking energy be availble for Terran than there should be further logic for it.
Why would "kill a lot of shit" be a bad thing to say? Its a large part of the game. I feel like they explain mechanics very well, once they actually announce them. I don't know what you mean by "frustrating language development from nurture" but I don't think that the other team members seem frustrated with Jay Wilson or frustrated in general, if that is what you're saying.
And I don't know how SC2 mules relates to this, but as a Terran player, and an SC2 player in general, the punishment is pretty obviously that you don't get the resources that you would if you used your Mule right away. I don't see the problem there. If you don't do it at every cooldown, or if you have to use a Scan or Supply Drop instead, you've lost potential resources.
Sometimes the sense of how much they underestimate their fan base really baffles me, you guys should really listens to the language they used to explain a specific mechanic or almost anything in Blizzcon. I can almost feel sentences like "kill a lot of shit" blurring out of the dev team's mouth.
Most of the time Jay Wilson is willing to give a careful elaboration, but you can tell more obviously from the other team members way to express themself, it's either they have a frustrating language development from nurture, or they're just really fond of using simple terms like Demon Hunter looks awsome, I know some of you think it's not that important, but it reflects on how they are viewing the product they're designing.
Just like why in Starcraft 2, Terran still doesn't have cooldown punishment if they don't use their mules efficently. Don't say anything about stacking mules before expanding, there should be a punishing mechanic in place and you know it, if they want stacking energy be availble for Terran than there should be further logic for it.
barlowenter, your language is very cryptic, with lots of complicated things that make my extremely limited brain hurt.
please make your posts shorter and simpler. half the time, i have no clue what you're talking about.
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Dude I hope not thatd suck, I was looking forward to Vaulting behind groups of zombies, FoK them to slow em down and kill em off with Multi-shot or bola. You would think it would have a CD around the same as Barb's Leap because theyre both kinda escapeish skills, except Leap does damage...
- Repeating Crossbows
- Throwing Weapons (Daggers/Kunai/Shuriken/Stuff)
- Chakrans (xena's awesome throwing ring)
- Bows
5 Weapons choices, more then the monk, and still no "pistol crossbow". Actually they could even throw that pistol crossbow as a one handed weapon thata allows you to wear shields for extra def. I jsut don't like to see her dual wielding weapons that are not meant to be dual wielded.
It starts with dual crossbows. In exp we will have a pally dual wielding shields or using 2H shields... And people will like it.
And the Monk can use Staves, Fist Weapons, Swords, and Polearms. So even with the weapons you listed the DH and Monk would still be equal, and if you take out the throwing weapons (which, once again, don't really go with her style), then you're back to below the Monk, and equal with dual crossbows, which, once again, can be explained by her using a small amount of magic. And once again, if you don't like it, don't use it. Even if you don't like it you have to admit it's earned its place based on the support its gotten in this thread and when it was talked about at Blizzcon.
And afaik Cooldowns are only present in PvP. Otherwise, its simply most efficient to not be using Vault (or any movement skill) constantly.
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Also the chakran is not like a throwing weapon because it bounces back to it's user, like a boomerang.
So anyone who disagrees with your opinion is a fanboy?
Wow, you've convinced me with your sound logic, maka. I switch sides, no dual xbows in D3 because offering fun and unique options are just something that don't belong in the Diablo universe! I hope they bring back all the old classes in the expansions too, I'm tired of these new, fresh classes that bring diffrent types of gameplay to the game...What is Blizzard thinking?
Face it maka, people like the idea because it is a good idea and are excited to play it. Just because YOU don't like it doesn't mean it's a bad idea and all of us who do are just robot fanboys...or boy in my case.
P.S. I'd just like to add that it's nothing personal, I just don't really agree with your logic in saying that people who like dual xbows are fanboys and I think that is a pretty unfair assumption.
ROFL.
For the option to be good enough it does not only need to be unique, it needs to be appropriate. Dual wielding crossbows is not appropriate because the game should have, essentially, a dark/medieval feel. It shouldn't rely on stylism like high heels and pistols (and kung fu).
It's not something that would even appear in D1. And D1 = golden age of diablo stetics. Anything that take one step away from D1 is degradation. Basically because i'm a extreme conservative person when it comes to art style / flavor. Imo everything non-gameplay should be set in stone in the first stailment, D1 in this case. If you want to be build something different, build a new franchise.
Find any Diablo news? Contact me or anyone else on the News team
Second: I'm not against sexy characters. I"m against out of context stuff. High heels is meant to make woman pretty at the cost of great disconfort but the DH should be dressed to kill and only to kill. Also, i totally agree crossbows have a very medieval feel ! However dual wielding something is not meant to be dual wielded only makes the character stylish/funny, wich takes out the serious tone the game usually had.
And i don't think aesthetics is that hard to judge. Basically because each game have it's art standarts and the art team must work inside those "rules". For exemple, you can't start fightning zombies like those and then fight those. in the same game.
So by seeing a few monsters, classes, items and locations it's easy to determine what comes next, aesthetically, based on the revealed standard. It's like sample of very constant population.
Exemples: Screenshot 01
Look at the texture of the rocks. They are clean and "large", wich makes it looks cartoony like warcraft and warhammer rocks.
Now look at DAO's rocks Screenshot 2 (see the last screenshot). The texture is gritty and photorealistic, revealing a totally different art direction phylosophe.
So yeah, it is possible to determine the games aesthetics by observing the in-game rocks.
Of course i can't possibly know if we will even see Hell in D3 and if we do, if it's going to be a brimstone hell or a bloody hell or a cold and dark hell or w/e. Also i can't have any idea of wich objects they will choose to represent Hell. Will hell be like a giant citadel ? Or it will be a desert ? If it's a citadel, the building will be romanic or gothic ? I've no idea !
What I kno is that, whetever they choose to represent hell, we will find large and clean textures and slightly disproportional objects. We will find buildings made out of huge blocks and logs. Everything will tend to be "rounded" instead of "sharp". Etc...
And coortony is type of stylisation and you're right, it's a too strong word for D3. However I still don't like the stylized graphics. This kind of paint is meant to induce a "dream" sensation on the viewr. It's like you're in another reality or drunk.
Diablo shouldn't pass a dream sensation, it should pass a nightmarish one. Wich is usually produced by gritty looks and photorealism imo
Amen \m/
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If not, I will refuse to buy diablo 3 on principle.
And I think they are quite cool too, though you know...i would have preferred actual guns.
Most of the time Jay Wilson is willing to give a careful elaboration, but you can tell more obviously from the other team members way to express themself, it's either they have a frustrating language development from nurture, or they're just really fond of using simple terms like Demon Hunter looks awsome, I know some of you think it's not that important, but it reflects on how they are viewing the product they're designing.
Just like why in Starcraft 2, Terran still doesn't have cooldown punishment if they don't use their mules efficently. Don't say anything about stacking mules before expanding, there should be a punishing mechanic in place and you know it, if they want stacking energy be availble for Terran than there should be further logic for it.
And I don't know how SC2 mules relates to this, but as a Terran player, and an SC2 player in general, the punishment is pretty obviously that you don't get the resources that you would if you used your Mule right away. I don't see the problem there. If you don't do it at every cooldown, or if you have to use a Scan or Supply Drop instead, you've lost potential resources.
Find any Diablo news? Contact me or anyone else on the news team.
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barlowenter, your language is very cryptic, with lots of complicated things that make my extremely limited brain hurt.
please make your posts shorter and simpler. half the time, i have no clue what you're talking about.