When PvP is introduced into the game, do you think they will also introduce more skills/abilities?
I'm not knocking Blizzard's rationalization for their "skill tree" (or lack thereof) this time around - on the contrary, I'm keeping an open mind about it. But I would like to see more abilities implemented for PvP.
I feel like the skills we're given now are very PvE oriented and I'm not sure how well they would work in PvP to make for an exciting match. Anyone else agree/disagree?
Some skills will act differently in pvp, so the current tool tips don't necessarily apply to "the arena".
Blizzard has stated that the most they will likely be balancing skills for PvP will be to alter the duration of disables for PvP. A lot of the skills will be exactly as they are for PvM. There does seem to be a decent amount of single target skills though, so it should work out well. The biggest thing to remember is that Blizzard isn't focusing on highly competitive PvP. So you're expect to jump in.. smash each other around with overpowered characters for fun, and go back to killing minions of hell.
I'm not knocking Blizzard's rationalization for their "skill tree" (or lack thereof) this time around - on the contrary, I'm keeping an open mind about it. But I would like to see more abilities implemented for PvP.
I feel like the skills we're given now are very PvE oriented and I'm not sure how well they would work in PvP to make for an exciting match. Anyone else agree/disagree?
Blizzard has stated that the most they will likely be balancing skills for PvP will be to alter the duration of disables for PvP. A lot of the skills will be exactly as they are for PvM. There does seem to be a decent amount of single target skills though, so it should work out well. The biggest thing to remember is that Blizzard isn't focusing on highly competitive PvP. So you're expect to jump in.. smash each other around with overpowered characters for fun, and go back to killing minions of hell.