Here is a special treat for you all tonight: The first version of a back graphic for a kind of card that will be in a board game I'm developing.
We are keeping quiet about details for the board game project for now, but I have started creating cards for it and may release more as future illustrations. Stay tuned--it's going to be great!
Part of my game design team, including myself, is working on a board game that will clash ideas similar to those in RISK and Magic: The Gathering. After doing most of the conceptualization, we are now in the alpha/prototyping phase of the board game's development. And since I'm the creative director, I've started producing cards concepts/prototypes!
I'm pretty excited--I believe we are really onto something great with this project. More info and teasers to come!
These cards look really sweet so far man, out of curiosity, is what we see on the card face's at the moment what they're going to look like later on?
Either way they look pretty mad.
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
These cards look really sweet so far man, out of curiosity, is what we see on the card face's at the moment what they're going to look like later on?
Either way they look pretty mad.
Thanks!
It's still very early in the game's development, and I've only started producing concepts and prototypes to compare to one another, so it's really hard to say at this point.
That said, I can say that the card layout I shared was the best of three concepts I created yesterday. If we keep the layout, the details may change, such as the border graphics, fonts, and potentially a few other things, but overall I really prefer the large portrait, simple description, and sub-description elements to these cards. We of course want to make our cards similarly appealing and efficient to popular trading card game cards, but drastically tailored to meet our needs with our game's completely different (and unique, as far as I'm aware) mechanics.
Today, I printed, laminated, and finished several card prototypes using the card concepts from the past few days. I gained several new fans with them, all of whom were current/former advanced Magic:TG players.
One step at a time.
While I really wanted to work on some card graphics tonight and share one, I couldn't find the time or energy due to day-time work. So here are some shoes instead:
We will be establishing a name for our board game soon, as well as selecting a team name to officially go by. I have plans for creating a team website soon after so that fans may follow our progress. I will be sure to bring this up at our next meeting!
I decided that I didn't like the first one, so I redid the Bleed Demons card's graphic. The idea of the previous one may be used in another card in the future.
"279 Bleed Demons Card V2"
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That seems like it would be well worth the reaction from the public.
Careful--he's mad!!
Looks tasty.
Hell yeah.
Totally.
Don't say, "totally..."
...I said, "totally."
Thanks, glad you think he's grrrrrreat! (har har)
Here is a special treat for you all tonight: The first version of a back graphic for a kind of card that will be in a board game I'm developing.
We are keeping quiet about details for the board game project for now, but I have started creating cards for it and may release more as future illustrations. Stay tuned--it's going to be great!
Part of my game design team, including myself, is working on a board game that will clash ideas similar to those in RISK and Magic: The Gathering. After doing most of the conceptualization, we are now in the alpha/prototyping phase of the board game's development. And since I'm the creative director, I've started producing cards concepts/prototypes!
I'm pretty excited--I believe we are really onto something great with this project. More info and teasers to come!
Either way they look pretty mad.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Thanks!
It's still very early in the game's development, and I've only started producing concepts and prototypes to compare to one another, so it's really hard to say at this point.
That said, I can say that the card layout I shared was the best of three concepts I created yesterday. If we keep the layout, the details may change, such as the border graphics, fonts, and potentially a few other things, but overall I really prefer the large portrait, simple description, and sub-description elements to these cards. We of course want to make our cards similarly appealing and efficient to popular trading card game cards, but drastically tailored to meet our needs with our game's completely different (and unique, as far as I'm aware) mechanics.
Today, I printed, laminated, and finished several card prototypes using the card concepts from the past few days. I gained several new fans with them, all of whom were current/former advanced Magic:TG players.
One step at a time.
While I really wanted to work on some card graphics tonight and share one, I couldn't find the time or energy due to day-time work. So here are some shoes instead:
Good question, and thanks!
I have an art blog I keep updated (http://maldenb.wordpress.com/), but that is mostly for my Project 365.
We will be establishing a name for our board game soon, as well as selecting a team name to officially go by. I have plans for creating a team website soon after so that fans may follow our progress. I will be sure to bring this up at our next meeting!
I decided that I didn't like the first one, so I redid the Bleed Demons card's graphic. The idea of the previous one may be used in another card in the future.