I really like the discussion. After watching the gameplay video a couple of times and watching a lot of the dev forums on youtube from the WWI I think that the PvM will focus a lot on what they referred to as "positional strategy". You have to decide where the most advantageous spot is to be, and things like health orbs will also add to this by making players go places where they might otherwise not want to be (i.e. a health orb spawns on the other side of a horde of demons, therefore you have to leap/whirlwind/hank n' slash through them to get to your health).
On a side note, hope everyone had a good forth of July.
I think what they mean by that is having to move somewhere that's tactically beneficial to your team, or even joining them, heh -in order to take out a mob faster to get to that heal up quicker.
I'm glad they're finally toning down the ease of potion popping too. I love the fact that there's going to be more teamplay instead of ppl just playing Level Racer against each other.
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I think what they mean by that is having to move somewhere that's tactically beneficial to your team, or even joining them, heh -in order to take out a mob faster to get to that heal up quicker.
I'm glad they're finally toning down the ease of potion popping too. I love the fact that there's going to be more teamplay instead of ppl just playing Level Racer against each other.