Is this a nerf to LOH or what. I don't quite understand why people are calling this a nerf. Doesn't this mean we get full LoH per attack now instead of partial depending on the skill used?
Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
Is this a nerf to LOH or what. I don't quite understand why people are calling this a nerf. Doesn't this mean we get full LoH per attack now instead of partial depending on the skill used?
Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
There is an implication (inference?) here that LoH was being triggered multiple times per attack. (Like maybe seven sided strike? I dunno, don't play Monk much)
Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack This reads to me like even though you're channeling, your LoH will be calculated based on your attack speed?
On live LoH is triggered for every target hit by an attack, but is related to a coefficient.
For instance Explosive Blast with Chain Reaction returns 11% of your LoH per each target hit. After the change it will return 100% of your LoH per use as long as it hits one target. This is a net nerf in high density areas or with skills that are multitarget AND have a strong coefficient (Acid Cloud).
But yes, the new channeling LoH calculation is LoH returns based on AS per channeled second as long as you hit a target.
Overall this is a buff for single target LoH, which is a good thing against boss level enemies. Now if only all the procs in the game could be coefficient decoupled.
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Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
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Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
For instance Explosive Blast with Chain Reaction returns 11% of your LoH per each target hit. After the change it will return 100% of your LoH per use as long as it hits one target. This is a net nerf in high density areas or with skills that are multitarget AND have a strong coefficient (Acid Cloud).
But yes, the new channeling LoH calculation is LoH returns based on AS per channeled second as long as you hit a target.
Overall this is a buff for single target LoH, which is a good thing against boss level enemies. Now if only all the procs in the game could be coefficient decoupled.