end game content for ros! If this game wants to keep surviving, we do need some sort of competition! We need to show off our new amazing builds, our fantastic new legendaries! Right now we just play to find loot then what? What are we aiming for once we are able to do torment 6 (if that is your goal)? It's hard to show off your current gear to the population. Clans helped this area but did not fix it..
Game pvepvp modes:
Survival of the fittest: teams of 2 or four players per team that goes against three other teams for a total of four teams competing in one game. (Randomized teams are available if you do choose). this game is a nonstop fight to your teams death. You will die! Start out with easy monsters and build up quickly to harder monsters eventually to a boss and then multiple bosses. Maybe a -25% stun reduction (includes anything that impairs) to prevent stacking of certain classes to allow the game to be more fair. Or simply no stuns work.
Race to the finish: this game has randomized amount of levels/size of maps and you kill your way to the top with your team. The one who reaches wins! These maps can have any monster and any amount of monster density. even two diablos! there will be a lot of killing in order to even get through some of the areas of the map. You can teleport and you can try to run through but good luck with all the monster/boss spawns. The whole team needs to reach the end not just one character. Maybe no duplicate of classes or no more than two of the same class.
Killing spree: kill all and everything the fastest. This consist of ten levels each level being more difficult with spawning of bosses. (Can we get the old prime evils to join the Frey?) andariel, mephisto, duriel, Baal, etc make a comeback in these game modes.no limitations in this mode.
capture the flag: kill the most monsters in the flag zones to take control of the area. Bosses spawn to help level out the field. (Need more nought into this mode)
each mode is affected by the torment gauge. So you can choose the mode that best suits your team. More tokens awarded per torment level.
Rewards:
Leaderboard(s) that shows off the winning teams. Two leader boards! One for a team of two vs 4 groups and team of four against four groups.
dungeon tokens that build up over time to purchase special transmog gear, pets, vanity items, random legendary (absolutely no choice of what kind to make it fair), and trade in tokens for xp so once you get all the above your tokens are not wasted.
experience will still be given for monster kills.
chance of legendary drops still.
I really want these modes to get chaotic with the encounters from bosses on top of the general monsters around. One thing I do miss a lot about diablo two is the chaos it seems to have.
just some ideas I was thinking about. Thoughts? pvp will never make it into this game. I don't want my skills or gear or dps nerfed in pve. So forget about regular pvp. Was also stated that regular pvp is not an option. So let's get something pvp based rather than nothing.
also do you guys think the developers would buy into his sort of gameplay? This could be a huge patch to freshen up the game after 6-8months on top of constant new legendaries.
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Game pvepvp modes:
Rewards:
I really want these modes to get chaotic with the encounters from bosses on top of the general monsters around. One thing I do miss a lot about diablo two is the chaos it seems to have.
just some ideas I was thinking about. Thoughts?
pvp will never make it into this game. I don't want my skills or gear or dps nerfed in pve. So forget about regular pvp. Was also stated that regular pvp is not an option. So let's get something pvp based rather than nothing.