Anyone else notice in the gameplay video that the mana for the Barbarian and Witch Doctor look different. Does it mean anything? Sorry I just realized I've put this thread in the wrong section.
Interesting you should point that out; Remember however that it states in the biographies of both classes that they draw their magical power from different sources.
Making Diablo III like WoW in terms of magically power/rage and energy is crap IMHO. In Diablo III currently, the number of Barbarian skills that appear to have some form of magical energy involved would insinuate the magical power will remain the same, however different types of magical power.
"Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land"sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance."
(this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true,
Yeah I suppose it is some other kind of energy. Did you notice Whirlwind didn't require any of it though? I thought that was weird.
I believe some of the skills require stamina instead of the mana/fury stuff. I can't remember which Barbarian skill it was but I'm pretty sure one said stamina.
As to why the Barbarian didn't lost any Mana; Blizzard probably rigged the character so it could maintain the excessive ability usage. Plus, there doesn't appear to be a way to recover Mana quickly (like the health orbs) minus the players regeneration.
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We are accomplices.
Making Diablo III like WoW in terms of magically power/rage and energy is crap IMHO. In Diablo III currently, the number of Barbarian skills that appear to have some form of magical energy involved would insinuate the magical power will remain the same, however different types of magical power.
"Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land"sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.
The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance."
(this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true,
from http://www.blizzard.com/diablo3/characters/witchdoctor.xml
The Barbarian Abilities 'Hammer of the Ancients' and 'Seismic Slam' appear to be drawn from magical power rather than physical prowess.
THE HOLY INQUISITION
'Nex Ante Dedecas'
We are accomplices.
I believe some of the skills require stamina instead of the mana/fury stuff. I can't remember which Barbarian skill it was but I'm pretty sure one said stamina.
fury and mana
fury = warriors
mana for casters
THE HOLY INQUISITION
'Nex Ante Dedecas'