Chilling aura used to last 3 seconds, now it it is 2.2, no biggy still going to use it.
Crystallize used to be 85% increase now it is 55, sure the barbs and monks are happy about that.
RoF down from 715 to 550.
Cool down for Gold rune WoF increase from 8 seconds to 11.
Enduring Skin (diamond skin with blue rune) decreased from 21 seconds to 15 seconds.
Disintegrate from 330 to 262....
They even did a drive by on arcane orb and Energy twister! That's like re-burying someone 10 ft under, the spells were already bad.
Energy Twister Wicked Wind decreased from 85ish% to 66%.
Meteor not immune, gold rune used to lower cost to 39, now cost is 48 ap with gold rune, not too much lower than original with storm shield gold rune....
AT (from 120 to 75) and FN (110 to 80)damage increase with crimson both lower.
Blizzard Enduring storm decreased from 10 seconds to 7
Teleport, Wormhole used to be 2 seconds, now it is 1.2
electrocute with gold rune used to give 5 ap, now it is 4.
Even Arcanot took a hair cut from 270 to 180...
Miasma couldn't hold on, it's cling time almost cut in half, from 14 seconds to 8 seconds...
Mirror Mimics cut from 70% to 40%
Force armor raised from 26% to 38%, ruining use of it for illusionist build for me.
Gold rune Archon used to decrease cooldown to 80 seconds, now it is 96 seconds.
Crimson Archon used to be 120% damage increase, now it is 75.
Archon Slow Time decreased from 20 seconds to 14.
Pretty sure they added 1 second to Archon Obsidian teleport.
Energy Armor decimated: Alabaster: 40 % to 25%, Crimson 180% to 120%, Gold, 7 ap gained to 4 ap.
Indigo: I think was 40Ap increase now 25.
They even exhumed magic weapon from it's grave then put it back under 20 ft down....
Unchanged
Static Charge.
Time Shell lived up to it's name it remains the same, still as dubious, however, unchanged.
Simulacrum and Extension of Will was higher life%?
Energy Twister: Trail of Destruction (ironic considering the spell)
Pretty sure hydra was 60% base, or somewhere around there, now it is 40.
That is the only spell on the list that doesn't look "right"... Someone here must have been mentally fondling the idea of using it and knows for sure, speak up, your amongst friends.
Pretty sure hydra was 60% base, or somewhere around there, now it is 40.
That is the only spell on the list that doesn't look "right"... Someone here must have been mentally fondling the idea of using it and knows for sure, speak up, your amongst friends.
I believe hydra was 40% base, and it only exceeded 60%+ with the indigo rune making it a total of 88% weapon damage as lightning.
Anyone else? we'll take a poll. I can go either way since I never planned to use it
If they left all the other root spells the same then I have to lean that way...
So what does this mean to your styles ? For me it means more focus on Disintegrate since it still costs less ap than RoF and since Storm Armor gold now only does 4, it'll work better, but I still might use RoF. illusionist with obsidian energy armor is no longer as attractive so if I do use illusionist build then energy armor obsidian just won't be a part of it. However, build I mentioned with Chilling Armor, RoF and Miasma still seems pretty good for PvP more or less though it suffers from Gold rune WoF getting those extra seconds added to the cooldown.
Anyone else? we'll take a poll. I can go either way since I never planned to use it
If they left all the other root spells the same then I have to lean that way...
So what does this mean to your styles ? For me it means more focus on Disintegrate since it still costs less ap than RoF and since Storm Armor gold now only does 4, it'll work better, but I still might use RoF. illusionist with obsidian energy armor is no longer as attractive so if I do use illusionist build then energy armor obsidian just won't be a part of it. However, build I mentioned with Chilling Armor, RoF and Miasma still seems pretty good for PvP more or less though it suffers from Gold rune WoF getting those extra seconds added to the cooldown.
Doesn't majorly affect how I was intending to play my wizard. Just means I have to re-asses my build and head in another direction with a few skills. I was planning on using hydra anyway because it offers more to the table then people give it credit for.
Good to know, all the above spells I listed were just from memory. Anyone think about Call Of The Ancients (Barbarian skill) and hydra vs. mirror mimics. I'm beginning to think gold rune mirror image might be best for dealing with Barbarians who get that, I don't like the idea of fighting 4 against 1 if some Barb gets a gold rune CoTA... but the CoTA description doesn't say how many hps they have...
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Crystallize used to be 85% increase now it is 55, sure the barbs and monks are happy about that.
RoF down from 715 to 550.
Cool down for Gold rune WoF increase from 8 seconds to 11.
Enduring Skin (diamond skin with blue rune) decreased from 21 seconds to 15 seconds.
Disintegrate from 330 to 262....
They even did a drive by on arcane orb and Energy twister! That's like re-burying someone 10 ft under, the spells were already bad.
Energy Twister Wicked Wind decreased from 85ish% to 66%.
Meteor not immune, gold rune used to lower cost to 39, now cost is 48 ap with gold rune, not too much lower than original with storm shield gold rune....
AT (from 120 to 75) and FN (110 to 80)damage increase with crimson both lower.
Blizzard Enduring storm decreased from 10 seconds to 7
Teleport, Wormhole used to be 2 seconds, now it is 1.2
electrocute with gold rune used to give 5 ap, now it is 4.
Even Arcanot took a hair cut from 270 to 180...
Miasma couldn't hold on, it's cling time almost cut in half, from 14 seconds to 8 seconds...
Mirror Mimics cut from 70% to 40%
Force armor raised from 26% to 38%, ruining use of it for illusionist build for me.
Gold rune Archon used to decrease cooldown to 80 seconds, now it is 96 seconds.
Crimson Archon used to be 120% damage increase, now it is 75.
Archon Slow Time decreased from 20 seconds to 14.
Pretty sure they added 1 second to Archon Obsidian teleport.
Energy Armor decimated: Alabaster: 40 % to 25%, Crimson 180% to 120%, Gold, 7 ap gained to 4 ap.
Indigo: I think was 40Ap increase now 25.
They even exhumed magic weapon from it's grave then put it back under 20 ft down....
Unchanged
Static Charge.
Time Shell lived up to it's name it remains the same, still as dubious, however, unchanged.
Simulacrum and Extension of Will was higher life%?
Energy Twister: Trail of Destruction (ironic considering the spell)
We got hosed boys,
Bobbitt would have left more.
Except Hydra
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
That is the only spell on the list that doesn't look "right"... Someone here must have been mentally fondling the idea of using it and knows for sure, speak up, your amongst friends.
I believe hydra was 40% base, and it only exceeded 60%+ with the indigo rune making it a total of 88% weapon damage as lightning.
Hope that helps.
If they left all the other root spells the same then I have to lean that way...
So what does this mean to your styles ? For me it means more focus on Disintegrate since it still costs less ap than RoF and since Storm Armor gold now only does 4, it'll work better, but I still might use RoF. illusionist with obsidian energy armor is no longer as attractive so if I do use illusionist build then energy armor obsidian just won't be a part of it. However, build I mentioned with Chilling Armor, RoF and Miasma still seems pretty good for PvP more or less though it suffers from Gold rune WoF getting those extra seconds added to the cooldown.
Doesn't majorly affect how I was intending to play my wizard. Just means I have to re-asses my build and head in another direction with a few skills. I was planning on using hydra anyway because it offers more to the table then people give it credit for.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!