Hey there DiabloFans! Many great threads can be found for my favorite class here, but sometimes it is hard to find them again. That is why I thought that it would be convenient to have a compendium of useful information, builds, items and the like, so that everything can be found in one place. Mojo, baby!
Table Of Contents
1. Witch Doctor Information / FAQ
Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and wasting curses.
Witch doctors are surrounded by hordes of things - mongrels, zombies, bats, fetishes, spiders and more. Many of these creatures stand beside their masters and fight until they are slain, serving as convenient targets in the meantime. Pets are the backbone of many Witch Doctors. They deal a bunch of damage, and distract your enemies. Several passives (listed below) can buff pets as well.
Summon Zombie Dogs: Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit. Cooldown: 45 sec.
Raid Dogs: Your Zombie Dogs gain an infectious bite that deals 30% of your weapon damage as Poison over 3 seconds.
Final Gift: Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
Life Link: Your Zombie Dogs absorb 10% of all damage done to you.
Burning Dogs: Your Zombie Dogs burst into flames, burning nearby enemies for 20% of your weapon damage as Fire every second.
Leeching Beasts: Your Zombie Dogs heal you for 100% of your Life On Hit with every attack.
Gargantuan: Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical. Cooldown: 60 seconds
Humongoid: The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 130% of your weapon damage as Physical.
Restless Giant: When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 15 seconds gaining: 20% movement + speed 35% attack speed + 200% Physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.
Wrathful Protector: Summon a more powerful Gargantuan to fight for you for 15 seconds. The Gargantuan's fists burn with fire, dealing 575% of your weapon damage as Fire and knocking enemies back.
Big Stinker: The Gargantuan is surrounded by a poison cloud that deals 45% weapon damage as Poison per second to nearby enemies.
Bruiser: The Gargantuan gains the ability to periodically slam enemies, dealing 200% of your weapon damage as Physical and stunning them for 3 seconds.
Fetish Army: Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 180% of your weapon damage as Physical. Cooldown: 120 seconds.
Fetish Ambush: Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned
Devoted Following: Decrease the cooldown of Fetish Army to 90 seconds.
Legion of Daggers: Increase number of dagger-wielding Fetishes summoned by 3.
Tiki Torchers: Summon an additional 2 Fetish casters who breathe fire in a cone in front of them and deal 85% of your weapon damage as Fire.
Head Hunters: Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 130% of your weapon damage as Poison.
Pet FAQ How are +%Damage affixes influencing pets?
Most pets deal physical damage and will thus benefit from the +% physical damage affixes on your items. Exceptions are Gargantuan - Wrathful protector; Big Stinker, Most Zombie Dog runes, and 2 Fetish Army runes which make them deal fire damage and poison damage benefiting from +% fire damage and +% poison damage. According to http://us.battle.net/d3/en/forum/topic/12412051196?page=1, all Tiki Torchers spawned by the Tiki Torchers rune deal fire damage, and all Head Hunters spawned by the Head Hunters rune deal poison damage and should fully benefit from your elemental damage. How are pets affected by CHD (Critical Hit Damage?
As of patch 2.04, pets fully benefit from your characters CHD (they could only crit for 50% more before). What stats do fetishes/pets benefit from?
These benefit pets
These do not benefit pets
Critical Hit Chance
Life regeneration, unless you have Fierce Loyality passive (does not benefit Fetishes)
Critical Hit Damage
Thorns, unless you have Fierce Loyality passive (does not benefit Fetishes)
Attack Speed (they won't attack faster, but deal more damage)
Bad Medicine: When you deal Poison damage to an enemy, its damage is reduced by 20% for 3 seconds.This is possibly one of the best passives for a poison Witch Doctor to take.
Blood Ritual: 10% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. Although paying to use a skill with your life force looks bad at first glance, it really isn't. You should have several hundred thousand Life at level 70, and paying 15 or so for a skill is actually great if you think about it. Regenerating 1% Life per second is several thousand healing. This is a great passive for a healing/casting boost.
Circle of Life: When an enemy dies within 20 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by your gold pickup radius.Will not spawn dogs above the current cap you have (which is 3, 4 or 5, depending on the passives you chose). If you have summon zombie dogs equipped as a skill, circle of life will use the rune you are using. If not, it will spawn dogs without a rune. One of few reasons to have both skills would most likely be for a build that uses Sacrifice.Note that you can use the passive until you have your dogs spawned and drop the passive for another one after that. The dogs will stay with you until they die, even if you have not equipped the passive, or the skill Zombie Dogs.
Creeping Death: Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever. Almost meaning about 5 minutes. This is very powerful because it allows people to cast several Damage over Time abilities once, and then not have to worry about refreshing effects every few seconds.
Gruesome Feast: When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times. With a base pool of 750 Mana, every health globe adds 75, totaling at 1,125 Mana. This also affects Mana regeneration for the time this takes place. 10% intelligence of lets say 7,000 is 700. If you collect five health globes within seconds of each other, this adds up to 3,500 Intelligence. This is a very strong and versatile effect if kept for a long time.
Jungle Fortitude: Reduce all damage taken by you and your pets by 15%. This is a straight up damage reduction passive. It can be really powerful late game, and is a recommendation if you don’t know which other passives to use or if you have a free passives slot.
Spiritual Attunement: Maximum Mana is increased by 10%. Regenerate 1% of your maximum Mana per second. Mana fuels your offensive and defensive skills. With a base pool of 750 Mana, this skill adds 10% (75) which is a total of 825 Mana. You also regenerate 1% per second, adding 8.25 Mana regeneration to what you already have.
Zombie Handler You can have 1 additional Zombie Dog summoned at one time. The healths of your Zombie Dogs and Gargantuan are increased by 20%. Useful with Life Link as another dog would further reduce the damage you take. after 2.0.5 Your health also gets an increase of 20%, making this passive a great buff if you need health/protection.
Pierce the Veil: All of your damage is increased by 20%, but your Mana costs are increased by 30%. A very useful skill for almost all Witch Doctors because it increases your damage by 1/5th. Great for Witch Doctors that don’t use much Mana. If you use a build that uses lots a mana and you need mana, this passive might not be recommended.
Do dots crit? As of Patch 2.0.5, dots like Haunt, Locust Swarm and Hex-Toad of Hugeness can't crit anymore - your crit chance and critical hit damage will be included in the damage calculation. This makes it easier to play as you don't have to reapply dots until you get your crit any longer.
There are two different categories for dot effects, and crits are determined either as you cast the spell (every tick will be a crit then) or for each tick individually (thanks Corosou). Damage will always be displayed as white damage.
Which slots can enhance my elemental dmg?
In general, amulets and bracers can rollup to 15% of any elemental dmg type on a rare item, and up to 20% on a legendary.
Apart from that, there are also a few legendaries that can enhance your build:
Ring: Stone of Jordan can enhance any dmg type byup to 20%and rolls up to 30% elite dmg on top...best ring for many builds, I suppose.
Questions about other items: Carnevil: The fetishes shoot a regular version of poison dart. It benefits from %poison dmg. It has also been reported to benefit from + fetish army damage, if the fetishes that shoot the dart are not spawned from the passive but from the skill itself. Does not benefit from % poison dart damage on gear.
The Grin Reaper: This actually opens up some interesting and fun builds. The mimics cast the spells that you currently have equipped, but can only use certain spells. They also have the same gear as you and procc your legendaries. As they don't have a mana limit they can actually spam expensive skills. Problem is of course that they do what they want, and that includes chillaxing sometimes. Skills that they use: Zombie charger, grasp of the dead, haunt, locust swarm, spirit barrage, soul harvest...
Sample build: http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/83015-mimic-madness-spec-the-grin-reaper-helm My own testing saw them critting with zombie charger-pile on for about 1/3 of my own dmg. DoTs that they cast will stop ticking when they disappear.
Quetzacoatl cuts the dot time in half, meaning it will tick for twice as much damage on every tick. In combination with the Creeping Death passive your dots will last roughly 2:30min.
If you manage to get your hands on the Jade Harvester set, the 6-piece bonus in combination with the creeping death passive becomes very powerful and works as follows: Upon usage of Soul Harvest it calculates the damage as if your dots would last approximately 1 minute (limited because it would be too powerful otherwise). In this case Quetzacoatl works as follows:
With Quetzacoatl: Since dot dmg is effectively doubled, the dmg of 2 minutes is applied upon usage of Soul Harvest. (or, in other words, 1 min with double damage, since the dot time is cut in half and every tick deals twice the damage)
Without Quetzacoatl: Only the damage of 1 minute of the dot is applied.
Strongarm Bracers: It has been reported that the damage bonus works with Piranhas - Piranhado, Wall of Zombies - Offensive Line and the knockback of Gargantuan - Wrathful Protector. The knockback that is casted by your enchantress follower should also work (needs to be confirmed).
Gambling Items that can't be obtained from Kadala via Blood Shards (as the question keeps coming up): Patch 2.05 update: You can now gamble set items / torment only legendaries. Cache legendaries still remain in their respective caches only.
From the official forum:
Items marked with * are class-specific, and cannot be equipped by other classes regardless of item type.
Notice that in RoS the gear you find will usually determine your build; meaning if you ignore the potential of the items you find, you will perform badly/ worse. Try to find your own build with the options that you are presented with. Experiment. Have fun. If you find certain items and are not sure what to do with them, check and see if one of the suggestions might be right for you. There are also at least two builds that don't require any specific items. If you already have all the items, well, then maybe you can look for inspiration here.
Feel free to send me a pm with the details, our threads go in different directions imo so I'm not sure what you are aiming for. Could definetly implement a part about gear and torment progression, that would probably be very helpful for new players.
Probably a stupid question but does 'Bonus to Elite' dmg count towards your pet dmg aswell or just the WD?
A SoJ vs Trifecta Puzzle Ring question to be exact - its rare to get the same pack type twice (same mobs/affixes) so not been able to properly test it (only got the Puzzle Ring earlier) and im running a Wrathful Protecter Gargantuan that nukes either way. Vs trash mobs the Trifecta Puzzle ring is better but if the bonus Elite dmg carries to pets too then it might be worth keeping the SoJ which also carries 18%Physical if not then the Puzzle ring wins out in raw dmg and allows me to rearrange paragon.