So golden Mantra of Conviction + Guiding Light Passive = 16% increased damage and enemies take 20% more damage
Obsidian Exploding Palm = 10% more damage taken by enemies
Obsidian Breath of Heaven = 20% more damage for allies
Resolve = 10% less damage dealt by enemies
Total = increase of 36% more damage for allies, enemies take 30% more damage and deal 10% less damage.
Would be awesome for a group. And I took Mystic Ally to just add another damage source and put the crimson DoT rune in Way of the Hundred Fists and Inner Sanctuary for the same reason. I figure the more damage sources, the more things benefiting from enemies taking increased damage.
Looks good, assuming that the % changes are flat percentages. In another thread, it was suggested that there may be an underlying % in which the skill increases work off, rather than simply being flat percentage increases. This was raised because someone posted a build with 85% increase dodge chance.
Yea I had thought of that but I guess I didn't post it in this thread yet Obviously that would nerf this quite a bit, but fingers crossed! Although I'm pretty sure its not going to be flat percentages.
Diminishing returns really feels the best way to approach any stacking issues. Still keeps the build as viable if people want to focus 100% on it (dodge builds, dmg increase/reduction builds) without skyrocketing such interesting attributes =]
Also keep in mind that those skill stats are for lv 60 characters with lv 7 runes attached to them, so this is the absolute best situation possible. Which is why I agree that the ED from exploding palm is probably a straight stack.