Hello. I'm one of those people that played to 60, progressed as far as possible in Inferno, and quit. After a little time off I'm back. I started up a new barb with the requirement I'd play it as an offline only, single play-through, barb. In other words, the barb I played in D1 and D2. Offline only means single-player only games and no item trading or auction house. Single play-through means one full clear of all content and dungeons so that every enemy in the entire act is killed, with a best effort to trigger and kill enemy trees, burrowed enemies, etc.
In other words, I'm playing a barb as if D3 were real. You're the lone hero and you can only kill the same enemy once. I'm in Act 3 up to Ghom. Can't change my stats as this is the gear I've found to this point. I've tried a few different builds, but this is what I've used to get the most life off of Ghom so far.
If you have ideas for a better build or tactics against Ghom I would greatly appreciate them.
If you have any Life on Hit use Overpower: Crushing Advance and/or Ignore Pain: Contempt for Weakness and stand in the gas clouds. As long as one of the damage-reflecting abilities is active, you will not die. Try it and you'll see what I mean.
Do you already tried the defensive cooldown rotation on him? Leap in with iron impact, use ignore pain, iron impact again and run away right after the buff worn off and until ignore pain is almost up again - healing via your passive of choice when not fighting him. And i'd have another look at frenzy runes, with triumph you could heal from his adds as well.
If you use rend frequently i'd drop Berserker rage for another passive like weapon master, ruthless or nerves of steel.
Considering single play through: I'd start over again and use gold on some +damage rings and amulet and look for another weapon, greatly increasing your dps (easily reaching three digits). Sadly 46 dps isn't much for... act 1 and you're in act 3. You should also look for any weapon with a socket and put an upgraded ruby in it you've picked up so far. Looks like you didn't spent your gold wisely.
Thanks baloon! Ghom is dead!
I switched Frenzy's rune from Sidearm to Triumph. Only got the benefit once or twice, but it probably saved my life once when I was really low. Dropping berserker rage for ruthless was a great idea. It's a mighty weapon so weapon master wouldn't have helped that much.
You also got me thinking. Revenge would give me life, but my passive would be my primary healing. Furious Charge was invaluable when Leap was on cooldown or when I got surrounded by the adds with no fury. I also dropped Rend and took Seismic Slam with Shattered Ground so I could kill or keep the adds at bay.
I was going to suggest the same thing as aldrek, but I think that kind of goes against your philosophy of the "authentic experience," using what could be considered "creative use of game mechanics."
And then I realized you were on normal mode, and I don't mean to troll or be mean... but you really can't kill Ghom on normal? You might want to warm up with My Little Pony or something.
When I'm level 42 in Nightmare against Ghom or level 58 in Hell against Ghom, or when those runes are available, they'll be on my list of things to try. I know they work on Inferno on a Barb with all gear from the AH that has farmed for months. We'll see if they work on Inferno on a Barb with all self-found or self-crafted from saved gold/mats that has never farmed. If the game is designed and balanced correctly it can be done all the way to killing Diablo on inferno.
With advice and inspiration from baloon, and patience to run away from Ghom for 5-10 minutes, I have killed Ghom.
And let's be honest. When you say 'I don't mean to', you mean to. In the future when you find yourself saying those words, please do not finish your statement.
We'll see if they work on Inferno on a Barb with all self-found or self-crafted from saved gold/mats that has never farmed. If the game is designed and balanced correctly it can be done all the way to killing Diablo on inferno.
I'm pretty sure it can be done.
However, I doubt it can be done your way; the "single play, killing stuff only once" way.
The game is designed around farming and you will definitely need to revisit zones to clear higher difficulties.
Two questions come to mind then.
1. How far can it be done? This tells you have far that game is correctly designed and balanced.
2. If it can't be done to a dead Diablo in Inferno, this is an indication that the game was not yet ready to be released. So, why was the game released before it was finished?
Diablo is not about farming. If you're a min/max person, sure, you can turn any game into farming, but that doesn't mean the game is about farming. Proper Diablo, to the majority of people who have played Diablo, D2, and now D3, is about progression, not farming. Once you beat Diablo or Baal on the hardest difficulty, then you farm to min/max, or you create another character class, or you switch games. But for Diablo 3 to be called a finished Diablo game, correctly designed and balanced, single player single play-through progression as any class is a requisite.
Take Diablo's cousin game, Starcraft. Not counting the achievement hunt, or end game, how many times do you play-through the campaign? I'd be surprised if it's more than one.
tl;dr Diablo games aren't MMORPGs, they are SinglePlayerRPGs.
I was going to suggest the same thing as aldrek, but I think that kind of goes against your philosophy of the "authentic experience," using what could be considered "creative use of game mechanics."
And then I realized you were on normal mode, and I don't mean to troll or be mean... but you really can't kill Ghom on normal? You might want to warm up with My Little Pony or something.
Dude srsly learn to read.. you go make a new character without using Ah and without farming for gear... and kill ghom.. srsly just stop writing if you have no idea what is going on
It's actually really, really easy to do. Who the hell has to farm gear or use the Auction House in normal? It's a clickfest.
I was going to suggest the same thing as aldrek, but I think that kind of goes against your philosophy of the "authentic experience," using what could be considered "creative use of game mechanics."
And then I realized you were on normal mode, and I don't mean to troll or be mean... but you really can't kill Ghom on normal? You might want to warm up with My Little Pony or something.
When I'm level 42 in Nightmare against Ghom or level 58 in Hell against Ghom, or when those runes are available, they'll be on my list of things to try. I know they work on Inferno on a Barb with all gear from the AH that has farmed for months. We'll see if they work on Inferno on a Barb with all self-found or self-crafted from saved gold/mats that has never farmed. If the game is designed and balanced correctly it can be done all the way to killing Diablo on inferno.
With advice and inspiration from baloon, and patience to run away from Ghom for 5-10 minutes, I have killed Ghom.
And let's be honest. When you say 'I don't mean to', you mean to. In the future when you find yourself saying those words, please do not finish your statement.
Yea, I'm pretty sure I made it clear that I meant to insult you when I told you to go play My Little Pony.
We'll see if they work on Inferno on a Barb with all self-found or self-crafted from saved gold/mats that has never farmed. If the game is designed and balanced correctly it can be done all the way to killing Diablo on inferno.
I'm pretty sure it can be done.
However, I doubt it can be done your way; the "single play, killing stuff only once" way.
The game is designed around farming and you will definitely need to revisit zones to clear higher difficulties.
Two questions come to mind then.
1. How far can it be done? This tells you have far that game is correctly designed and balanced.
2. If it can't be done to a dead Diablo in Inferno, this is an indication that the game was not yet ready to be released. So, why was the game released before it was finished?
Diablo is not about farming. If you're a min/max person, sure, you can turn any game into farming, but that doesn't mean the game is about farming. Proper Diablo, to the majority of people who have played Diablo, D2, and now D3, is about progression, not farming. Once you beat Diablo or Baal on the hardest difficulty, then you farm to min/max, or you create another character class, or you switch games. But for Diablo 3 to be called a finished Diablo game, correctly designed and balanced, single player single play-through progression as any class is a requisite.
Take Diablo's cousin game, Starcraft. Not counting the achievement hunt, or end game, how many times do you play-through the campaign? I'd be surprised if it's more than one.
tl;dr Diablo games aren't MMORPGs, they are SinglePlayerRPGs.
Just... no. Normal difficulty can be seen as a singleplayer game I guess, the story is finished then.
I don't know how far it can be done, however, unless you have an ungodly amount of luck (and I'm talking about the win lottery 20 times in a row luck) I'm sure you won't get far in inferno.
I remember blueposts saying it would take weeks of farming to clear inferno (admittedly they were wrong) so it was clearly not their intention that you can clear every difficulty in one go.
We'll see if they work on Inferno on a Barb with all self-found or self-crafted from saved gold/mats that has never farmed. If the game is designed and balanced correctly it can be done all the way to killing Diablo on inferno.
I'm pretty sure it can be done.
However, I doubt it can be done your way; the "single play, killing stuff only once" way.
The game is designed around farming and you will definitely need to revisit zones to clear higher difficulties.
Two questions come to mind then.
1. How far can it be done? This tells you have far that game is correctly designed and balanced.
2. If it can't be done to a dead Diablo in Inferno, this is an indication that the game was not yet ready to be released. So, why was the game released before it was finished?
Diablo is not about farming. If you're a min/max person, sure, you can turn any game into farming, but that doesn't mean the game is about farming. Proper Diablo, to the majority of people who have played Diablo, D2, and now D3, is about progression, not farming. Once you beat Diablo or Baal on the hardest difficulty, then you farm to min/max, or you create another character class, or you switch games. But for Diablo 3 to be called a finished Diablo game, correctly designed and balanced, single player single play-through progression as any class is a requisite.
Take Diablo's cousin game, Starcraft. Not counting the achievement hunt, or end game, how many times do you play-through the campaign? I'd be surprised if it's more than one.
tl;dr Diablo games aren't MMORPGs, they are SinglePlayerRPGs.
Just... no. Normal difficulty can be seen as a singleplayer game I guess, the story is finished then.
I don't know how far it can be done, however, unless you have an ungodly amount of luck (and I'm talking about the win lottery 20 times in a row luck) I'm sure you won't get far in inferno.
I remember blueposts saying it would take weeks of farming to clear inferno (admittedly they were wrong) so it was clearly not their intention that you can clear every difficulty in one go.
Is it a game if it's based on luck? Chance, of course, but luck? Is it a game if it takes you along a path and gives you no way to win? If a game is properly designed and balanced, there is a way to win.
I'm not saying I will get far in inferno, as the developers didn't, which shows the game was released before development had finished on a release ready product. Should you or I be able to finish inferno though? Yes. Should we be able to do it using the same six skills throughout inferno? Not necessarily.
Should one be able to go from 1 to 60, enter and complete inferno by continually learning one's character's skills, applying new combinations that synergize to defeat new situations,and kill Diablo without using the AH or trading, or repeating the same content on the same difficulty? Yes. This would be a finished game. Could that take weeks to accomplish? Yes. But you should always be able to progress.
I was going to suggest the same thing as aldrek, but I think that kind of goes against your philosophy of the "authentic experience," using what could be considered "creative use of game mechanics."
And then I realized you were on normal mode, and I don't mean to troll or be mean... but you really can't kill Ghom on normal? You might want to warm up with My Little Pony or something.
Dude srsly learn to read.. you go make a new character without using Ah and without farming for gear... and kill ghom.. srsly just stop writing if you have no idea what is going on
It's actually really, really easy to do. Who the hell has to farm gear or use the Auction House in normal? It's a clickfest.
Try it with the stats I had and tell me how much of a clickfest it is.
Hello. I'm one of those people that played to 60, progressed as far as possible in Inferno, and quit. After a little time off I'm back. I started up a new barb with the requirement I'd play it as an offline only, single play-through, barb. In other words, the barb I played in D1 and D2. Offline only means single-player only games and no item trading or auction house. Single play-through means one full clear of all content and dungeons so that every enemy in the entire act is killed, with a best effort to trigger and kill enemy trees, burrowed enemies, etc.
In other words, I'm playing a barb as if D3 were real. You're the lone hero and you can only kill the same enemy once. I'm in Act 3 up to Ghom. Can't change my stats as this is the gear I've found to this point. I've tried a few different builds, but this is what I've used to get the most life off of Ghom so far.
If you have ideas for a better build or tactics against Ghom I would greatly appreciate them.
I got to inferno act 1 on monk b4 using ah
mostly bcuz it was my first char and everything on the ah was over priced(first week of diablo) / I didn't know how to search effectively
hi
OP, this thread from reddit http://www.reddit.com/r/Diablo/comments/x9vjv/inferno_completed_with_all_5_classes_without_any/
may be of use to you. Not specifically with Ghom (you have now since beaten anyway) but with the approach. The author despised farming and avoided it at all costs although he did dip into the AH from time to time. So in essence he just used the quest gold and drops on way from the play through to augment unlucky slots with cheap replacements.
Not sure that I agree with your reasoning that game balance is only proven if you can do what you are trying. We know that Blizzard has said they did not balance around AH as the gear source, but the sheer randomness and number of affixes mean if you are only running through a single character in this method it is quite likely the mean usefulness of your drops is better suited to another class. My personal observations when levelling up some HC classes was that using 2-3 and doing a decade of levels before swapping meant I could reuse the better slot gear and amortize my 'luck' across multiple characters.
I was going to suggest the same thing as aldrek, but I think that kind of goes against your philosophy of the "authentic experience," using what could be considered "creative use of game mechanics."
And then I realized you were on normal mode, and I don't mean to troll or be mean... but you really can't kill Ghom on normal? You might want to warm up with My Little Pony or something.
Dude srsly learn to read.. you go make a new character without using Ah and without farming for gear... and kill ghom.. srsly just stop writing if you have no idea what is going on
It's actually really, really easy to do. Who the hell has to farm gear or use the Auction House in normal? It's a clickfest.
Try it with the stats I had and tell me how much of a clickfest it is.
I did... within the first day of release... I would try to conceal any pride in that statement if literally tens of thousands of people didn't do the exact same thing.
I did... within the first day of release... I would try to conceal any pride in that statement if literally tens of thousands of people didn't do the exact same thing.
Yes many did (possibly including the OP) but the Ghom fight was slightly different then as well before 1.0.3. Easy to forget/omit the bits that were to your advantage I imagine.
Not long now before we have people claiming they beat Inferno HC on their great grandfather's '286 with a green screen monitor and a broken mouse (uphill in the snow both ways ;-).
jwylie, he's playing the game a different way to get more fun out of it. No madness needed... the one mad, is the one swearing and people and insulting them for enjoying themselves,
I'm going to respectfully disagree with you Joe in regards to this:
Should one be able to go from 1 to 60, enter and complete inferno by continually learning one's character's skills, applying new combinations that synergize to defeat new situations,and kill Diablo without using the AH or trading, or repeating the same content on the same difficulty? Yes. This would be a finished game. Could that take weeks to accomplish? Yes. But you should always be able to progress.
If that isn't the case it doesn't mean the game wasn't finished or balanced, it could also mean that's not what the developers intended or wanted, thus it could be finished and balanced to their vision, which is different to yours. The impression I get is that Diablo is about farming and has always been about farming for a lot of people. I never played the older versions, so I have no opinion on that myself.
You say about always being able to progress... but the single-kill limit is an extreme test, since it means you have to make the perfect choices about how to use the gold you earn on that single kill to craft, etc, and in a game with any chances, there will be variabilty that can't smooth out over one kill of everything. If you make mistakes, you need a way to fix them, that isn't starting over again at Level 1 to avoid killing things a second time on the same character, I don't see a little repetition to get some Gold and materials to craft a few more or different items to those you chose to craft last time, or see if something great drops as being against the idea of progress, it's kind of fundamental that if you make mistakes in how you use your resources you need a way to fix those mistakes to progress, Also, if someone is... not very good at games, or learning characters, etc., they are going to hit a wall somewhere, so judging if something is a "finished, balanced" game based on your mileage alone is... pretty odd. You don't know if your average at those things, in the top 10% or in the bottom 10%... it's going to vary by player, it's going to vary by patience (how many attempts or reworks is it still fun/feel like progress?)
I am glad you're enjoying the game in a new way, and would like to hear about how you do further!
No I am just sick of seeing people who are terrible insult Diablo 3 because they couldn't handle inferno. "I got as far in inferno as I could then quit." Then youre a quitter and cant stand up to the challenge that D3 presented you.
Then, they come up with retarded ideas like the "offline single play through" in some way that it's better than the way blizzard made it.
To the OP, there was no barbarian in D1, and there was no inferno in D2. And again, if youre having trouble on NORMAL Ghom (LOL) please go back to hello kitty online.
1. How far can it be done? This tells you have far that game is correctly designed and balanced.
2. If it can't be done to a dead Diablo in Inferno, this is an indication that the game was not yet ready to be released. So, why was the game released before it was finished?
Well when Diablo first came out, I rolled a barb and didn't use the AH simply because at that point there wasn't people selling gear rly. I cleared up to hell with a couple deaths, I did die a lot in hell but also cleared that then I hit inferno and just rerolled because I died to a pack of 3 zombies and there was nothing on AH at all to help me and I refused to farm the crap that dropped in hell. Ofcourse now it's a lot easier, if ure not allowed to go back and farm previous zones a bit though id say unless u was extremely lucky itd be impossible still but if it wasn't thatd be dumb.
if ure allowed to go back and farm previous zones to gear up a bit it would actually be very easy to clear even inferno like this, as u can get ilvl 62 in hell a4 it wouldn't be hard to collect enough gear to clear a1.. and then farm a1 for a couple days and go clear all of inferno pretty easy. I certainly wouldn't call it a challenge doing this anymore considering how hard inferno got nerfed and how ilvl 63 drops in act 1... Very easy to get the gear level needed to just troll ure way through.
jwylie, he's playing the game a different way to get more fun out of it. No madness needed... the one mad, is the one swearing and people and insulting them for enjoying themselves,
I'm going to respectfully disagree with you Joe in regards to this:
Should one be able to go from 1 to 60, enter and complete inferno by continually learning one's character's skills, applying new combinations that synergize to defeat new situations,and kill Diablo without using the AH or trading, or repeating the same content on the same difficulty? Yes. This would be a finished game. Could that take weeks to accomplish? Yes. But you should always be able to progress.
If that isn't the case it doesn't mean the game wasn't finished or balanced, it could also mean that's not what the developers intended or wanted, thus it could be finished and balanced to their vision, which is different to yours. The impression I get is that Diablo is about farming and has always been about farming for a lot of people. I never played the older versions, so I have no opinion on that myself.
You say about always being able to progress... but the single-kill limit is an extreme test, since it means you have to make the perfect choices about how to use the gold you earn on that single kill to craft, etc, and in a game with any chances, there will be variabilty that can't smooth out over one kill of everything. If you make mistakes, you need a way to fix them, that isn't starting over again at Level 1 to avoid killing things a second time on the same character, I don't see a little repetition to get some Gold and materials to craft a few more or different items to those you chose to craft last time, or see if something great drops as being against the idea of progress, it's kind of fundamental that if you make mistakes in how you use your resources you need a way to fix those mistakes to progress, Also, if someone is... not very good at games, or learning characters, etc., they are going to hit a wall somewhere, so judging if something is a "finished, balanced" game based on your mileage alone is... pretty odd. You don't know if your average at those things, in the top 10% or in the bottom 10%... it's going to vary by player, it's going to vary by patience (how many attempts or reworks is it still fun/feel like progress?)
I am glad you're enjoying the game in a new way, and would like to hear about how you do further!
Hi FleckerMan
If Diablo is about farming, why don't enemies respawn? I go into a dungeon and kill everything on level 1 and level 2, then use the stone to exit to the dungeon entrance. If Diablo is about farming, shouldn't I be able to re-enter the dungeon and enemies be there again?
Progression with single-kill, you shouldn't have to make perfect choices, but you should have to make good choices. As a Barb if you stack Dexterity instead of Strength would be a bad choice, and then progression may be impossible. So the game should teach you that as a Barb you want Strength and not Dexterity. I don't think it needs to explain the perfect choices that make the game the easiest to win, but good choices that make the game able to be won.
With variability I think it can smooth out. Not that you'd have Shoulders with max rolls of 300 strength and 200 vitality, you'd get good rolls of each, or high rolls of one. You then balance out the difference between the 12 other item slots.
Hitting a wall shouldn't be impossible, but you should have the tools to climb over that wall. One wall I had was Normal Ghom. I had the tools, but didn't know how to use them. Once I learned how to use them I climbed over the wall.
Based on those I know that have played Diablo 3, I'm average. Based on those on this forum that play Diablo 3, I'm no doubt in the bottom 10%. But does being a minor league baseball player mean you're a bad baseball player? No. It just means you're not good enough to play for the majors, or to be a Grandmaster or Master level Starcraft player.
I don't see it as a new way, but the true Diablo way. In both Diablo and Diablo 2 I never farmed. In Diablo 3 I have farmed Inferno, but no good has come from it. Back to the true way.
OP, this thread from reddit http://www.reddit.co...es_without_any/
may be of use to you. Not specifically with Ghom (you have now since beaten anyway) but with the approach. The author despised farming and avoided it at all costs although he did dip into the AH from time to time. So in essence he just used the quest gold and drops on way from the play through to augment unlucky slots with cheap replacements.
Not sure that I agree with your reasoning that game balance is only proven if you can do what you are trying. We know that Blizzard has said they did not balance around AH as the gear source, but the sheer randomness and number of affixes mean if you are only running through a single character in this method it is quite likely the mean usefulness of your drops is better suited to another class. My personal observations when levelling up some HC classes was that using 2-3 and doing a decade of levels before swapping meant I could reuse the better slot gear and amortize my 'luck' across multiple characters.
Hi Thuld,
Thank you, I've bookmarked it.
I've heard of some people doing the same. Taking one character of each class, or in HC taking multiple characters of the same class, and doing a full clear one difficulty or act at a time.
I'm not saying one should be able to complete all four difficulties with no items equipted. But if they make good choices, have a good build, and use good tactics that the game has taught them to be able to progress, that they can squeak a win out by the skin of their teeth. Or, it should be improbable, but not impossible. Like an old car racing game I used to play. The majority of the time you were in double digit position. But if you remained patient, didn't make too many mistakes, opportunities would present themselves such that if you took a good enough percentage of them you would find yourself in first place.
1. How far can it be done? This tells you have far that game is correctly designed and balanced.
2. If it can't be done to a dead Diablo in Inferno, this is an indication that the game was not yet ready to be released. So, why was the game released before it was finished?
1. With barbarian It can be easy done through normal and nightmare. My self found softcore solo barb is in Act IV nightmare, no deaths, no escapes. I'm using very similar rules as you, clearing everything, clicking all barrels, not repeating zones, no trading. I don't use vendors and stash even. So far easy, it changes in Act 1 hell I'm sure. From there it's just about lucky drops. The first death will be there if I won't find good hell weapon soon.
2. The progression in the game is intended to be very long loot grind via endless repeating of randomized zones. It's about gear hunt, not just about right skill combination on the action bar.
I have a simple rule: when I die I restart that whole act and will be clearing through it my way until I conquer it without death and then move to next act, etc... Simply it's just way for me to get upgrades when I hit the gear check wall.
Maybe easily done by you, but so far it hasn't been easy for me. In the first three acts of normal I've got dozens of deaths so far. No doubt you have better mechanics, tactics, internet connection, understanding of the skills, etc. than I have. Then again my previous character leveling involved the AH so I was overgeared for everything up to Act 2 Inferno, so no tactics or skill synergy required.
I have to say playing an AH-Free character that I am using skills and runes that I haven't used before. I'm having to use new tactics of retreating and kiting, making choices about what to kill in what order, watching cooldowns, etc. It is a completely new and different experience.
jwylie, he's playing the game a different way to get more fun out of it. No madness needed... the one mad, is the one swearing and people and insulting them for enjoying themselves,
I'm going to respectfully disagree with you Joe in regards to this:
Should one be able to go from 1 to 60, enter and complete inferno by continually learning one's character's skills, applying new combinations that synergize to defeat new situations,and kill Diablo without using the AH or trading, or repeating the same content on the same difficulty? Yes. This would be a finished game. Could that take weeks to accomplish? Yes. But you should always be able to progress.
If that isn't the case it doesn't mean the game wasn't finished or balanced, it could also mean that's not what the developers intended or wanted, thus it could be finished and balanced to their vision, which is different to yours. The impression I get is that Diablo is about farming and has always been about farming for a lot of people. I never played the older versions, so I have no opinion on that myself.
You say about always being able to progress... but the single-kill limit is an extreme test, since it means you have to make the perfect choices about how to use the gold you earn on that single kill to craft, etc, and in a game with any chances, there will be variabilty that can't smooth out over one kill of everything. If you make mistakes, you need a way to fix them, that isn't starting over again at Level 1 to avoid killing things a second time on the same character, I don't see a little repetition to get some Gold and materials to craft a few more or different items to those you chose to craft last time, or see if something great drops as being against the idea of progress, it's kind of fundamental that if you make mistakes in how you use your resources you need a way to fix those mistakes to progress, Also, if someone is... not very good at games, or learning characters, etc., they are going to hit a wall somewhere, so judging if something is a "finished, balanced" game based on your mileage alone is... pretty odd. You don't know if your average at those things, in the top 10% or in the bottom 10%... it's going to vary by player, it's going to vary by patience (how many attempts or reworks is it still fun/feel like progress?)
I am glad you're enjoying the game in a new way, and would like to hear about how you do further!
Diablo is dead! But boy did he take a long time to kill. At this point on my AH Barb I think I had 1k more DPS and 3.5k more health and never used a potion. AH-Free barb I used dozens of potions. But Normal Diablo is killable as an AH-Free barb. Talk about patience though.
In other words, I'm playing a barb as if D3 were real. You're the lone hero and you can only kill the same enemy once. I'm in Act 3 up to Ghom. Can't change my stats as this is the gear I've found to this point. I've tried a few different builds, but this is what I've used to get the most life off of Ghom so far.
If you have ideas for a better build or tactics against Ghom I would greatly appreciate them.
Thank you.
Build: http://us.battle.net...cRVXi!cX!aZaaaa
Stats: http://postimage.org/image/fiup19873/
Thanks baloon! Ghom is dead!
I switched Frenzy's rune from Sidearm to Triumph. Only got the benefit once or twice, but it probably saved my life once when I was really low. Dropping berserker rage for ruthless was a great idea. It's a mighty weapon so weapon master wouldn't have helped that much.
You also got me thinking. Revenge would give me life, but my passive would be my primary healing. Furious Charge was invaluable when Leap was on cooldown or when I got surrounded by the adds with no fury. I also dropped Rend and took Seismic Slam with Shattered Ground so I could kill or keep the adds at bay.
A lot of running and patience, but Ghom is dead!
Build: http://us.battle.net...eXRiS!ZX!ZZaaaa
Death screen: http://postimage.org/image/u3brw335r/
When I'm level 42 in Nightmare against Ghom or level 58 in Hell against Ghom, or when those runes are available, they'll be on my list of things to try. I know they work on Inferno on a Barb with all gear from the AH that has farmed for months. We'll see if they work on Inferno on a Barb with all self-found or self-crafted from saved gold/mats that has never farmed. If the game is designed and balanced correctly it can be done all the way to killing Diablo on inferno.
With advice and inspiration from baloon, and patience to run away from Ghom for 5-10 minutes, I have killed Ghom.
And let's be honest. When you say 'I don't mean to', you mean to. In the future when you find yourself saying those words, please do not finish your statement.
Two questions come to mind then.
1. How far can it be done? This tells you have far that game is correctly designed and balanced.
2. If it can't be done to a dead Diablo in Inferno, this is an indication that the game was not yet ready to be released. So, why was the game released before it was finished?
Diablo is not about farming. If you're a min/max person, sure, you can turn any game into farming, but that doesn't mean the game is about farming. Proper Diablo, to the majority of people who have played Diablo, D2, and now D3, is about progression, not farming. Once you beat Diablo or Baal on the hardest difficulty, then you farm to min/max, or you create another character class, or you switch games. But for Diablo 3 to be called a finished Diablo game, correctly designed and balanced, single player single play-through progression as any class is a requisite.
Take Diablo's cousin game, Starcraft. Not counting the achievement hunt, or end game, how many times do you play-through the campaign? I'd be surprised if it's more than one.
tl;dr Diablo games aren't MMORPGs, they are SinglePlayerRPGs.
1996.
It's actually really, really easy to do. Who the hell has to farm gear or use the Auction House in normal? It's a clickfest.
Is it a game if it's based on luck? Chance, of course, but luck? Is it a game if it takes you along a path and gives you no way to win? If a game is properly designed and balanced, there is a way to win.
I'm not saying I will get far in inferno, as the developers didn't, which shows the game was released before development had finished on a release ready product. Should you or I be able to finish inferno though? Yes. Should we be able to do it using the same six skills throughout inferno? Not necessarily.
Should one be able to go from 1 to 60, enter and complete inferno by continually learning one's character's skills, applying new combinations that synergize to defeat new situations,and kill Diablo without using the AH or trading, or repeating the same content on the same difficulty? Yes. This would be a finished game. Could that take weeks to accomplish? Yes. But you should always be able to progress.
Try it with the stats I had and tell me how much of a clickfest it is.
Honestly, your whole "single play through" idea is just because youre mad at the game as it is. And if you cant kill Ghom youre a fucking newb.
mostly bcuz it was my first char and everything on the ah was over priced(first week of diablo) / I didn't know how to search effectively
hi
may be of use to you. Not specifically with Ghom (you have now since beaten anyway) but with the approach. The author despised farming and avoided it at all costs although he did dip into the AH from time to time. So in essence he just used the quest gold and drops on way from the play through to augment unlucky slots with cheap replacements.
Not sure that I agree with your reasoning that game balance is only proven if you can do what you are trying. We know that Blizzard has said they did not balance around AH as the gear source, but the sheer randomness and number of affixes mean if you are only running through a single character in this method it is quite likely the mean usefulness of your drops is better suited to another class. My personal observations when levelling up some HC classes was that using 2-3 and doing a decade of levels before swapping meant I could reuse the better slot gear and amortize my 'luck' across multiple characters.
I did... within the first day of release... I would try to conceal any pride in that statement if literally tens of thousands of people didn't do the exact same thing.
Yes many did (possibly including the OP) but the Ghom fight was slightly different then as well before 1.0.3. Easy to forget/omit the bits that were to your advantage I imagine.
Not long now before we have people claiming they beat Inferno HC on their great grandfather's '286 with a green screen monitor and a broken mouse (uphill in the snow both ways ;-).
No I am just sick of seeing people who are terrible insult Diablo 3 because they couldn't handle inferno. "I got as far in inferno as I could then quit." Then youre a quitter and cant stand up to the challenge that D3 presented you.
Then, they come up with retarded ideas like the "offline single play through" in some way that it's better than the way blizzard made it.
To the OP, there was no barbarian in D1, and there was no inferno in D2. And again, if youre having trouble on NORMAL Ghom (LOL) please go back to hello kitty online.
2. If it can't be done to a dead Diablo in Inferno, this is an indication that the game was not yet ready to be released. So, why was the game released before it was finished?
Well when Diablo first came out, I rolled a barb and didn't use the AH simply because at that point there wasn't people selling gear rly. I cleared up to hell with a couple deaths, I did die a lot in hell but also cleared that then I hit inferno and just rerolled because I died to a pack of 3 zombies and there was nothing on AH at all to help me and I refused to farm the crap that dropped in hell. Ofcourse now it's a lot easier, if ure not allowed to go back and farm previous zones a bit though id say unless u was extremely lucky itd be impossible still but if it wasn't thatd be dumb.
if ure allowed to go back and farm previous zones to gear up a bit it would actually be very easy to clear even inferno like this, as u can get ilvl 62 in hell a4 it wouldn't be hard to collect enough gear to clear a1.. and then farm a1 for a couple days and go clear all of inferno pretty easy. I certainly wouldn't call it a challenge doing this anymore considering how hard inferno got nerfed and how ilvl 63 drops in act 1... Very easy to get the gear level needed to just troll ure way through.
Hi FleckerMan
If Diablo is about farming, why don't enemies respawn? I go into a dungeon and kill everything on level 1 and level 2, then use the stone to exit to the dungeon entrance. If Diablo is about farming, shouldn't I be able to re-enter the dungeon and enemies be there again?
Progression with single-kill, you shouldn't have to make perfect choices, but you should have to make good choices. As a Barb if you stack Dexterity instead of Strength would be a bad choice, and then progression may be impossible. So the game should teach you that as a Barb you want Strength and not Dexterity. I don't think it needs to explain the perfect choices that make the game the easiest to win, but good choices that make the game able to be won.
With variability I think it can smooth out. Not that you'd have Shoulders with max rolls of 300 strength and 200 vitality, you'd get good rolls of each, or high rolls of one. You then balance out the difference between the 12 other item slots.
Hitting a wall shouldn't be impossible, but you should have the tools to climb over that wall. One wall I had was Normal Ghom. I had the tools, but didn't know how to use them. Once I learned how to use them I climbed over the wall.
Based on those I know that have played Diablo 3, I'm average. Based on those on this forum that play Diablo 3, I'm no doubt in the bottom 10%. But does being a minor league baseball player mean you're a bad baseball player? No. It just means you're not good enough to play for the majors, or to be a Grandmaster or Master level Starcraft player.
I don't see it as a new way, but the true Diablo way. In both Diablo and Diablo 2 I never farmed. In Diablo 3 I have farmed Inferno, but no good has come from it. Back to the true way.
So far I'm to Act 4 Normal.
Hi Thuld,
Thank you, I've bookmarked it.
I've heard of some people doing the same. Taking one character of each class, or in HC taking multiple characters of the same class, and doing a full clear one difficulty or act at a time.
I'm not saying one should be able to complete all four difficulties with no items equipted. But if they make good choices, have a good build, and use good tactics that the game has taught them to be able to progress, that they can squeak a win out by the skin of their teeth. Or, it should be improbable, but not impossible. Like an old car racing game I used to play. The majority of the time you were in double digit position. But if you remained patient, didn't make too many mistakes, opportunities would present themselves such that if you took a good enough percentage of them you would find yourself in first place.
Maybe easily done by you, but so far it hasn't been easy for me. In the first three acts of normal I've got dozens of deaths so far. No doubt you have better mechanics, tactics, internet connection, understanding of the skills, etc. than I have. Then again my previous character leveling involved the AH so I was overgeared for everything up to Act 2 Inferno, so no tactics or skill synergy required.
I have to say playing an AH-Free character that I am using skills and runes that I haven't used before. I'm having to use new tactics of retreating and kiting, making choices about what to kill in what order, watching cooldowns, etc. It is a completely new and different experience.
Diablo is dead! But boy did he take a long time to kill. At this point on my AH Barb I think I had 1k more DPS and 3.5k more health and never used a potion. AH-Free barb I used dozens of potions. But Normal Diablo is killable as an AH-Free barb. Talk about patience though.
Build: http://eu.battle.net/d3/en/calculator/barbarian#WRXVYk!bXV!ZZaab
Stats: http://postimage.org/image/kbf2qawfz/