Very strong AoE Farm /Late Game (Viable on bosses due to skills being reactive)
Relies on Crit Chains (Base from this build is already 54% Crit with +50% Critical Hit Modifier)
Survivability increased by War Cry with Alabaster Rune and Revenge.
Uses reactive abilities rather than Fury dump.
I would also like to test whether the 20% Damage from Berserker Rage is better than having a Fury Dump. With this build you will be at max Fury basically all the time.
all in all, I rly like your build. The first link I posted was my original build, and the only difference was dash vs cleave, and dash is pure preference of my gamestyle of "mobility" and "oshi" heals. I feel this build will be SUPER strong as it has a TON of single target damage, respectible aoe, and did i say damage?
as for bezerker rage.... i and other rly have no clue yet. being this is more late game, and not playthrough 1, we dont know how furry will behave. In my opinion, you wont see the buff untill 10 ish seconds into the fight... and by then... your either just hitting the hard part, or just passed it. I would rather have a 1% life heal/sec or some other sort of buff that is "consistant".Im not down to run into a mob and be at 80%, when i can be at 100% the whole time. Hell, you cant deal damage if your dead
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Very strong AoE Farm /Late Game (Viable on bosses due to skills being reactive)
Relies on Crit Chains (Base from this build is already 54% Crit with +50% Critical Hit Modifier)
Survivability increased by War Cry with Alabaster Rune and Revenge.
Uses reactive abilities rather than Fury dump.
I would also like to test whether the 20% Damage from Berserker Rage is better than having a Fury Dump. With this build you will be at max Fury basically all the time.
http://www.diablofans.com/topic/29030-aoe-farmlate-game-crit-reactive-build/
http://www.diablofans.com/topic/29032-aoe-farmlate-game-wizard-build/
http://www.diablofans.com/topic/29033-aoe-farmlate-game-monk-build/#entry663274
http://www.diablofans.com/topic/29030-aoe-farmlate-game-crit-reactive-build/
http://www.diablofans.com/topic/29032-aoe-farmlate-game-wizard-build/
http://www.diablofans.com/topic/29033-aoe-farmlate-game-monk-build/#entry663274
http://us.battle.net/d3/en/calculator/barbarian#fTUhYg!abc!ZYaZZZ
you use cleave, I use heal dash. as a result, mine is more defensive, and yours is more aoe suitable for mobs than mine. I have, however, tossed around this idea:
http://us.battle.net/d3/en/calculator/barbarian#fThUYV!abe!ZYZaZb
less armor, but more life leach + fury dump/aoe
or this one:
http://us.battle.net/d3/en/calculator/barbarian#fThUYg!abc!ZYZaaZ
70% less damage from battle rage, but gives my attacks a chance to "explode" when i crit (which im guesing would be a lot...) giving me aoe damage.
all in all, I rly like your build. The first link I posted was my original build, and the only difference was dash vs cleave, and dash is pure preference of my gamestyle of "mobility" and "oshi" heals. I feel this build will be SUPER strong as it has a TON of single target damage, respectible aoe, and did i say damage?
as for bezerker rage.... i and other rly have no clue yet. being this is more late game, and not playthrough 1, we dont know how furry will behave. In my opinion, you wont see the buff untill 10 ish seconds into the fight... and by then... your either just hitting the hard part, or just passed it. I would rather have a 1% life heal/sec or some other sort of buff that is "consistant".Im not down to run into a mob and be at 80%, when i can be at 100% the whole time. Hell, you cant deal damage if your dead