I have made a Diablo 2 Lord of Destruction (1.13d) speed run where I have tried to find the most optimal way of beating it, using all means possible in the game.
This is a segmented run, meaning the run is done in segments and put together later. Unlike RTA's, each segment is ran and recorded many times, sometimes over 100's to get the desired result.
This is a heavily (ASTRONOMICALLY) luck manipulated run, meaning the run takes full advantage of the game's theoretical limits and parameters.
This is a human played run, meaning no tools were used to execute the speed run.
This means; no 3rd party tools are used during this run, no hacks, no cheats, no impossible drops or items. In other words, everything you see here is 100% authentic and legitimate, and you could in theory boot up your game and do this run on your own installation right now and emulate this run precisely.
This is only created to serve as entertainment and a proof of concept for a theoretical optimized Diablo 2 LOD run. This is in no way created to disrespect the great Diablo 2 LOD segmented speed runners or RTA speed runners or anyone else for that matter.
There are however some obvious time saves. I am not going to mention all, but I know that sub-20 minutes is easily possible. This comes down to:
- Better maps
- EXP routing
- Item routing
- Put 10% FCR instead of 10% FHR on Circlet.... (this mistake lost 500 frames = 20 seconds)
The final times are as follow (in-game game play):
Act 1: 9941 frames / 06:37.640
Act 2: 11100 frames / 07:24.000
Act 3: 3981 frames / 02:39.240
Act 4: 2507 frames / 01:40.280
Act 5: 5699 frames / 03:47.960
Full run: : 33228 frames / 22:09.120