I've been hearing a lot of talk about using the Bind on Equip function as a means of keeping the economy stable. While I can see the rationale behind this, and the economy could certainly use a bit of tweaking, I actually think there are more effective ways to do it.
For instance, if the mercenary system was retooled to where you could have more than one mercenary, but that the cost was such that x level mercenary cost y amount of gold over z amount of time, then players could opt to try to finance their own personal army, gold permitting, and it would allow gold a place to go, which is kind of the underlying issue in the first place.
It would also help to stave off another issue that's been worrying me a little bit: how the lack of potions mechanic is going to work in Hell difficulty, namely, that potions and town portals were all but necessary to that mechanic at the end.
For better or for worse, whether you like potions or health globes, it's undeniable that the endgames of Diablo II and Diablo III are going to look very different, because these mechanics of regaining health will be so different.
With the ability to heal oneself at will taken away, either the game itself would have to be retooled to make the Hell difficulty easier, or the player would have to be given some other advantage to be able to compensate for the lack of ability to heal or return to safety.
This is something I'm going to withhold judgment on until I see how it will actually work in-game, but it's the part of the game that I'm most uncomfortable with for the time being....
No offense but I'm a 100% sure Blizzard will not implement some kind of 'army' of mercenary's, it would just take away the entire vibe. Also it has been stated that gold or whatever they will name the new currency will not be worthless like in D2 but will actually be a big part of the economy, like it is in WoW.
As for the need to change gameplay based on the fact that there are now healthglobes, don't you guys think Blizzard knows these things? Not only do they take their time developping, they also take time to test and retest. The changes they make like the healthglobes don't come on their own, they are part of a series of changes in gameplay which they think will better suit the game.
hey man. lay off the hatorade. i was just bringing up points. why don't you just reread the exact way my post reads, with all it's disclaimers and whatnot, before you highhandedly start running your mouth.
hey man. lay off the hatorade. i was just bringing up points. why don't you just reread the exact way my post reads, with all it's disclaimers and whatnot, before you highhandedly start running your mouth.
Jay Wilson once said in a interview in answer to something like this and I agree with him
(These arn't the exact words, just basically what he said- in my head)"Everyone likes to be challenged, but the thing is, challenging and hard are seperate things. Being challenged is how you interpret it and hard is simply cranking up boss hp/how hard they hit"
Going off of that summarized-ish version of what he said, I'm going to bet that it won't be actually hard(I.E. no double immunes or retarded 1 shot kill bosses to have a cheap way of being hard) and make it feel challenging.. How they do that, we will see.
About the economy problem.
BoE's stability plan have nothing to do with currency inflation, so a mercenary army as a gold sink have nothing to do with it. The issue BoE aim to fix is the exponentially crescent item supply.
If items enters the market but never get out sooner or ladder the market will be flooded of items and they will be too easy to achieve. BoE enters to sink out those items, preserving their rarity.
We don't need gold sinks. There are countrys that you use 1.000 x$ to buy a hotdog and their currency are healthy. We need better use for for gold and a place to save it.
if the mercenary system was retooled to where you could have more than one mercenary, but that the cost was such that x level mercenary cost y amount of gold over z amount of time, then players could opt to try to finance their own personal army, gold permitting, and it would allow gold a place to go
don't be afraid, your gold will have a place to go (Trade)
Your thought seem to be little bit too complicated, Remember you need to find more gold than what it's cost...
For instance, if the mercenary system was retooled to where you could have more than one mercenary, but that the cost was such that x level mercenary cost y amount of gold over z amount of time, then players could opt to try to finance their own personal army, gold permitting, and it would allow gold a place to go, which is kind of the underlying issue in the first place.
It would also help to stave off another issue that's been worrying me a little bit: how the lack of potions mechanic is going to work in Hell difficulty, namely, that potions and town portals were all but necessary to that mechanic at the end.
For better or for worse, whether you like potions or health globes, it's undeniable that the endgames of Diablo II and Diablo III are going to look very different, because these mechanics of regaining health will be so different.
With the ability to heal oneself at will taken away, either the game itself would have to be retooled to make the Hell difficulty easier, or the player would have to be given some other advantage to be able to compensate for the lack of ability to heal or return to safety.
This is something I'm going to withhold judgment on until I see how it will actually work in-game, but it's the part of the game that I'm most uncomfortable with for the time being....
Thoughts?
hey man. lay off the hatorade. i was just bringing up points. why don't you just reread the exact way my post reads, with all it's disclaimers and whatnot, before you highhandedly start running your mouth.
.....
(These arn't the exact words, just basically what he said- in my head)"Everyone likes to be challenged, but the thing is, challenging and hard are seperate things. Being challenged is how you interpret it and hard is simply cranking up boss hp/how hard they hit"
Going off of that summarized-ish version of what he said, I'm going to bet that it won't be actually hard(I.E. no double immunes or retarded 1 shot kill bosses to have a cheap way of being hard) and make it feel challenging.. How they do that, we will see.
BoE's stability plan have nothing to do with currency inflation, so a mercenary army as a gold sink have nothing to do with it. The issue BoE aim to fix is the exponentially crescent item supply.
If items enters the market but never get out sooner or ladder the market will be flooded of items and they will be too easy to achieve. BoE enters to sink out those items, preserving their rarity.
We don't need gold sinks. There are countrys that you use 1.000 x$ to buy a hotdog and their currency are healthy. We need better use for for gold and a place to save it.
don't be afraid, your gold will have a place to go (Trade)
Your thought seem to be little bit too complicated, Remember you need to find more gold than what it's cost...