***Shield bash is currently glitchy, the damage is inconsistent.
This build will require 5/6 Akkahn+RoRG and Fire Walkers or Piro Marella. Without Fire Walkers I run out of Wrath on single targets.
The spell board has all 6 spells feeding off of each other. Every spell amps every spell!
Akarat's Champion-Rally
Super Saiyan Crusader. Causes your other amps (provoke and judgement) to become permanent and your condemn to become spammable. The 6 piece makes this spell have a 45 second cooldown 20 seconds up 25 seconds down. 55%CDR across gear reduces that 45 seconds to 20 seconds and makes it permanent. Also 25% atk speed and double resource regen permanently. Getting to 49.2% can be achieved with helm gem 12.5%, 10% wep, 8% shoulders, 8% shield, 8% ringsx2, and 10% paragon. 54% can be achieved by also including Captain Crimsons 3 piece.
Heavens Fury-Ascendancy (8.9sec cooldown 6sec uptime. Max 1 beam)
This helps to charge rally and with condemn vacuum hits EVERYTHING all the time 12yd radius.
Condemn-Vacuum (6.7sec cooldown reduced 75-95% typically by rally to 0.3-1.5)
This is a major CC and a large portion of the damage for the build. The weapon for this build is Blade of Prophecy which causes condemn to chain on hits one extra condemn per minion hit up to 2. That makes condemn worth up to 3480% wep dmg per cast (2320% for 1 target, 3480% for 2 or more).
Judgement-80% Crit (8.9sec cooldown 6 second uptime (3 second uptime on elites) reduced to 1-2sec cooldown with rally)
Self explanatory buffs all other spells with 80% crit. With rally this will be up every 2-3 seconds or less, and has a 6 second uptime. Permanent 80% crit amp. Roughly equivalent to a permanent BBV-Slam Dance @ 50% CC 450%CHD.
Provoke-Charged Up (8.9sec cooldown 4 second uptime +30wrath up to full tank. Reduced to 1-2sec cooldown with rally)
Doubles the charge rate of rally. Permanent 40% damage boost, works very well with heavens fury. Supercharges wrath with more than can possibly be used. Allows for shield bash to be used as primary ability.
Shield Bash-Shield Cross (Cost 30 wrath * 50%)
This spell provides mobility, and it hits everything nearby, which is everything because of condemn-vacuum and then TWICE because of provoke, and it deals massive damage because it's crusaders highest damage attack spammable.
For passives:
Divine Fortress: 30% armor
Holy Cause: If your sword of prophecy has holy damage. Brings your heals up to GG tier, and adds a ton of damage.
Otherwise Finery, or a defensive passive if your wep isn't in holy.
Heavenly Strength: A crusader with a 1-h is blasphemy
Wrathful: 825 +1% of health globes life on resource spent. This means at worst 12375 life per shield bash. With max health globes secondary for shoulder/chest/ammy/ringx2/shield/boots 29713 max x7 = 207991 max. 1% of max health globes is ~2078. So wrathful heals for 825+2078=2903 life on resource spent or 43545 life per shield bash used (15 wrath per cast)
Stat priority is CHD>CDR>Holy%>Str>CC
This causes a lower paper damage due to the lower CC, but much faster clears.
The weapon mentioned earlier is blade of prophecy, which when there are 2 or more enemies can add over 2000% wep dmg per second or more from the legendary effect alone.
Needed is the 6 piece Akkahns set this allows the Akarat's Champion to run 100% uptime and to never run out of wrath spamming Shield Bash for 50% off.
For now Fire Walkers are monstrously OP. They output 100% weapon damage a second. But they do it as 5% damage 20 times per second. With provoke that 5% turns into 45%, meaning 20x45% per second, or 900% wep dmg/second. And it becomes the primary source of charging Rally..
Also Captain Crimsons 2/3 and Akkahn 5/6 with a Ring of Royal Grandeur will provide additional CDR to allow for more damage affixes on gear.
Wouldn't you want to use shield bash - shatter or pound instead as they hit for more? I like the idea of this build just wish I had Akrats 6 piece to try it out. I have played a similar build that doesn't vacuum and instead just explodes rapidly and it works very well too: http://www.diablofans.com/forums/diablo-iii-class-forums/crusader-the-church-of-zakarum/85731-holy-wrath-fist-of-retribution-a-holy-lightning . With using vacuum do you find that condemn is off cooldown when you're using rally before it actually explodes? How does that work if you activate it while it's still ticking down to explosion do you get 1 explosions or does it just restart the countdown to explosion timer? I've actually never thought of trying this and would be very interested in tweaking the linked build above if it doesn't just restart the countdown but lets you stack explosions instead. .
The condemn-vacuum helps very much to group them for the heavens fury. The heavens fury in turn supercharges condemn. I can typically condemn on a 1-2sec cooldown or less. I know shatter and pound deal more damage, but for this build less than 1/3 of the damage is from Shield Bash as is. So the shield cross I like more because it hits everything, which again helps to charge Condemn.
This build will require 5/6 Akkahn+RoRG and Fire Walkers or Piro Marella. Without Fire Walkers I run out of Wrath on single targets.
The spell board has all 6 spells feeding off of each other. Every spell amps every spell!
Akarat's Champion-Rally
Super Saiyan Crusader. Causes your other amps (provoke and judgement) to become permanent and your condemn to become spammable. The 6 piece makes this spell have a 45 second cooldown 20 seconds up 25 seconds down. 55%CDR across gear reduces that 45 seconds to 20 seconds and makes it permanent. Also 25% atk speed and double resource regen permanently. Getting to 49.2% can be achieved with helm gem 12.5%, 10% wep, 8% shoulders, 8% shield, 8% ringsx2, and 10% paragon. 54% can be achieved by also including Captain Crimsons 3 piece.
Heavens Fury-Ascendancy (8.9sec cooldown 6sec uptime. Max 1 beam)
This helps to charge rally and with condemn vacuum hits EVERYTHING all the time 12yd radius.
Condemn-Vacuum (6.7sec cooldown reduced 75-95% typically by rally to 0.3-1.5)
This is a major CC and a large portion of the damage for the build. The weapon for this build is Blade of Prophecy which causes condemn to chain on hits one extra condemn per minion hit up to 2. That makes condemn worth up to 3480% wep dmg per cast (2320% for 1 target, 3480% for 2 or more).
Judgement-80% Crit (8.9sec cooldown 6 second uptime (3 second uptime on elites) reduced to 1-2sec cooldown with rally)
Self explanatory buffs all other spells with 80% crit. With rally this will be up every 2-3 seconds or less, and has a 6 second uptime. Permanent 80% crit amp. Roughly equivalent to a permanent BBV-Slam Dance @ 50% CC 450%CHD.
Provoke-Charged Up (8.9sec cooldown 4 second uptime +30wrath up to full tank. Reduced to 1-2sec cooldown with rally)
Doubles the charge rate of rally. Permanent 40% damage boost, works very well with heavens fury. Supercharges wrath with more than can possibly be used. Allows for shield bash to be used as primary ability.
Shield Bash-Shield Cross (Cost 30 wrath * 50%)
This spell provides mobility, and it hits everything nearby, which is everything because of condemn-vacuum and then TWICE because of provoke, and it deals massive damage because it's crusaders highest damage attack spammable.
For passives:
Divine Fortress: 30% armor
Holy Cause: If your sword of prophecy has holy damage. Brings your heals up to GG tier, and adds a ton of damage.
Otherwise Finery, or a defensive passive if your wep isn't in holy.
Heavenly Strength: A crusader with a 1-h is blasphemy
Wrathful: 825 +1% of health globes life on resource spent. This means at worst 12375 life per shield bash. With max health globes secondary for shoulder/chest/ammy/ringx2/shield/boots 29713 max x7 = 207991 max. 1% of max health globes is ~2078. So wrathful heals for 825+2078=2903 life on resource spent or 43545 life per shield bash used (15 wrath per cast)
Stat priority is CHD>CDR>Holy%>Str>CC
This causes a lower paper damage due to the lower CC, but much faster clears.
The weapon mentioned earlier is blade of prophecy, which when there are 2 or more enemies can add over 2000% wep dmg per second or more from the legendary effect alone.
Needed is the 6 piece Akkahns set this allows the Akarat's Champion to run 100% uptime and to never run out of wrath spamming Shield Bash for 50% off.
For now Fire Walkers are monstrously OP. They output 100% weapon damage a second. But they do it as 5% damage 20 times per second. With provoke that 5% turns into 45%, meaning 20x45% per second, or 900% wep dmg/second. And it becomes the primary source of charging Rally..
Also Captain Crimsons 2/3 and Akkahn 5/6 with a Ring of Royal Grandeur will provide additional CDR to allow for more damage affixes on gear.